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- /**
- * \file physfs.h
- *
- * Main header file for PhysicsFS.
- */
- /**
- * \mainpage PhysicsFS
- *
- * The latest version of PhysicsFS can be found at:
- * http://icculus.org/physfs/
- *
- * PhysicsFS; a portable, flexible file i/o abstraction.
- *
- * This API gives you access to a system file system in ways superior to the
- * stdio or system i/o calls. The brief benefits:
- *
- * - It's portable.
- * - It's safe. No file access is permitted outside the specified dirs.
- * - It's flexible. Archives (.ZIP files) can be used transparently as
- * directory structures.
- *
- * This system is largely inspired by Quake 3's PK3 files and the related
- * fs_* cvars. If you've ever tinkered with these, then this API will be
- * familiar to you.
- *
- * With PhysicsFS, you have a single writing directory and multiple
- * directories (the "search path") for reading. You can think of this as a
- * filesystem within a filesystem. If (on Windows) you were to set the
- * writing directory to "C:\MyGame\MyWritingDirectory", then no PHYSFS calls
- * could touch anything above this directory, including the "C:\MyGame" and
- * "C:\" directories. This prevents an application's internal scripting
- * language from piddling over c:\\config.sys, for example. If you'd rather
- * give PHYSFS full access to the system's REAL file system, set the writing
- * dir to "C:\", but that's generally A Bad Thing for several reasons.
- *
- * Drive letters are hidden in PhysicsFS once you set up your initial paths.
- * The search path creates a single, hierarchical directory structure.
- * Not only does this lend itself well to general abstraction with archives,
- * it also gives better support to operating systems like MacOS and Unix.
- * Generally speaking, you shouldn't ever hardcode a drive letter; not only
- * does this hurt portability to non-Microsoft OSes, but it limits your win32
- * users to a single drive, too. Use the PhysicsFS abstraction functions and
- * allow user-defined configuration options, too. When opening a file, you
- * specify it like it was on a Unix filesystem: if you want to write to
- * "C:\MyGame\MyConfigFiles\game.cfg", then you might set the write dir to
- * "C:\MyGame" and then open "MyConfigFiles/game.cfg". This gives an
- * abstraction across all platforms. Specifying a file in this way is termed
- * "platform-independent notation" in this documentation. Specifying a
- * a filename in a form such as "C:\mydir\myfile" or
- * "MacOS hard drive:My Directory:My File" is termed "platform-dependent
- * notation". The only time you use platform-dependent notation is when
- * setting up your write directory and search path; after that, all file
- * access into those directories are done with platform-independent notation.
- *
- * All files opened for writing are opened in relation to the write directory,
- * which is the root of the writable filesystem. When opening a file for
- * reading, PhysicsFS goes through the search path. This is NOT the
- * same thing as the PATH environment variable. An application using
- * PhysicsFS specifies directories to be searched which may be actual
- * directories, or archive files that contain files and subdirectories of
- * their own. See the end of these docs for currently supported archive
- * formats.
- *
- * Once the search path is defined, you may open files for reading. If you've
- * got the following search path defined (to use a win32 example again):
- *
- * - C:\\mygame
- * - C:\\mygame\\myuserfiles
- * - D:\\mygamescdromdatafiles
- * - C:\\mygame\\installeddatafiles.zip
- *
- * Then a call to PHYSFS_openRead("textfiles/myfile.txt") (note the directory
- * separator, lack of drive letter, and lack of dir separator at the start of
- * the string; this is platform-independent notation) will check for
- * C:\\mygame\\textfiles\\myfile.txt, then
- * C:\\mygame\\myuserfiles\\textfiles\\myfile.txt, then
- * D:\\mygamescdromdatafiles\\textfiles\\myfile.txt, then, finally, for
- * textfiles\\myfile.txt inside of C:\\mygame\\installeddatafiles.zip.
- * Remember that most archive types and platform filesystems store their
- * filenames in a case-sensitive manner, so you should be careful to specify
- * it correctly.
- *
- * Files opened through PhysicsFS may NOT contain "." or ".." or ":" as dir
- * elements. Not only are these meaningless on MacOS Classic and/or Unix,
- * they are a security hole. Also, symbolic links (which can be found in
- * some archive types and directly in the filesystem on Unix platforms) are
- * NOT followed until you call PHYSFS_permitSymbolicLinks(). That's left to
- * your own discretion, as following a symlink can allow for access outside
- * the write dir and search paths. For portability, there is no mechanism for
- * creating new symlinks in PhysicsFS.
