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- #ifndef FREESHOP_SYNCSTATE_HPP
- #define FREESHOP_SYNCSTATE_HPP
- #include "State.hpp"
- #include "../TweenObjects.hpp"
- #include <cpp3ds/Graphics/Sprite.hpp>
- #include <cpp3ds/Graphics/Text.hpp>
- #include <TweenEngine/TweenManager.h>
- #include <cpp3ds/System/Thread.hpp>
- #include <cpp3ds/System/Clock.hpp>
- #include <cpp3ds/Audio/Sound.hpp>
- #ifndef EMULATION
- #include <3ds.h>
- #endif
- namespace FreeShop {
- extern bool g_syncComplete;
- extern bool g_browserLoaded;
- class SyncState : public State
- {
- public:
- SyncState(StateStack& stack, Context& context, StateCallback callback);
- ~SyncState();
- virtual void renderTopScreen(cpp3ds::Window& window);
- virtual void renderBottomScreen(cpp3ds::Window& window);
- virtual bool update(float delta);
- virtual bool processEvent(const cpp3ds::Event& event);
- void startupSound();
- void sync();
- static bool exitRequired;
- private:
- bool updateFreeShop();
- bool updateCache();
- bool updateTitleKeys();
- bool updateEshopMusic();
- bool loadServices();
- bool loadThemeManagement();
- void setStatus(const std::string& message);
- cpp3ds::Thread m_threadSync;
- cpp3ds::Thread m_threadStartupSound;
- cpp3ds::Clock m_timer;
- util3ds::TweenText m_textStatus;
- TweenEngine::TweenManager m_tweenManager;
- cpp3ds::Sound m_soundStartup;
- cpp3ds::Sound m_soundLoading;
- };
- } // namespace FreeShop
- #endif // FREESHOP_SYNCSTATE_HPP
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