Sen descrición

Jaidyn Levesque 9475ad32dd Merge branch 'master' of Tirifto/minetest-OCD-LGN into master %!s(int64=7) %!d(string=hai) anos
menu db94a6baab New generation! %!s(int64=7) %!d(string=hai) anos
mods 9475ad32dd Merge branch 'master' of Tirifto/minetest-OCD-LGN into master %!s(int64=7) %!d(string=hai) anos
README 2b860a0fbb New READMEs for several mods %!s(int64=7) %!d(string=hai) anos
TODO 2b860a0fbb New READMEs for several mods %!s(int64=7) %!d(string=hai) anos
game.conf db94a6baab New generation! %!s(int64=7) %!d(string=hai) anos

README

OCD3 (OCD-LGN)
=====================================================================
Main: jadedctrl, Tirifto, etc.
Link: https://notabug.org/jadedctrl/minetest-OCD-LGN


Based on the newest Minetest-game, this is a whole new OCD.

The best features of OCD have been ported-forward, and the aesthetics have been
preserved and extended.

Here are the rules for textures:
* Natural blocks (wood, dirt, stone, etc) are all one pixel
* Cooking something adds one more pixel, height and length
* Crafted materials are decided by the amount of items that went into it + 1.
* I.E. the ladder texture has 9 pixels. 8 sticks go make a ladder.
* Items that are exclusively mob drops (I.E. raw meat) are 3x3 pixels
* All plantlife are 5x5 (exception for nodeboxes)

Now, OCD3 probably doesn't fully follow those rules yet, but we really have
tried. In the future, expect more and more consistency. :)

OCD3 comes with more mods than OCD, making it feel more complete-- light glows
around the player when using torches (walking_torches), mobs attack the player
(mobs_*), rain and lightning strike (weather), etc.


Licensing
===================================
There are a lot of modifications-- some minor, some pretty major-- to a lot of
different mods in this subgame compared to upstream. We didn't really take note
of most of them, and probably forgot about a lot of them, so this blanket statement's
the easiest option:

Any modifications are to be considered under the same license of their parent mod,
unless otherwise stated either in the code or in the mod's README file.