- *
- * The write dir is not included in the search path unless you specifically
- * add it. While you CAN change the write dir as many times as you like,
- * you should probably set it once and stick to it. Remember that your
- * program will not have permission to write in every directory on Unix and
- * NT systems.
- *
- * All files are opened in binary mode; there is no endline conversion for
- * textfiles. Other than that, PhysicsFS has some convenience functions for
- * platform-independence. There is a function to tell you the current
- * platform's dir separator ("\\" on windows, "/" on Unix, ":" on MacOS),
- * which is needed only to set up your search/write paths. There is a
- * function to tell you what CD-ROM drives contain accessible discs, and a
- * function to recommend a good search path, etc.
- *
- * A recommended order for the search path is the write dir, then the base dir,
- * then the cdrom dir, then any archives discovered. Quake 3 does something
- * like this, but moves the archives to the start of the search path. Build
- * Engine games, like Duke Nukem 3D and Blood, place the archives last, and
- * use the base dir for both searching and writing. There is a helper
- * function (PHYSFS_setSaneConfig()) that puts together a basic configuration
- * for you, based on a few parameters. Also see the comments on
- * PHYSFS_getBaseDir(), and PHYSFS_getUserDir() for info on what those
- * are and how they can help you determine an optimal search path.
- *
- * PhysicsFS 2.0 adds the concept of "mounting" archives to arbitrary points
- * in the search path. If a zipfile contains "maps/level.map" and you mount
- * that archive at "mods/mymod", then you would have to open
- * "mods/mymod/maps/level.map" to access the file, even though "mods/mymod"
- * isn't actually specified in the .zip file. Unlike the Unix mentality of
- * mounting a filesystem, "mods/mymod" doesn't actually have to exist when
- * mounting the zipfile. It's a "virtual" directory. The mounting mechanism
- * allows the developer to seperate archives in the tree and avoid trampling
- * over files when added new archives, such as including mod support in a
- * game...keeping external content on a tight leash in this manner can be of
- * utmost importance to some applications.
- *
- * PhysicsFS is mostly thread safe. The error messages returned by
- * PHYSFS_getLastError are unique by thread, and library-state-setting
- * functions are mutex'd. For efficiency, individual file accesses are
- * not locked, so you can not safely read/write/seek/close/etc the same
- * file from two threads at the same time. Other race conditions are bugs
- * that should be reported/patched.
- *
- * While you CAN use stdio/syscall file access in a program that has PHYSFS_*
- * calls, doing so is not recommended, and you can not use system
- * filehandles with PhysicsFS and vice versa.
- *
- * Note that archives need not be named as such: if you have a ZIP file and
- * rename it with a .PKG extension, the file will still be recognized as a
- * ZIP archive by PhysicsFS; the file's contents are used to determine its
- * type where possible.
- *
- * Currently supported archive types:
- * - .ZIP (pkZip/WinZip/Info-ZIP compatible)
- * - .GRP (Build Engine groupfile archives)
- * - .PAK (Quake I/II archive format)
- * - .HOG (Descent I/II HOG file archives)
- * - .MVL (Descent II movielib archives)
- * - .WAD (DOOM engine archives)
- *
- *
- * String policy for PhysicsFS 2.0 and later:
- *
- * PhysicsFS 1.0 could only deal with null-terminated ASCII strings. All high
- * ASCII chars resulted in undefined behaviour, and there was no Unicode
- * support at all. PhysicsFS 2.0 supports Unicode without breaking binary
- * compatibility with the 1.0 API by using UTF-8 encoding of all strings
- * passed in and out of the library.
- *
- * All strings passed through PhysicsFS are in null-terminated UTF-8 format.
- * This means that if all you care about is English (ASCII characters <= 127)
- * then you just use regular C strings. If you care about Unicode (and you
- * should!) then you need to figure out what your platform wants, needs, and
- * offers. If you are on Windows and build with Unicode support, your TCHAR
- * strings are two bytes per character (this is called "UCS-2 encoding"). You
- * should convert them to UTF-8 before handing them to PhysicsFS with
- * PHYSFS_utf8FromUcs2(). If you're using Unix or Mac OS X, your wchar_t
- * strings are four bytes per character ("UCS-4 encoding"). Use
- * PHYSFS_utf8FromUcs4(). Mac OS X can give you UTF-8 directly from a
- * CFString, and many Unixes generally give you C strings in UTF-8 format
- * everywhere. If you have a single-byte high ASCII charset, like so-many
- * European "codepages" you may be out of luck. We'll convert from "Latin1"
- * to UTF-8 only, and never back to Latin1. If you're above ASCII 127, all
- * bets are off: move to Unicode or use your platform's facilities. Passing a
- * C string with high-ASCII data that isn't UTF-8 encoded will NOT do what
- * you expect!
