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- //go:build linux || windows
- package gpu
- /*
- #cgo linux LDFLAGS: -lrt -lpthread -ldl -lstdc++ -lm
- #cgo windows LDFLAGS: -lpthread
- #include "gpu_info.h"
- */
- import "C"
- import (
- "fmt"
- "log/slog"
- "os"
- "path/filepath"
- "runtime"
- "strings"
- "sync"
- "unsafe"
- "github.com/ollama/ollama/envconfig"
- "github.com/ollama/ollama/format"
- )
- type cudaHandles struct {
- deviceCount int
- cudart *C.cudart_handle_t
- nvcuda *C.nvcuda_handle_t
- nvml *C.nvml_handle_t
- }
- type oneapiHandles struct {
- oneapi *C.oneapi_handle_t
- deviceCount int
- }
- const (
- cudaMinimumMemory = 457 * format.MebiByte
- rocmMinimumMemory = 457 * format.MebiByte
- // TODO OneAPI minimum memory
- )
- var (
- gpuMutex sync.Mutex
- bootstrapped bool
- cpuCapability CPUCapability
- cpus []CPUInfo
- cudaGPUs []CudaGPUInfo
- nvcudaLibPath string
- cudartLibPath string
- oneapiLibPath string
- nvmlLibPath string
- rocmGPUs []RocmGPUInfo
- oneapiGPUs []OneapiGPUInfo
- )
- // With our current CUDA compile flags, older than 5.0 will not work properly
- var CudaComputeMin = [2]C.int{5, 0}
- var RocmComputeMin = 9
- // TODO find a better way to detect iGPU instead of minimum memory
- const IGPUMemLimit = 1 * format.GibiByte // 512G is what they typically report, so anything less than 1G must be iGPU
- // Jetson devices have JETSON_JETPACK="x.y.z" factory set to the Jetpack version installed.
- // Included to drive logic for reducing Ollama-allocated overhead on L4T/Jetson devices.
- var CudaTegra string = os.Getenv("JETSON_JETPACK")
- // Note: gpuMutex must already be held
- func initCudaHandles() *cudaHandles {
- // TODO - if the ollama build is CPU only, don't do these checks as they're irrelevant and confusing
- cHandles := &cudaHandles{}
- // Short Circuit if we already know which library to use
- if nvmlLibPath != "" {
- cHandles.nvml, _ = LoadNVMLMgmt([]string{nvmlLibPath})
- return cHandles
- }
- if nvcudaLibPath != "" {
- cHandles.deviceCount, cHandles.nvcuda, _ = LoadNVCUDAMgmt([]string{nvcudaLibPath})
- return cHandles
- }
- if cudartLibPath != "" {
- cHandles.deviceCount, cHandles.cudart, _ = LoadCUDARTMgmt([]string{cudartLibPath})
- return cHandles
- }
- slog.Debug("searching for GPU discovery libraries for NVIDIA")
- var cudartMgmtPatterns []string
- // Aligned with driver, we can't carry as payloads
- nvcudaMgmtPatterns := NvcudaGlobs
- if runtime.GOOS == "windows" {
- localAppData := os.Getenv("LOCALAPPDATA")
- cudartMgmtPatterns = []string{filepath.Join(localAppData, "Programs", "Ollama", CudartMgmtName)}
- }
- tmpDir, _ := PayloadsDir()
- if tmpDir != "" {
- // TODO - add "payloads" for subprocess
- cudartMgmtPatterns = []string{filepath.Join(tmpDir, "cuda*", CudartMgmtName)}
- }
- cudartMgmtPatterns = append(cudartMgmtPatterns, CudartGlobs...)
