SoundHelix-Percussion.xml 20 KB

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  1. <?xml version="1.0"?>
  2. <!-- Example XML file for SoundHelix. Author: Thomas Schuerger. -->
  3. <SoundHelix version="0.7+" xmlns:xi="http://www.w3.org/2001/XInclude">
  4. <xi:include href="../includes/Standard-SongNameEngine.xml" />
  5. <structure>
  6. <bars>
  7. <random min="160" max="256" step="16" />
  8. </bars>
  9. <beatsPerBar>4</beatsPerBar>
  10. <ticksPerBeat>4</ticksPerBeat>
  11. <maxVelocity>1000</maxVelocity>
  12. </structure>
  13. <harmonyEngine class="PatternHarmonyEngine">
  14. <!-- we're not using chords anywhere, this just defines the length of each chord section in # of beats -->
  15. <chordPattern>Am/32</chordPattern>
  16. </harmonyEngine>
  17. <arrangementEngine class="SimpleArrangementEngine">
  18. <constraintMode>greedy</constraintMode>
  19. <maxIterations>1000</maxIterations>
  20. <minActivityCount>4</minActivityCount>
  21. <maxActivityCount>11</maxActivityCount>
  22. <maxActivityChangeCount>2</maxActivityChangeCount>
  23. <startActivityCounts>
  24. <random list="1,2,3|2,3,4|3,4,5" />
  25. </startActivityCounts>
  26. <stopActivityCounts>
  27. <random list="4,3|5,3,2|5,4,2|5,4,3" />
  28. </stopActivityCounts>
  29. <!-- make sure the constraints are not too restrictive; with a large number of AVs it may easily become infeasible to find a valid song matrix which fulfills all constraints -->
  30. <activityVector name="base">
  31. <startAfterSection>1</startAfterSection>
  32. <startBeforeSection>4</startBeforeSection>
  33. <stopBeforeSection>0</stopBeforeSection>
  34. <stopAfterSection>3</stopAfterSection>
  35. <minActive>50</minActive>
  36. <maxActive>90</maxActive>
  37. <minSegmentLength>2</minSegmentLength>
  38. <maxSegmentLength>7</maxSegmentLength>
  39. <maxPauseLength>3</maxPauseLength>
  40. <minSegmentCount>2</minSegmentCount>
  41. <maxSegmentCount>4</maxSegmentCount>
  42. </activityVector>
  43. <activityVector name="snare">
  44. <startAfterSection>0</startAfterSection>
  45. <minActive>40</minActive>
  46. <maxActive>100</maxActive>
  47. <minSegmentLength>2</minSegmentLength>
  48. <maxSegmentLength>10</maxSegmentLength>
  49. <maxPauseLength>5</maxPauseLength>
  50. <minSegmentCount>2</minSegmentCount>
  51. <maxSegmentCount>4</maxSegmentCount>
  52. </activityVector>
  53. <activityVector name="clap">
  54. <startAfterSection>1</startAfterSection>
  55. <minActive>20</minActive>
  56. <maxActive>100</maxActive>
  57. <minSegmentLength>2</minSegmentLength>
  58. </activityVector>
  59. <activityVector name="hihat">
  60. <startAfterSection>0</startAfterSection>
  61. <minActive>30</minActive>
  62. <maxActive>100</maxActive>
  63. <minSegmentLength>2</minSegmentLength>
  64. <minSegmentCount>2</minSegmentCount>
  65. </activityVector>
  66. <activityVector name="clave">
  67. <minActive>10</minActive>
  68. <maxActive>100</maxActive>
  69. <minSegmentLength>2</minSegmentLength>
  70. </activityVector>
  71. <activityVector name="bell">
  72. <minActive>10</minActive>
  73. <maxActive>100</maxActive>
  74. <minSegmentLength>2</minSegmentLength>
  75. </activityVector>
  76. <activityVector name="whistle">
  77. <minActive>10</minActive>
  78. <maxActive>100</maxActive>
