face.h 4.9 KB

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  1. #ifndef face_H
  2. #define face_H
  3. const GLfloat face_vertices[] = {-0.818267,1.79846,-1.09748,0.825305,0.201087,-1.09748,-0.818267,0.201087,-1.09748,-0.947811,1.79846,-0.327029,-0.947811,0.201087,-0.96794,-0.947811,0.201087,-0.327029,0.825305,1.928,-0.327029,-0.818267,1.928,-0.96794,-0.818267,1.928,-0.327029,0.954849,1.79846,-0.96794,0.954849,0.201087,-0.327029,0.954849,0.201087,-0.96794,0.825305,1.79846,-0.197484,-0.818267,0.201087,-0.197484,0.825305,0.201087,-0.197484,0.825305,0.071542,-0.96794,0.825305,0.201087,-1.09748,0.954849,0.201087,-0.96794,0.825305,1.79846,-1.09748,0.825305,1.928,-0.96794,0.954849,1.79846,-0.96794,0.825305,0.071542,-0.327029,0.954849,0.201087,-0.327029,0.825305,0.201087,-0.197484,0.825305,1.928,-0.327029,0.825305,1.79846,-0.197484,0.954849,1.79846,-0.327029,-0.818267,0.071542,-0.96794,-0.947811,0.201087,-0.96794,-0.818267,0.201087,-1.09748,-0.818267,1.928,-0.96794,-0.818267,1.79846,-1.09748,-0.947811,1.79846,-0.96794,-0.818267,0.071542,-0.327029,-0.818267,0.201087,-0.197484,-0.947811,0.201087,-0.327029,-0.818267,1.928,-0.327029,-0.947811,1.79846,-0.327029,-0.818267,1.79846,-0.197484,0.825305,0.071542,-0.96794,0.954849,0.201087,-0.327029,0.825305,0.071542,-0.327029,0.825305,1.79846,-1.09748,0.954849,0.201087,-0.96794,0.825305,0.201087,-1.09748,0.825305,1.928,-0.327029,0.954849,1.79846,-0.96794,0.825305,1.928,-0.96794,0.825305,0.201087,-0.197484,0.954849,1.79846,-0.327029,0.825305,1.79846,-0.197484,0.825305,0.071542,-0.327029,-0.818267,0.201087,-0.197484,-0.818267,0.071542,-0.327029,-0.818267,1.928,-0.327029,0.825305,1.79846,-0.197484,0.825305,1.928,-0.327029,-0.947811,0.201087,-0.327029,-0.818267,1.79846,-0.197484,-0.947811,1.79846,-0.327029,-0.818267,0.071542,-0.327029,-0.947811,0.201087,-0.96794,-0.818267,0.071542,-0.96794,-0.818267,1.928,-0.96794,-0.947811,1.79846,-0.327029,-0.818267,1.928,-0.327029,-0.818267,0.201087,-1.09748,-0.947811,1.79846,-0.96794,-0.818267,1.79846,-1.09748,-0.818267,0.071542,-0.96794,0.825305,0.201087,-1.09748,0.825305,0.071542,-0.96794,0.825305,1.928,-0.96794,-0.818267,1.79846,-1.09748,-0.818267,1.928,-0.96794,-0.818267,0.071542,-0.327029,0.825305,0.071542,-0.96794,0.825305,0.071542,-0.327029,0.825305,1.79846,-1.09748,-0.947811,1.79846,-0.96794,0.825305,1.928,-0.96794,0.954849,1.79846,-0.327029,-0.818267,1.79846,-0.197484,0.954849,0.201087,-0.96794,0.954849,1.79846,-0.96794,0.954849,1.79846,-0.327029,0.954849,0.201087,-0.327029,0.825305,0.201087,-0.197484,-0.818267,1.79846,-0.197484,-0.818267,0.201087,-0.197484,-0.947811,0.201087,-0.327029,-0.947811,1.79846,-0.96794,-0.947811,0.201087,-0.96794,-0.818267,0.201087,-1.09748,0.825305,1.79846,-1.09748,-0.818267,0.071542,-0.96794};
  4. const GLfloat face_normals[] = {0,0,-1,0,0,-1,0,0,-1,-1,0,0,-1,0,0,-1,0,0,-0,1,0,-0,1,0,-0,1,0,1,-0,0,1,-0,0,1,-0,0,0,-0,1,0,-0,1,0,-0,1,0.57735,-0.57735,-0.57735,0.57735,-0.57735,-0.57735,0.57735,-0.57735,-0.57735,0.57735,0.57735,-0.57735,0.57735,0.57735,-0.57735,0.57735,0.57735,-0.57735,0.57735,-0.57735,0.57735,0.57735,-0.57735,0.57735,0.57735,-0.57735,0.57735,0.57735,0.57735,0.57735,0.57735,0.57735,0.57735,0.57735,0.57735,0.57735,-0.577351,-0.57735,-0.57735,-0.577351,-0.57735,-0.57735,-0.577351,-0.57735,-0.57735,-0.577351,0.57735,-0.57735,-0.577351,0.57735,-0.57735,-0.577351,0.57735,-0.57735,-0.57735,-0.57735,0.57735,-0.57735,-0.57735,0.57735,-0.57735,-0.57735,0.57735,-0.57735,0.57735,0.57735,-0.57735,0.57735,0.57735,-0.57735,0.57735,0.57735,0.707107,-0.707107,0,0.707107,-0.707107,0,0.707107,-0.707107,0,0.707107,0,-0.707107,0.707107,0,-0.707107,0.707107,0,-0.707107,0.707107,0.707107,0,0.707107,0.707107,0,0.707107,0.707107,0,0.707107,0,0.707107,0.707107,0,0.707107,0.707107,0,0.707107,0,-0.707107,0.707107,0,-0.707107,0.707107,0,-0.707107,0.707107,0,0.707107,0.707107,0,0.707107,0.707107,0,0.707107,0.707107,-0.707107,0,0.707107,-0.707107,0,0.707107,-0.707107,0,0.707107,-0.707107,-0.707106,0,-0.707107,-0.707106,0,-0.707107,-0.707106,0,-0.707107,0.707106,0,-0.707107,0.707106,0,-0.707107,0.707106,0,-0.707107,0,-0.707106,-0.707107,0,-0.707106,-0.707107,0,-0.707106,0,-0.707107,-0.707107,0,-0.707107,-0.707107,0,-0.707107,-0.707107,0,0.707107,-0.707107,0,0.707107,-0.707107,0,0.707107,-0.707107,-0,-1,-0,-0,-1,-0,-0,-1,-0,0,0,-1,-1,0,0,0,1,0,1,-0,0,0,0,1,0.707107,-0.707107,0,0.707107,0,-0.707107,0.707107,0.707107,-0,0.707107,0,0.707107,0,-0.707107,0.707107,0,0.707107,0.707107,-0.707107,0,0.707107,-0.707107,-0.707106,0,-0.707107,0.707106,0,-0.707107,-0,-0.707106,-0,-0.707107,-0.707107,0,0.707107,-0.707107,0,-1,0};
  5. const GLushort face_indices[] = {0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,0,78,1,3,79,4,6,80,7,9,81,10,12,82,13,39,83,40,42,84,43,45,85,46,48,86,49,51,87,52,54,88,55,57,89,58,60,90,61,63,91,64,66,92,67,69,93,70,72,94,73,75,95,76};
  6. const GLsizeiptr face_numind = 132;
  7. const GLsizeiptr face_numvert = 96;
  8. #endif