- if len(NvmlGlobs) > 0 {
- nvmlLibPaths := FindGPULibs(NvmlMgmtName, NvmlGlobs)
- if len(nvmlLibPaths) > 0 {
- nvml, libPath := LoadNVMLMgmt(nvmlLibPaths)
- if nvml != nil {
- slog.Debug("nvidia-ml loaded", "library", libPath)
- cHandles.nvml = nvml
- nvmlLibPath = libPath
- }
- }
- }
- nvcudaLibPaths := FindGPULibs(NvcudaMgmtName, nvcudaMgmtPatterns)
- if len(nvcudaLibPaths) > 0 {
- deviceCount, nvcuda, libPath := LoadNVCUDAMgmt(nvcudaLibPaths)
- if nvcuda != nil {
- slog.Debug("detected GPUs", "count", deviceCount, "library", libPath)
- cHandles.nvcuda = nvcuda
- cHandles.deviceCount = deviceCount
- nvcudaLibPath = libPath
- return cHandles
- }
- }
- cudartLibPaths := FindGPULibs(CudartMgmtName, cudartMgmtPatterns)
- if len(cudartLibPaths) > 0 {
- deviceCount, cudart, libPath := LoadCUDARTMgmt(cudartLibPaths)
- if cudart != nil {
- slog.Debug("detected GPUs", "library", libPath, "count", deviceCount)
- cHandles.cudart = cudart
- cHandles.deviceCount = deviceCount
- cudartLibPath = libPath
- return cHandles
- }
- }
- return cHandles
- }
- // Note: gpuMutex must already be held
- func initOneAPIHandles() *oneapiHandles {
- oHandles := &oneapiHandles{}
- // Short Circuit if we already know which library to use
- if oneapiLibPath != "" {
- oHandles.deviceCount, oHandles.oneapi, _ = LoadOneapiMgmt([]string{oneapiLibPath})
- return oHandles
- }
- oneapiLibPaths := FindGPULibs(OneapiMgmtName, OneapiGlobs)
- if len(oneapiLibPaths) > 0 {
- oHandles.deviceCount, oHandles.oneapi, oneapiLibPath = LoadOneapiMgmt(oneapiLibPaths)
- }
- return oHandles
- }
- func GetCPUInfo() GpuInfoList {
- gpuMutex.Lock()
- if !bootstrapped {
- gpuMutex.Unlock()
- GetGPUInfo()
- } else {
- gpuMutex.Unlock()
- }
- return GpuInfoList{cpus[0].GpuInfo}
- }
- func GetGPUInfo() GpuInfoList {
- // TODO - consider exploring lspci (and equivalent on windows) to check for
- // GPUs so we can report warnings if we see Nvidia/AMD but fail to load the libraries
- gpuMutex.Lock()
- defer gpuMutex.Unlock()
- needRefresh := true
- var cHandles *cudaHandles
- var oHandles *oneapiHandles
- defer func() {
- if cHandles != nil {
- if cHandles.cudart != nil {
- C.cudart_release(*cHandles.cudart)
- }
- if cHandles.nvcuda != nil {
- C.nvcuda_release(*cHandles.nvcuda)
- }
- if cHandles.nvml != nil {
- C.nvml_release(*cHandles.nvml)
- }
- }
- if oHandles != nil {
- if oHandles.oneapi != nil {
- // TODO - is this needed?
- C.oneapi_release(*oHandles.oneapi)
- }
- }
- }()
- if !bootstrapped {
- slog.Info("looking for compatible GPUs")
- needRefresh = false
- cpuCapability = GetCPUCapability()
- var memInfo C.mem_info_t
- mem, err := GetCPUMem()
- if err != nil {
- slog.Warn("error looking up system memory", "error", err)
- }
- cpus = []CPUInfo{CPUInfo{
- GpuInfo: GpuInfo{
- memInfo: mem,
- Library: "cpu",
- Variant: cpuCapability,
- ID: "0",
- },
- }}
- // Fallback to CPU mode if we're lacking required vector extensions on x86
- if cpuCapability < GPURunnerCPUCapability && runtime.GOARCH == "amd64" {
- slog.Warn("CPU does not have minimum vector extensions, GPU inference disabled", "required", GPURunnerCPUCapability, "detected", cpuCapability)
- bootstrapped = true
- // No need to do any GPU discovery, since we can't run on them
- return GpuInfoList{cpus[0].GpuInfo}
- }
- // On windows we bundle the nvidia library one level above the runner dir
- depPath := ""
- if runtime.GOOS == "windows" && envconfig.RunnersDir != "" {