- *
- * Naturally, there's also PHYSFS_utf8ToUcs2() and PHYSFS_utf8ToUcs4() to get
- * data back into a format you like. Behind the scenes, PhysicsFS will use
- * Unicode where possible: the UTF-8 strings on Windows will be converted
- * and used with the multibyte Windows APIs, for example.
- *
- * PhysicsFS offers basic encoding conversion support, but not a whole string
- * library. Get your stuff into whatever format you can work with.
- *
- * Some platforms and archivers don't offer full Unicode support behind the
- * scenes. For example, OS/2 only offers "codepages" and the filesystem
- * itself doesn't support multibyte encodings. We make an earnest effort to
- * convert to/from the current locale here, but all bets are off if
- * you want to hand an arbitrary Japanese character through to these systems.
- * Modern OSes (Mac OS X, Linux, Windows, PocketPC, etc) should all be fine.
- * Many game-specific archivers are seriously unprepared for Unicode (the
- * Descent HOG/MVL and Build Engine GRP archivers, for example, only offer a
- * DOS 8.3 filename, for example). Nothing can be done for these, but they
- * tend to be legacy formats for existing content that was all ASCII (and
- * thus, valid UTF-8) anyhow. Other formats, like .ZIP, don't explicitly
- * offer Unicode support, but unofficially expect filenames to be UTF-8
- * encoded, and thus Just Work. Most everything does the right thing without
- * bothering you, but it's good to be aware of these nuances in case they
- * don't.
- *
- *
- * Other stuff:
- *
- * Please see the file LICENSE.txt in the source's root directory for licensing
- * and redistribution rights.
- *
- * Please see the file CREDITS.txt in the source's root directory for a more or
- * less complete list of who's responsible for this.
- *
- * \author Ryan C. Gordon.
- */
- #ifndef _INCLUDE_PHYSFS_H_
- #define _INCLUDE_PHYSFS_H_
- #ifdef __cplusplus
- extern "C" {
- #endif
- #ifndef DOXYGEN_SHOULD_IGNORE_THIS
- #if (defined _MSC_VER)
- #define __EXPORT__ __declspec(dllexport)
- #elif (__GNUC__ >= 3)
- #define __EXPORT__ __attribute__((visibility("default")))
- #else
- #define __EXPORT__
- #endif
- #endif /* DOXYGEN_SHOULD_IGNORE_THIS */
- /**
- * \typedef PHYSFS_uint8
- * \brief An unsigned, 8-bit integer type.
- */
- typedef unsigned char PHYSFS_uint8;
- /**
- * \typedef PHYSFS_sint8
- * \brief A signed, 8-bit integer type.
- */
- typedef signed char PHYSFS_sint8;
- /**
- * \typedef PHYSFS_uint16
- * \brief An unsigned, 16-bit integer type.
- */
- typedef unsigned short PHYSFS_uint16;
- /**
- * \typedef PHYSFS_sint16
- * \brief A signed, 16-bit integer type.
- */
- typedef signed short PHYSFS_sint16;
- /**
- * \typedef PHYSFS_uint32
- * \brief An unsigned, 32-bit integer type.
- */
- typedef unsigned int PHYSFS_uint32;
- /**
- * \typedef PHYSFS_sint32
- * \brief A signed, 32-bit integer type.
- */
- typedef signed int PHYSFS_sint32;
- /**
- * \typedef PHYSFS_uint64
- * \brief An unsigned, 64-bit integer type.
- * \warning on platforms without any sort of 64-bit datatype, this is
- * equivalent to PHYSFS_uint32!
- */
- /**
- * \typedef PHYSFS_sint64
- * \brief A signed, 64-bit integer type.
- * \warning on platforms without any sort of 64-bit datatype, this is
- * equivalent to PHYSFS_sint32!
