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- local S = mobs.intllib
- -- Tree Monster (or Tree Gollum) by PilzAdam
- mobs:register_mob("mobs_monster:tree_monster_acacia", {
- type = "monster",
- passive = false,
- attack_type = "dogfight",
- attack_animals = true,
- --specific_attack = {"player", "mobs_animal:chicken"},
- reach = 2,
- damage = 2,
- hp_min = 7,
- hp_max = 33,
- armor = 100,
- collisionbox = {-0.4, -1, -0.4, 0.4, 0.8, 0.4},
- visual = "mesh",
- mesh = "mobs_tree_monster.b3d",
- textures = {
- {"mobs_tree_monster_acacia.png"},
- },
- blood_texture = "default_acacia_wood.png",
- makes_footstep_sound = true,
- sounds = {
- random = "mobs_treemonster",
- },
- walk_velocity = 1,
- run_velocity = 3,
- jump = true,
- view_range = 15,
- drops = {
- {name = "default:acacia_sapling", chance = 3, min = 1, max = 2},
- },
- water_damage = 0,
- lava_damage = 0,
- light_damage = 2,
- fall_damage = 0,
- animation = {
- speed_normal = 15,
- speed_run = 15,
- stand_start = 0,
- stand_end = 24,
- walk_start = 25,
- walk_end = 47,
- run_start = 48,
- run_end = 62,
- punch_start = 48,
- punch_end = 62,
- },
- })
- mobs:spawn({
- name = "mobs_monster:tree_monster_acacia",
- nodes = {"default:acacia_leaves"},
- max_light = 7,
- chance = 7000,
- min_height = 0,
- day_toggle = false,
- })
- mobs:register_egg("mobs_monster:tree_monster_acacia", S("Acacia Tree Monster"), "default_tree_top.png", 1)
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