- depPath = filepath.Join(filepath.Dir(envconfig.RunnersDir), "cuda")
- }
- // Load ALL libraries
- cHandles = initCudaHandles()
- // NVIDIA
- for i := range cHandles.deviceCount {
- if cHandles.cudart != nil || cHandles.nvcuda != nil {
- gpuInfo := CudaGPUInfo{
- GpuInfo: GpuInfo{
- Library: "cuda",
- },
- index: i,
- }
- var driverMajor int
- var driverMinor int
- if cHandles.cudart != nil {
- C.cudart_bootstrap(*cHandles.cudart, C.int(i), &memInfo)
- } else {
- C.nvcuda_bootstrap(*cHandles.nvcuda, C.int(i), &memInfo)
- driverMajor = int(cHandles.nvcuda.driver_major)
- driverMinor = int(cHandles.nvcuda.driver_minor)
- }
- if memInfo.err != nil {
- slog.Info("error looking up nvidia GPU memory", "error", C.GoString(memInfo.err))
- C.free(unsafe.Pointer(memInfo.err))
- continue
- }
- if memInfo.major < CudaComputeMin[0] || (memInfo.major == CudaComputeMin[0] && memInfo.minor < CudaComputeMin[1]) {
- slog.Info(fmt.Sprintf("[%d] CUDA GPU is too old. Compute Capability detected: %d.%d", i, memInfo.major, memInfo.minor))
- continue
- }
- gpuInfo.TotalMemory = uint64(memInfo.total)
- gpuInfo.FreeMemory = uint64(memInfo.free)
- gpuInfo.ID = C.GoString(&memInfo.gpu_id[0])
- gpuInfo.Compute = fmt.Sprintf("%d.%d", memInfo.major, memInfo.minor)
- gpuInfo.MinimumMemory = cudaMinimumMemory
- gpuInfo.DependencyPath = depPath
- gpuInfo.Name = C.GoString(&memInfo.gpu_name[0])
- gpuInfo.DriverMajor = driverMajor
- gpuInfo.DriverMinor = driverMinor
- // query the management library as well so we can record any skew between the two
- // which represents overhead on the GPU we must set aside on subsequent updates
- if cHandles.nvml != nil {
- C.nvml_get_free(*cHandles.nvml, C.int(gpuInfo.index), &memInfo.free, &memInfo.total, &memInfo.used)
- if memInfo.err != nil {
- slog.Warn("error looking up nvidia GPU memory", "error", C.GoString(memInfo.err))
- C.free(unsafe.Pointer(memInfo.err))
- } else {
- if memInfo.free != 0 && uint64(memInfo.free) > gpuInfo.FreeMemory {
- gpuInfo.OSOverhead = uint64(memInfo.free) - gpuInfo.FreeMemory
- slog.Info("detected OS VRAM overhead",
- "id", gpuInfo.ID,
- "library", gpuInfo.Library,
- "compute", gpuInfo.Compute,
- "driver", fmt.Sprintf("%d.%d", gpuInfo.DriverMajor, gpuInfo.DriverMinor),
- "name", gpuInfo.Name,
- "overhead", format.HumanBytes2(gpuInfo.OSOverhead),
- )
- }
- }
- }
- // TODO potentially sort on our own algorithm instead of what the underlying GPU library does...
- cudaGPUs = append(cudaGPUs, gpuInfo)
- }
- }
- // Intel
- if envconfig.IntelGpu {
- oHandles = initOneAPIHandles()
- // On windows we bundle the oneapi library one level above the runner dir
- depPath = ""
- if runtime.GOOS == "windows" && envconfig.RunnersDir != "" {
- depPath = filepath.Join(filepath.Dir(envconfig.RunnersDir), "oneapi")
- }
- for d := range oHandles.oneapi.num_drivers {
- if oHandles.oneapi == nil {
- // shouldn't happen
- slog.Warn("nil oneapi handle with driver count", "count", int(oHandles.oneapi.num_drivers))
- continue
- }
- devCount := C.oneapi_get_device_count(*oHandles.oneapi, C.int(d))
- for i := range devCount {
- gpuInfo := OneapiGPUInfo{
- GpuInfo: GpuInfo{
- Library: "oneapi",
- },
- driverIndex: int(d),
- gpuIndex: int(i),
- }
- // TODO - split bootstrapping from updating free memory
- C.oneapi_check_vram(*oHandles.oneapi, C.int(d), i, &memInfo)
- // TODO - convert this to MinimumMemory based on testing...