- */
- #if (defined PHYSFS_NO_64BIT_SUPPORT) /* oh well. */
- typedef PHYSFS_uint32 PHYSFS_uint64;
- typedef PHYSFS_sint32 PHYSFS_sint64;
- #elif (defined _MSC_VER)
- typedef signed __int64 PHYSFS_sint64;
- typedef unsigned __int64 PHYSFS_uint64;
- #else
- typedef unsigned long long PHYSFS_uint64;
- typedef signed long long PHYSFS_sint64;
- #endif
- #ifndef DOXYGEN_SHOULD_IGNORE_THIS
- /* Make sure the types really have the right sizes */
- #define PHYSFS_COMPILE_TIME_ASSERT(name, x) \
- typedef int PHYSFS_dummy_ ## name[(x) * 2 - 1]
- PHYSFS_COMPILE_TIME_ASSERT(uint8, sizeof(PHYSFS_uint8) == 1);
- PHYSFS_COMPILE_TIME_ASSERT(sint8, sizeof(PHYSFS_sint8) == 1);
- PHYSFS_COMPILE_TIME_ASSERT(uint16, sizeof(PHYSFS_uint16) == 2);
- PHYSFS_COMPILE_TIME_ASSERT(sint16, sizeof(PHYSFS_sint16) == 2);
- PHYSFS_COMPILE_TIME_ASSERT(uint32, sizeof(PHYSFS_uint32) == 4);
- PHYSFS_COMPILE_TIME_ASSERT(sint32, sizeof(PHYSFS_sint32) == 4);
- #ifndef PHYSFS_NO_64BIT_SUPPORT
- PHYSFS_COMPILE_TIME_ASSERT(uint64, sizeof(PHYSFS_uint64) == 8);
- PHYSFS_COMPILE_TIME_ASSERT(sint64, sizeof(PHYSFS_sint64) == 8);
- #endif
- #undef PHYSFS_COMPILE_TIME_ASSERT
- #endif /* DOXYGEN_SHOULD_IGNORE_THIS */
- /**
- * \struct PHYSFS_File
- * \brief A PhysicsFS file handle.
- *
- * You get a pointer to one of these when you open a file for reading,
- * writing, or appending via PhysicsFS.
- *
- * As you can see from the lack of meaningful fields, you should treat this
- * as opaque data. Don't try to manipulate the file handle, just pass the
- * pointer you got, unmolested, to various PhysicsFS APIs.
- *
- * \sa PHYSFS_openRead
- * \sa PHYSFS_openWrite
- * \sa PHYSFS_openAppend
- * \sa PHYSFS_close
- * \sa PHYSFS_read
- * \sa PHYSFS_write
- * \sa PHYSFS_seek
- * \sa PHYSFS_tell
- * \sa PHYSFS_eof
- * \sa PHYSFS_setBuffer
- * \sa PHYSFS_flush
- */
- typedef struct PHYSFS_File
- {
- void *opaque; /**< That's all you get. Don't touch. */
- } PHYSFS_File;
- /**
- * \def PHYSFS_file
- * \brief 1.0 API compatibility define.
- *
- * PHYSFS_file is identical to PHYSFS_File. This #define is here for backwards
- * compatibility with the 1.0 API, which had an inconsistent capitalization
- * convention in this case. New code should use PHYSFS_File, as this #define
- * may go away someday.
- *
- * \sa PHYSFS_File
- */
- #define PHYSFS_file PHYSFS_File
- /**
- * \struct PHYSFS_ArchiveInfo
- * \brief Information on various PhysicsFS-supported archives.
- *
- * This structure gives you details on what sort of archives are supported
- * by this implementation of PhysicsFS. Archives tend to be things like
- * ZIP files and such.
- *
- * \warning Not all binaries are created equal! PhysicsFS can be built with
- * or without support for various archives. You can check with
- * PHYSFS_supportedArchiveTypes() to see if your archive type is
- * supported.
- *
- * \sa PHYSFS_supportedArchiveTypes
- */
- typedef struct PHYSFS_ArchiveInfo
- {
- const char *extension; /**< Archive file extension: "ZIP", for example. */
- const char *description; /**< Human-readable archive description. */
- const char *author; /**< Person who did support for this archive. */
- const char *url; /**< URL related to this archive */
- } PHYSFS_ArchiveInfo;
- /**
- * \struct PHYSFS_Version
- * \brief Information the version of PhysicsFS in use.
