Commit History

Autor SHA1 Mensaxe Data
  Vincent Lee 11ddcbbae1 Fix thorns %!s(int64=4) %!d(string=hai) anos
  Vincent Lee b5be421918 Start trying to disentangle connectablerotatedpillar %!s(int64=4) %!d(string=hai) anos
  Vincent Lee d909b31dd9 Fix mobile firefly renderer by reimplementing it on top of particles. It's likely this entity will go away entirely when we get 1.16's support for biome-ambience particles %!s(int64=4) %!d(string=hai) anos
  Vincent Lee 3f45a2c21f Cleanups in firefly particle %!s(int64=4) %!d(string=hai) anos
  Vincent Lee 0e83fe5502 Pass over raw GL in entity models, fix ice mob transparency %!s(int64=4) %!d(string=hai) anos
  Vincent Lee 32e793aa19 Make explicit whether renderers have armor layers or not, and fix the same model being passed in %!s(int64=4) %!d(string=hai) anos
  Vincent Lee 879cac9431 Fix incorrect discarding of vector results %!s(int64=4) %!d(string=hai) anos
  Vincent Lee 94dd707c21 Entity pass %!s(int64=4) %!d(string=hai) anos
  Vincent Lee 027e8544cb Fix kobold held item rendering %!s(int64=4) %!d(string=hai) anos
  Vincent Lee c714e471ae Clean up a bunch of raw GL in entity renderers %!s(int64=4) %!d(string=hai) anos
  Vincent Lee 15c285c0c9 Cleanup sweep through entities %!s(int64=4) %!d(string=hai) anos
  Vincent Lee 611d26bc6d Fix clientside spawning of projectiles %!s(int64=4) %!d(string=hai) anos
  Vincent Lee cc82ad570f Deer no longer extend cows %!s(int64=4) %!d(string=hai) anos
  Vincent Lee 44f9a3b34d Fix slime beetle rendering, add nonnull package-info for entities %!s(int64=4) %!d(string=hai) anos
  Vincent Lee 4feb639153 Fix snow guardian rendering %!s(int64=4) %!d(string=hai) anos
  Vincent Lee 1f11f3e45f Modernize towergolem render copy, fix quest ram particle colors %!s(int64=4) %!d(string=hai) anos
  Vincent Lee 1e1e5eec8a Fix quest ram render %!s(int64=4) %!d(string=hai) anos
  Vincent Lee 0d993461bb Fix minoshroom renderer %!s(int64=4) %!d(string=hai) anos
  Vincent Lee 06d3f4f142 Make entitytypes back into plain objects (no deferredregister). Restore spawn eggs. %!s(int64=4) %!d(string=hai) anos
  Vincent Lee 15fce28d9b Remove a ton of unneeded parametericity in the entity models and renderers %!s(int64=4) %!d(string=hai) anos
  Vincent Lee 0f4b7b916a Fix 3rd person shield renderer %!s(int64=4) %!d(string=hai) anos
  Vincent Lee a737af04db Finish tower devices %!s(int64=4) %!d(string=hai) anos
  Vincent Lee ad588b7f1b Unify all the reappearing/vanishing block logic. So much better. %!s(int64=4) %!d(string=hai) anos
  Vincent Lee fbfc3bc689 Fixed and cleaned ghast traps %!s(int64=4) %!d(string=hai) anos
  Vincent Lee 3132139283 builder, antibuilder, reactor working %!s(int64=4) %!d(string=hai) anos
  Vincent Lee d8e4519781 Replace blocknagastonehead with blocktfhorizontal %!s(int64=4) %!d(string=hai) anos
  Vincent Lee 3142ef6e80 Remove unused stair util models %!s(int64=4) %!d(string=hai) anos
  Vincent Lee 8cdbd1a2ac partial progress on tower devices %!s(int64=4) %!d(string=hai) anos
  Tamaized 5492823be0 lets not spawn our minions inside the block %!s(int64=4) %!d(string=hai) anos
  Tamaized f4c36376bd one (1) missed entity renderer register %!s(int64=4) %!d(string=hai) anos