- var totalFreeMem float64 = float64(memInfo.free) * 0.95 // work-around: leave some reserve vram for mkl lib used in ggml-sycl backend.
- memInfo.free = C.uint64_t(totalFreeMem)
- gpuInfo.TotalMemory = uint64(memInfo.total)
- gpuInfo.FreeMemory = uint64(memInfo.free)
- gpuInfo.ID = C.GoString(&memInfo.gpu_id[0])
- gpuInfo.Name = C.GoString(&memInfo.gpu_name[0])
- gpuInfo.DependencyPath = depPath
- oneapiGPUs = append(oneapiGPUs, gpuInfo)
- }
- }
- }
- rocmGPUs = AMDGetGPUInfo()
- bootstrapped = true
- if len(cudaGPUs) == 0 && len(rocmGPUs) == 0 && len(oneapiGPUs) == 0 {
- slog.Info("no compatible GPUs were discovered")
- }
- }
- // For detected GPUs, load library if not loaded
- // Refresh free memory usage
- if needRefresh {
- mem, err := GetCPUMem()
- if err != nil {
- slog.Warn("error looking up system memory", "error", err)
- } else {
- slog.Debug("updating system memory data",
- slog.Group(
- "before",
- "total", format.HumanBytes2(cpus[0].TotalMemory),
- "free", format.HumanBytes2(cpus[0].FreeMemory),
- ),
- slog.Group(
- "now",
- "total", format.HumanBytes2(mem.TotalMemory),
- "free", format.HumanBytes2(mem.FreeMemory),
- ),
- )
- cpus[0].FreeMemory = mem.FreeMemory
- }
- var memInfo C.mem_info_t
- if cHandles == nil && len(cudaGPUs) > 0 {
- cHandles = initCudaHandles()
- }
- for i, gpu := range cudaGPUs {
- if cHandles.nvml != nil {
- C.nvml_get_free(*cHandles.nvml, C.int(gpu.index), &memInfo.free, &memInfo.total, &memInfo.used)
- } else if cHandles.cudart != nil {
- C.cudart_bootstrap(*cHandles.cudart, C.int(gpu.index), &memInfo)
- } else if cHandles.nvcuda != nil {
- C.nvcuda_get_free(*cHandles.nvcuda, C.int(gpu.index), &memInfo.free, &memInfo.total)
- memInfo.used = memInfo.total - memInfo.free
- } else {
- // shouldn't happen
- slog.Warn("no valid cuda library loaded to refresh vram usage")
- break
- }
- if memInfo.err != nil {
- slog.Warn("error looking up nvidia GPU memory", "error", C.GoString(memInfo.err))
- C.free(unsafe.Pointer(memInfo.err))
- continue
- }
- if memInfo.free == 0 {
- slog.Warn("error looking up nvidia GPU memory")
- continue
- }
- if cHandles.nvml != nil && gpu.OSOverhead > 0 {
- // When using the management library update based on recorded overhead
- memInfo.free -= C.uint64_t(gpu.OSOverhead)
- }
- slog.Debug("updating cuda memory data",
- "gpu", gpu.ID,
- "name", gpu.Name,
- "overhead", format.HumanBytes2(gpu.OSOverhead),
- slog.Group(
- "before",
- "total", format.HumanBytes2(gpu.TotalMemory),
- "free", format.HumanBytes2(gpu.FreeMemory),
- ),
- slog.Group(
- "now",
- "total", format.HumanBytes2(uint64(memInfo.total)),
- "free", format.HumanBytes2(uint64(memInfo.free)),
- "used", format.HumanBytes2(uint64(memInfo.used)),
- ),
- )
- cudaGPUs[i].FreeMemory = uint64(memInfo.free)
- }
- if oHandles == nil && len(oneapiGPUs) > 0 {
- oHandles = initOneAPIHandles()
- }
- for i, gpu := range oneapiGPUs {
- if oHandles.oneapi == nil {
- // shouldn't happen
- slog.Warn("nil oneapi handle with device count", "count", oHandles.deviceCount)
- continue
- }
- C.oneapi_check_vram(*oHandles.oneapi, C.int(gpu.driverIndex), C.int(gpu.gpuIndex), &memInfo)
- // TODO - convert this to MinimumMemory based on testing...