  79. <minSegmentLength>2</minSegmentLength>
  80. </activityVector>
  81. <activityVector name="cowbell">
  82. <minActive>10</minActive>
  83. <maxActive>100</maxActive>
  84. <minSegmentLength>2</minSegmentLength>
  85. </activityVector>
  86. <activityVector name="low tom">
  87. <minActive>10</minActive>
  88. <maxActive>100</maxActive>
  89. <minSegmentLength>2</minSegmentLength>
  90. </activityVector>
  91. <activityVector name="mid+high tom">
  92. <minActive>10</minActive>
  93. <maxActive>100</maxActive>
  94. <minSegmentLength>2</minSegmentLength>
  95. </activityVector>
  96. <activityVector name="low wood block">
  97. <minActive>10</minActive>
  98. <maxActive>100</maxActive>
  99. <minSegmentLength>2</minSegmentLength>
  100. </activityVector>
  101. <activityVector name="high wood block">
  102. <minActive>10</minActive>
  103. <maxActive>100</maxActive>
  104. <minSegmentLength>2</minSegmentLength>
  105. </activityVector>
  106. <activityVector name="cymbal">
  107. <startAfterSection>2</startAfterSection>
  108. <minActive>10</minActive>
  109. <maxActive>90</maxActive>
  110. <minSegmentLength>2</minSegmentLength>
  111. </activityVector>
  112. <activityVector name="congas">
  113. <minSegmentLength>2</minSegmentLength>
  114. </activityVector>
  115. <activityVector name="timbales">
  116. <minSegmentLength>2</minSegmentLength>
  117. </activityVector>
  118. <activityVector name="maracas">
  119. <minSegmentLength>2</minSegmentLength>
  120. </activityVector>
  121. <activityVector name="tambourine">
  122. <minSegmentLength>2</minSegmentLength>
  123. </activityVector>
  124. <activityVector name="cabasa">
  125. <minSegmentLength>2</minSegmentLength>
  126. </activityVector>
  127. <track>
  128. <instrument>percussion</instrument>
  129. <sequenceEngine class="DrumSequenceEngine">
  130. <pattern>
  131. <!-- base drum -->
  132. <pitch>36</pitch>
  133. <patternEngine class="RandomFragmentPatternEngine">
  134. <patternTicks>16</patternTicks>
  135. <patternString>
  136. <random list="A1,B1,A1,B2,A1,B1,A1,B3|A1,A1,A1,B1,A1,A1,A1,B2,A1,A1,A1,B1,A1,A1,A1,B3" />
  137. </patternString>
  138. <pattern group="A">0,-,-,-,-,-,-,-,0,-,-,-,-,-,-,-</pattern>
  139. <pattern group="B">0,-,0,-,-,-,-,-,0,-,-,-,-,-,-,-|0,-,-,0,-,-,-,-,0,-,-,-,-,-,-,-|0,-,-,-,-,-,-,-,0,-,-,-,-,-,0,-|0,-,-,-,-,-,-,-,0,-,-,-,-,-,-,0|0,-,-,-,-,-,-,-,0,-,-,-,-,-,0,0|0,-,-,-,-,-,-,0,-,-,0,-,-,-,-,-|0,-,-,-,-,-,-,0,-,0,0,-,-,-,-,-|0,-,-,-,-,-,0,-,0,-,-,-,-,-,-,-</pattern>
  140. </patternEngine>
  141. </pattern>
  142. <pattern>
  143. <!-- snare drum -->
  144. <pitch>38</pitch>
  145. <patternEngine class="RandomFragmentPatternEngine">
  146. <patternTicks>8</patternTicks>
  147. <patternString><random list="A1,A1,A1,B1,A1,A1,A1,C1,A1,A1,A1,B1,A1,A1,A1,C2|A1,A1,A1,A1,A1,A1,A1,B1,A1,A1,A1,A1,A1,A1,A1,C1,A1,A1,A1,A1,A1,A1,A1,B1,A1,A1,A1,A1,A1,A1,A1,C2"/></patternString>
  148. <pattern group="A">-,-,-,-,0,-,-,-</pattern>
  149. <pattern group="B">-,-,-,-,0,-,-,-|-,-,-,-,0,-,-,0</pattern>
  150. <pattern group="C">-,-,-,-,0,-,-,0|-,-,-,0,0,-,0,-|-,-,-,0,0,0,-,0|-,-,-,0,0,0,0,-|-,0,-,0,0,0,0,-|-,-,-,0,-,-,0,-|-,-,-,0,-,0,-,-|-,-,-,0,-,0,-,0</pattern>
  151. </patternEngine>
  152. </pattern>
  153. <pattern>
  154. <!-- clap -->
  155. <pitch>39</pitch>
