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- #include "State.hpp"
- #include "StateStack.hpp"
- namespace FreeShop {
- State::Context::Context(cpp3ds::String& text, std::vector<char*>& data)
- : text(text)
- , data(data)
- {
- //
- }
- State::State(StateStack& stack, Context& context, StateCallback callback)
- : m_stack(&stack)
- , m_context(context)
- , m_callback(callback)
- {
- }
- State::~State()
- {
- }
- void State::requestStackPush(States::ID stateID, bool renderAlone, StateCallback callback)
- {
- m_stack->pushState(stateID, renderAlone, callback);
- }
- void State::requestStackPop()
- {
- m_stack->popState();
- }
- void State::requestStackClear()
- {
- m_stack->clearStates();
- }
- void State::requestStackClearUnder()
- {
- m_stack->clearStatesUnder();
- }
- bool State::runCallback(void *data)
- {
- if (m_callback)
- return m_callback(data);
- return false;
- }
- State::Context State::getContext() const
- {
- return m_context;
- }
- } // namespace FreeShop
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