- var totalFreeMem float64 = float64(memInfo.free) * 0.95 // work-around: leave some reserve vram for mkl lib used in ggml-sycl backend.
- memInfo.free = C.uint64_t(totalFreeMem)
- oneapiGPUs[i].FreeMemory = uint64(memInfo.free)
- }
- err = RocmGPUInfoList(rocmGPUs).RefreshFreeMemory()
- if err != nil {
- slog.Debug("problem refreshing ROCm free memory", "error", err)
- }
- }
- resp := []GpuInfo{}
- for _, gpu := range cudaGPUs {
- resp = append(resp, gpu.GpuInfo)
- }
- for _, gpu := range rocmGPUs {
- resp = append(resp, gpu.GpuInfo)
- }
- for _, gpu := range oneapiGPUs {
- resp = append(resp, gpu.GpuInfo)
- }
- if len(resp) == 0 {
- resp = append(resp, cpus[0].GpuInfo)
- }
- return resp
- }
- func FindGPULibs(baseLibName string, defaultPatterns []string) []string {
- // Multiple GPU libraries may exist, and some may not work, so keep trying until we exhaust them
- var ldPaths []string
- var patterns []string
- gpuLibPaths := []string{}
- slog.Debug("Searching for GPU library", "name", baseLibName)
- switch runtime.GOOS {
- case "windows":
- ldPaths = strings.Split(os.Getenv("PATH"), ";")
- case "linux":
- ldPaths = strings.Split(os.Getenv("LD_LIBRARY_PATH"), ":")
- default:
- return gpuLibPaths
- }
- // Start with whatever we find in the PATH/LD_LIBRARY_PATH
- for _, ldPath := range ldPaths {
- d, err := filepath.Abs(ldPath)
- if err != nil {
- continue
- }
- patterns = append(patterns, filepath.Join(d, baseLibName+"*"))
- }
- patterns = append(patterns, defaultPatterns...)
- slog.Debug("gpu library search", "globs", patterns)
- for _, pattern := range patterns {
- // Nvidia PhysX known to return bogus results
- if strings.Contains(pattern, "PhysX") {
- slog.Debug("skipping PhysX cuda library path", "path", pattern)
- continue
- }
- // Ignore glob discovery errors
- matches, _ := filepath.Glob(pattern)
- for _, match := range matches {
- // Resolve any links so we don't try the same lib multiple times
- // and weed out any dups across globs
- libPath := match
- tmp := match
- var err error
- for ; err == nil; tmp, err = os.Readlink(libPath) {
- if !filepath.IsAbs(tmp) {
- tmp = filepath.Join(filepath.Dir(libPath), tmp)
- }
- libPath = tmp
- }
- new := true
- for _, cmp := range gpuLibPaths {
- if cmp == libPath {
- new = false
- break
- }
- }
- if new {
- gpuLibPaths = append(gpuLibPaths, libPath)
- }
- }
- }
- slog.Debug("discovered GPU libraries", "paths", gpuLibPaths)
- return gpuLibPaths
- }
- func LoadCUDARTMgmt(cudartLibPaths []string) (int, *C.cudart_handle_t, string) {
- var resp C.cudart_init_resp_t
- resp.ch.verbose = getVerboseState()
- for _, libPath := range cudartLibPaths {
- lib := C.CString(libPath)
- defer C.free(unsafe.Pointer(lib))
- C.cudart_init(lib, &resp)
- if resp.err != nil {
- slog.Debug("Unable to load cudart", "library", libPath, "error", C.GoString(resp.err))
- C.free(unsafe.Pointer(resp.err))
- } else {
- return int(resp.num_devices), &resp.ch, libPath
- }
- }
- return 0, nil, ""
- }
- func LoadNVCUDAMgmt(nvcudaLibPaths []string) (int, *C.nvcuda_handle_t, string) {
- var resp C.nvcuda_init_resp_t
- resp.ch.verbose = getVerboseState()