  156. <patternEngine class="RandomFragmentPatternEngine">
  157. <patternTicks>16</patternTicks>
  158. <patternString><random list="A1,B1,A1,B2|A1,B1,A1,B2,A1,B1,A1,B3|A1,A1,A1,B1,A1,A1,A1,B2,A1,A1,A1,B1,A1,A1,A1,B3|C1,A1,C1,B1,C1,A1,C1,B2"/></patternString>
  159. <pattern group="A">-/12,0,-/3</pattern>
  160. <pattern group="B">-/11,0:500,0,-/3|-/12,0,0,-/2|-/12,0,0,-,0|-/9,0,-,-,0,-/3|-/9,0,-,-,0,-,0,-</pattern>
  161. <pattern group="C">-/16</pattern>
  162. </patternEngine>
  163. </pattern>
  164. <pattern>
  165. <!-- closed hihat -->
  166. <pitch>42</pitch>
  167. <patternEngine class="RandomFragmentPatternEngine">
  168. <patternTicks>4</patternTicks>
  169. <patternString>A1,A2,A1,A3,A1,A2,A1,A4</patternString>
  170. <pattern group="A">0:800,0:800,0:800,0:800|0:800,0:800,-,0:800|0:800,-,-,-|0:800,-,0:800,-|0:800,0:800,0:800,-</pattern>
  171. </patternEngine>
  172. </pattern>
  173. <pattern>
  174. <!-- open hihat -->
  175. <pitch>46</pitch>
  176. <patternEngine class="RandomFragmentPatternEngine">
  177. <patternTicks>8</patternTicks>
  178. <patternString><random list="A1,B1,A1,B2,A1,B1,A1,B3|A1,A1,A1,B1,A1,A1,A1,B2|A1,A1,A1,B1,A1,A1,A1,B2,A1,A1,A1,B1,A1,A1,A1,B3"/></patternString>
  179. <pattern group="A">-,-,0:600,-,-,-,0:600,-</pattern>
  180. <pattern group="B">-,-,0:600,-,-,-,0:600,-|-,-,0:600,-,-,-,-,0:600|-,-,0:600,-,-,0:600,-,0:600</pattern>
  181. </patternEngine>
  182. </pattern>
  183. <pattern>
  184. <!-- clave -->
  185. <pitch>75</pitch>
  186. <patternEngine class="RandomFragmentPatternEngine">
  187. <patternTicks>16</patternTicks>
  188. <patternString><random list="A1,B1,A1,B2,A1,B1,A1,B3|A1,A1,A1,B1,A1,A1,A1,B2|A1,A1,A1,B1,A1,A1,A1,B2,A1,A1,A1,B1,A1,A1,A1,B3"/></patternString>
  189. <pattern group="A">E(5,16,0:800,-)|E(6,16,0:800,-)|E(7,16,0:800,-)</pattern>
  190. <pattern group="B">E(9,16,0:800,-)|E(11,16,0:800,-)|E(13,16,0:800,-)</pattern>
  191. </patternEngine>
  192. </pattern>
  193. <pattern>
  194. <!-- bell -->
  195. <pitch>53</pitch>
  196. <patternEngine class="RandomPatternEngine">
  197. <patternTicks>16</patternTicks>
  198. <patternString><random list="A1,A2,A1,A3|A1,A2,A1,A3,A1,A2,A1,A4"/></patternString>
  199. <noteProbability>70</noteProbability>
  200. <legatoProbability>0</legatoProbability>
  201. <minVelocity>450</minVelocity>
  202. <maxVelocity>850</maxVelocity>
  203. <minActiveTicks>5</minActiveTicks>
  204. <maxActiveTicks>11</maxActiveTicks>
  205. <offsets>0</offsets>
  206. <noteLengths>1</noteLengths>
  207. <pauseLengths>1,2</pauseLengths>
  208. <pitchVelocityCorrelation>100</pitchVelocityCorrelation>
  209. <velocityExponent>1</velocityExponent>
  210. </patternEngine>
  211. </pattern>
  212. <pattern>
  213. <!-- whistle -->
  214. <pitch>71</pitch>
  215. <patternEngine class="RandomPatternEngine">
  216. <patternTicks>16</patternTicks>
  217. <patternString><random list="A1,A2,A1,A3|A1,A2,A1,A3,A1,A2,A1,A4"/></patternString>
  218. <noteProbability>70</noteProbability>
  219. <legatoProbability>0</legatoProbability>
  220. <minVelocity>500</minVelocity>
  221. <maxVelocity>850</maxVelocity>
  222. <minActiveTicks>5</minActiveTicks>
  223. <maxActiveTicks>11</maxActiveTicks>
  224. <offsets>0</offsets>
  225. <noteLengths>1</noteLengths>
  226. <pauseLengths>1,2</pauseLengths>
