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- # If false then mobs no longer spawn in world without spawner or spawn egg
- mobs_spawn (Spawn Mobs) bool true
- # If enabled then monsters no longer spawn in world
- only_peaceful_mobs (Only spawn peaceful Mobs) bool false
- # If enabled then punching mobs no longer shows blood effects
- mobs_disable_blood (Disable Mob blood) bool false
- # If disabled then Mobs no longer destroy world blocks
- mobs_griefing (Griefing Mobs) bool true
- # If false then Mobs no longer spawn inside player protected areas
- mobs_spawn_protected (Spawn Mobs in protected areas) bool true
- # If false then Monsters no longer spawn inside player protected areas
- mobs_spawn_monster_protected (Spawn Monsters in protected areas) bool true
- # If true Mobs will be removed once a map chunk is out of view
- remove_far_mobs (Remove far Mobs) bool true
- # Sets Mob difficulty level by multiplying punch damage
- mob_difficulty (Mob difficulty) float 1.0
- # If disabled health status no longer appears above Mob when punched
- mob_show_health (Show Mob health) bool true
- # Contains a value used to multiply Mob spawn values
- mob_chance_multiplier (Mob chance multiplier) float 1.0
- # When false Mob no longer drop items when killed
- mobs_drop_items (Mob drops) bool true
- # Sets minimum distance around player that mobs cannot spawn
- mob_nospawn_range (Mob no-spawn range) float 12.0
- # Sets maximum number of active mobs in game (0 for unlimited)
- mob_active_limit (Mob Active Limit) float 0
- # Enables area check when spawning mobs
- mob_area_spawn (Mob Area Spawn) bool false
- # Enable peaceful player attack prevention
- enable_peaceful_player (Mobs do not attack peaceful player without reason) bool false
- # Enable mobs smooth rotation
- mob_smooth_rotate (Smooth rotation for mobs) bool true
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