- for _, libPath := range nvcudaLibPaths {
- lib := C.CString(libPath)
- defer C.free(unsafe.Pointer(lib))
- C.nvcuda_init(lib, &resp)
- if resp.err != nil {
- // Decide what log level based on the type of error message to help users understand why
- msg := C.GoString(resp.err)
- switch resp.cudaErr {
- case C.CUDA_ERROR_INSUFFICIENT_DRIVER, C.CUDA_ERROR_SYSTEM_DRIVER_MISMATCH:
- slog.Warn("version mismatch between driver and cuda driver library - reboot or upgrade may be required", "library", libPath, "error", msg)
- case C.CUDA_ERROR_NO_DEVICE:
- slog.Info("no nvidia devices detected", "library", libPath)
- case C.CUDA_ERROR_UNKNOWN:
- slog.Warn("unknown error initializing cuda driver library", "library", libPath, "error", msg)
- slog.Warn("see https://github.com/ollama/ollama/blob/main/docs/troubleshooting.md for more information")
- default:
- if strings.Contains(msg, "wrong ELF class") {
- slog.Debug("skipping 32bit library", "library", libPath)
- } else {
- slog.Info("unable to load cuda driver library", "library", libPath, "error", msg)
- }
- }
- C.free(unsafe.Pointer(resp.err))
- } else {
- return int(resp.num_devices), &resp.ch, libPath
- }
- }
- return 0, nil, ""
- }
- func LoadNVMLMgmt(nvmlLibPaths []string) (*C.nvml_handle_t, string) {
- var resp C.nvml_init_resp_t
- resp.ch.verbose = getVerboseState()
- for _, libPath := range nvmlLibPaths {
- lib := C.CString(libPath)
- defer C.free(unsafe.Pointer(lib))
- C.nvml_init(lib, &resp)
- if resp.err != nil {
- slog.Info(fmt.Sprintf("Unable to load NVML management library %s: %s", libPath, C.GoString(resp.err)))
- C.free(unsafe.Pointer(resp.err))
- } else {
- return &resp.ch, libPath
- }
- }
- return nil, ""
- }
- func LoadOneapiMgmt(oneapiLibPaths []string) (int, *C.oneapi_handle_t, string) {
- var resp C.oneapi_init_resp_t
- num_devices := 0
- resp.oh.verbose = getVerboseState()
- for _, libPath := range oneapiLibPaths {
- lib := C.CString(libPath)
- defer C.free(unsafe.Pointer(lib))
- C.oneapi_init(lib, &resp)
- if resp.err != nil {
- slog.Debug("Unable to load oneAPI management library", "library", libPath, "error", C.GoString(resp.err))
- C.free(unsafe.Pointer(resp.err))
- } else {
- for i := range resp.oh.num_drivers {
- num_devices += int(C.oneapi_get_device_count(resp.oh, C.int(i)))
- }
- return num_devices, &resp.oh, libPath
- }
- }
- return 0, nil, ""
- }
- func getVerboseState() C.uint16_t {
- if envconfig.Debug {
- return C.uint16_t(1)
- }
- return C.uint16_t(0)
- }
- // Given the list of GPUs this instantiation is targeted for,
- // figure out the visible devices environment variable
- //
- // If different libraries are detected, the first one is what we use
- func (l GpuInfoList) GetVisibleDevicesEnv() (string, string) {
- if len(l) == 0 {
- return "", ""
- }
- switch l[0].Library {
- case "cuda":
- return cudaGetVisibleDevicesEnv(l)
- case "rocm":
- return rocmGetVisibleDevicesEnv(l)
- case "oneapi":
- return oneapiGetVisibleDevicesEnv(l)
- default:
- slog.Debug("no filter required for library " + l[0].Library)
- return "", ""
- }
- }
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