  227. <pitchVelocityCorrelation>100</pitchVelocityCorrelation>
  228. <velocityExponent>1</velocityExponent>
  229. </patternEngine>
  230. </pattern>
  231. <pattern>
  232. <!-- cowbell -->
  233. <pitch>56</pitch>
  234. <patternEngine class="RandomFragmentPatternEngine">
  235. <patternTicks>16</patternTicks>
  236. <patternString><random list="A1,B1,A1,B2,A1,B1,A1,B3|A1,A2,A1,A3,A1,A2,A1,A4|A1,A1,A1,B1,A1,A1,A1,B2|A1,A1,A1,B1,A1,A1,A1,B2,A1,A1,A1,B1,A1,A1,A1,B3"/></patternString>
  237. <pattern group="A">E(4,16,0:650,-)|E(5,16,0:650,-)|E(6,16,0:650,-)|E(7,16,0:650,-)</pattern>
  238. <pattern group="B">E(9,16,0:650,-)|E(10,16,0:650,-)|E(11,16,0:650,-)|E(12,16,0:650,-)</pattern>
  239. </patternEngine>
  240. </pattern>
  241. <pattern>
  242. <!-- low tom -->
  243. <!-- uses Low Tom 1 (43) and Low Tom 2 (41) -->
  244. <pitch>41</pitch>
  245. <patternEngine class="RandomPatternEngine">
  246. <patternTicks>16</patternTicks>
  247. <patternString><random list="A1,A2,A1,A3|A1,A2,A1,A3,A1,A2,A1,A4"/></patternString>
  248. <noteProbability>60</noteProbability>
  249. <legatoProbability>0</legatoProbability>
  250. <minVelocity>600</minVelocity>
  251. <maxVelocity>850</maxVelocity>
  252. <minActiveTicks>6</minActiveTicks>
  253. <maxActiveTicks>11</maxActiveTicks>
  254. <offsets>0,2,2,2</offsets>
  255. <noteLengths>1</noteLengths>
  256. <pauseLengths>1,2</pauseLengths>
  257. <pitchVelocityCorrelation>100</pitchVelocityCorrelation>
  258. <velocityExponent>3</velocityExponent>
  259. </patternEngine>
  260. </pattern>
  261. <pattern>
  262. <!-- mid+high tom -->
  263. <!-- uses Mid Tom 1 (47), Mid Tom 2 (45), High Tom 1 (50) and High Tom 2 (48) -->
  264. <pitch>45</pitch>
  265. <patternEngine class="RandomPatternEngine">
  266. <patternTicks>16</patternTicks>
  267. <patternString><random list="A1,A2,A1,A3|A1,A2,A1,A3,A1,A2,A1,A4"/></patternString>
  268. <noteProbability>70</noteProbability>
  269. <legatoProbability>0</legatoProbability>
  270. <minVelocity>600</minVelocity>
  271. <maxVelocity>1000</maxVelocity>
  272. <minActiveTicks>6</minActiveTicks>
  273. <maxActiveTicks>13</maxActiveTicks>
  274. <offsets>0,0,0,0,0,2,3,3,3,3,3,5</offsets>
  275. <noteLengths>1</noteLengths>
  276. <pauseLengths>1,2</pauseLengths>
  277. <pitchVelocityCorrelation>0</pitchVelocityCorrelation>
  278. <velocityExponent>3</velocityExponent>
  279. </patternEngine>
  280. </pattern>
  281. <pattern>
  282. <!-- low wood block -->
  283. <pitch>77</pitch>
  284. <patternEngine class="RandomPatternEngine">
  285. <patternTicks>16</patternTicks>
  286. <patternString><random list="A1,A2,A1,A3|A1,A2,A1,A3,A1,A2,A1,A4"/></patternString>
  287. <noteProbability>70</noteProbability>
  288. <legatoProbability>0</legatoProbability>
  289. <minVelocity>600</minVelocity>
  290. <maxVelocity>850</maxVelocity>
  291. <minActiveTicks>6</minActiveTicks>
  292. <maxActiveTicks>13</maxActiveTicks>
  293. <offsets>0</offsets>
  294. <noteLengths>1</noteLengths>
  295. <pauseLengths>1,2</pauseLengths>
  296. <pitchVelocityCorrelation>100</pitchVelocityCorrelation>
  297. <velocityExponent>3</velocityExponent>
  298. </patternEngine>
  299. </pattern>
  300. <pattern>
  301. <!-- high wood block -->
  302. <pitch>76</pitch>
  303. <patternEngine class="RandomPatternEngine">
  304. <patternTicks>16</patternTicks>
  305. <patternString><random list="A1,A2,A1,A3|A1,A2,A1,A3,A1,A2,A1,A4"/></patternString>
  306. <noteProbability>70</noteProbability>
  307. <legatoProbability>0</legatoProbability>
  308. <minVelocity>600</minVelocity>
  309. <maxVelocity>850</maxVelocity>
  310. <minActiveTicks>6</minActiveTicks>
  311. <maxActiveTicks>13</maxActiveTicks>
  312. <offsets>0</offsets>
  313. <noteLengths>1</noteLengths>
  314. <pauseLengths>1,2</pauseLengths>
  315. <pitchVelocityCorrelation>100</pitchVelocityCorrelation>
  316. <velocityExponent>3</velocityExponent>
  317. </patternEngine>
  318. </pattern>
  319. <pattern>
  320. <!-- cymbal -->
  321. <pitch>49</pitch>
  322. <patternEngine class="StringPatternEngine">
  323. <string>0,-/63</string>
  324. <string>0,-/127</string>
  325. </patternEngine>
  326. </pattern>
  327. <pattern>
  328. <!-- congas -->
  329. <!-- uses Low Conga (64), Mute High Conga (62) and Open High Conga (63) -->
  330. <pitch>62</pitch>
  331. <patternEngine class="RandomPatternEngine" salt="49911">
  332. <patternTicks>16</patternTicks>
  333. <patternString><random list="A1,A2,A1,A3|A1,A2,A1,A3,A1,A2,A1,B1"/></patternString>
  334. <noteProbability>60</noteProbability>
  335. <legatoProbability>0</legatoProbability>
  336. <minVelocity>550</minVelocity>
  337. <maxVelocity>750</maxVelocity>
  338. <minActiveTicks>7</minActiveTicks>
  339. <maxActiveTicks>12</maxActiveTicks>
  340. <offsets>0,0,1,1,1,1,1,2,2,2,2</offsets>
  341. <noteLengths>1</noteLengths>
  342. <pauseLengths>1,2</pauseLengths>
  343. <pitchVelocityCorrelation>0</pitchVelocityCorrelation>
  344. <velocityExponent>1</velocityExponent>
  345. </patternEngine>
  346. </pattern>
  347. <pattern>
  348. <!-- timbales -->
  349. <!-- uses Mute Cuica (78) and Open Cuica (79) -->
  350. <pitch>65</pitch>
  351. <patternEngine class="RandomPatternEngine">
  352. <patternTicks>16</patternTicks>
  353. <patternString><random list="A1,A2,A1,A3|A1,A2,A1,A3,A1,A2,A1,B1"/></patternString>
  354. <noteProbability>60</noteProbability>
  355. <legatoProbability>0</legatoProbability>
  356. <minVelocity>350</minVelocity>
  357. <maxVelocity>600</maxVelocity>
  358. <minActiveTicks>9</minActiveTicks>
  359. <maxActiveTicks>14</maxActiveTicks>
  360. <offsets>0,1</offsets>
  361. <noteLengths>1,2</noteLengths>
  362. <pauseLengths>1,2,2</pauseLengths>
  363. <pitchVelocityCorrelation>0</pitchVelocityCorrelation>
  364. <velocityExponent>1</velocityExponent>
  365. </patternEngine>
  366. </pattern>
  367. <pattern>
  368. <!-- maracas -->
  369. <pitch>70</pitch>
  370. <patternEngine class="RandomPatternEngine">
  371. <patternTicks>16</patternTicks>
  372. <patternString><random list="A1,A2,A1,A3|A1,A2,A1,A3,A1,A2,A1,B1"/></patternString>
  373. <noteProbability>60</noteProbability>
  374. <legatoProbability>0</legatoProbability>
  375. <minVelocity>750</minVelocity>
  376. <maxVelocity>1000</maxVelocity>
  377. <minActiveTicks>12</minActiveTicks>
  378. <maxActiveTicks>15</maxActiveTicks>
  379. <offsets>0</offsets>
  380. <noteLengths>1,2</noteLengths>
  381. <pauseLengths>1,2,2</pauseLengths>
  382. <pitchVelocityCorrelation>0</pitchVelocityCorrelation>
  383. <velocityExponent>1</velocityExponent>
  384. </patternEngine>
  385. </pattern>
  386. <pattern>
  387. <!-- tambourine -->
  388. <pitch>54</pitch>
  389. <patternEngine class="RandomFragmentPatternEngine">
  390. <patternTicks>16</patternTicks>
  391. <patternString><random list="A1,B1,A1,B2,A1,B1,A1,B3|A1,A1,A1,B1,A1,A1,A1,B2|A1,A1,A1,B1,A1,A1,A1,B2,A1,A1,A1,B1,A1,A1,A1,B3"/></patternString>
  392. <pattern group="A">E(6,16,0:700,-)|E(7,16,0:700,-)|E(9,16,0:700,-)</pattern>
  393. <pattern group="B">E(10,16,0:700,-)|E(11,16,0:700,-)|E(13,16,0:700,-)</pattern>
  394. </patternEngine>
  395. </pattern>
  396. <pattern>
  397. <!-- cabasa -->
  398. <pitch>69</pitch>
  399. <patternEngine class="RandomPatternEngine">
  400. <patternTicks>16</patternTicks>
  401. <patternString><random list="A1,A2,A1,A3|A1,A2,A1,A3,A1,A2,A1,B1"/></patternString>
  402. <noteProbability>60</noteProbability>
  403. <legatoProbability>0</legatoProbability>
  404. <minVelocity>550</minVelocity>
  405. <maxVelocity>800</maxVelocity>
  406. <minActiveTicks>12</minActiveTicks>
  407. <maxActiveTicks>15</maxActiveTicks>
  408. <offsets>0</offsets>
  409. <noteLengths>1,2</noteLengths>
  410. <pauseLengths>1,2,2</pauseLengths>
  411. <pitchVelocityCorrelation>0</pitchVelocityCorrelation>
  412. <velocityExponent>1</velocityExponent>
  413. </patternEngine>
  414. </pattern>
  415. </sequenceEngine>
  416. <activityVector>base</activityVector>
  417. <activityVector>snare</activityVector>
  418. <activityVector>clap</activityVector>
  419. <activityVector>hihat</activityVector>
  420. <activityVector>hihat</activityVector>
  421. <activityVector>clave</activityVector>
  422. <activityVector>bell</activityVector>
  423. <activityVector>whistle</activityVector>
  424. <activityVector>cowbell</activityVector>
  425. <activityVector>low tom</activityVector>
  426. <activityVector>mid+high tom</activityVector>
  427. <activityVector>low wood block</activityVector>
  428. <activityVector>high wood block</activityVector>
  429. <activityVector>cymbal</activityVector>
  430. <activityVector>congas</activityVector>
  431. <activityVector>timbales</activityVector>
  432. <activityVector>maracas</activityVector>
  433. <activityVector>tambourine</activityVector>
  434. <activityVector>cabasa</activityVector>
  435. </track>
  436. </arrangementEngine>
  437. <player class="MidiPlayer">
  438. <bpm>
  439. <random min="124" max="138" type="normal" variance="7" />
  440. </bpm>
  441. <!-- transposition is not relevant, because only percussion is used -->
  442. <transposition>65</transposition>
  443. <beforePlayWaitTicks>16</beforePlayWaitTicks>
  444. <afterPlayWaitTicks>16</afterPlayWaitTicks>
  445. <groove>
  446. <random list="100|110,90" />
  447. </groove>
  448. <!-- uncomment the following line if you want to write all generated songs as MIDI files in the subdirectory "midifiles" -->
  449. <!-- <midiFilename>midifiles/SoundHelix-Percussion_-_${safeSongName}.mid</midiFilename> -->
  450. <device name="device1" clockSynchronization="true">Gervill,Microsoft GS Wavetable Synth,Microsoft GS Wavetable SW Synth,Java Sound Synthesizer</device>
  451. <!-- <synchronizationDevice waitForStart="true">timingport</synchronizationDevice> -->
  452. <map instrument="percussion" device="device1" channel="10" />
  453. </player>
  454. </SoundHelix>