- *
- * Represents the library's version as three levels: major revision
- * (increments with massive changes, additions, and enhancements),
- * minor revision (increments with backwards-compatible changes to the
- * major revision), and patchlevel (increments with fixes to the minor
- * revision).
- *
- * \sa PHYSFS_VERSION
- * \sa PHYSFS_getLinkedVersion
- */
- typedef struct PHYSFS_Version
- {
- PHYSFS_uint8 major; /**< major revision */
- PHYSFS_uint8 minor; /**< minor revision */
- PHYSFS_uint8 patch; /**< patchlevel */
- } PHYSFS_Version;
- #ifndef DOXYGEN_SHOULD_IGNORE_THIS
- #define PHYSFS_VER_MAJOR 2
- #define PHYSFS_VER_MINOR 0
- #define PHYSFS_VER_PATCH 3
- #endif /* DOXYGEN_SHOULD_IGNORE_THIS */
- /* PhysicsFS state stuff ... */
- /**
- * \def PHYSFS_VERSION(x)
- * \brief Macro to determine PhysicsFS version program was compiled against.
- *
- * This macro fills in a PHYSFS_Version structure with the version of the
- * library you compiled against. This is determined by what header the
- * compiler uses. Note that if you dynamically linked the library, you might
- * have a slightly newer or older version at runtime. That version can be
- * determined with PHYSFS_getLinkedVersion(), which, unlike PHYSFS_VERSION,
- * is not a macro.
- *
- * \param x A pointer to a PHYSFS_Version struct to initialize.
- *
- * \sa PHYSFS_Version
- * \sa PHYSFS_getLinkedVersion
- */
- #define PHYSFS_VERSION(x) \
- { \
- (x)->major = PHYSFS_VER_MAJOR; \
- (x)->minor = PHYSFS_VER_MINOR; \
- (x)->patch = PHYSFS_VER_PATCH; \
- }
- /**
- * \fn void PHYSFS_getLinkedVersion(PHYSFS_Version *ver)
- * \brief Get the version of PhysicsFS that is linked against your program.
- *
- * If you are using a shared library (DLL) version of PhysFS, then it is
- * possible that it will be different than the version you compiled against.
- *
- * This is a real function; the macro PHYSFS_VERSION tells you what version
- * of PhysFS you compiled against:
- *
- * \code
- * PHYSFS_Version compiled;
- * PHYSFS_Version linked;
- *
- * PHYSFS_VERSION(&compiled);
- * PHYSFS_getLinkedVersion(&linked);
- * printf("We compiled against PhysFS version %d.%d.%d ...\n",
- * compiled.major, compiled.minor, compiled.patch);
- * printf("But we linked against PhysFS version %d.%d.%d.\n",
- * linked.major, linked.minor, linked.patch);
- * \endcode
- *
- * This function may be called safely at any time, even before PHYSFS_init().
- *
- * \sa PHYSFS_VERSION
- */
- __EXPORT__ void PHYSFS_getLinkedVersion(PHYSFS_Version *ver);
- /**
- * \fn int PHYSFS_init(const char *argv0)
- * \brief Initialize the PhysicsFS library.
- *
- * This must be called before any other PhysicsFS function.
- *
- * This should be called prior to any attempts to change your process's
- * current working directory.
- *
- * \param argv0 the argv[0] string passed to your program's mainline.
- * This may be NULL on most platforms (such as ones without a
- * standard main() function), but you should always try to pass
- * something in here. Unix-like systems such as Linux _need_ to
- * pass argv[0] from main() in here.
- * \return nonzero on success, zero on error. Specifics of the error can be
- * gleaned from PHYSFS_getLastError().
- *
- * \sa PHYSFS_deinit
- * \sa PHYSFS_isInit
- */
- __EXPORT__ int PHYSFS_init(const char *argv0);
- /**
- * \fn int PHYSFS_deinit(void)
- * \brief Deinitialize the PhysicsFS library.
- *
- * This closes any files opened via PhysicsFS, blanks the search/write paths,
- * frees memory, and invalidates all of your file handles.
- *
- * Note that this call can FAIL if there's a file open for writing that
- * refuses to close (for example, the underlying operating system was
- * buffering writes to network filesystem, and the fileserver has crashed,
- * or a hard drive has failed, etc). It is usually best to close all write
- * handles yourself before calling this function, so that you can gracefully
- * handle a specific failure.
- *
- * Once successfully deinitialized, PHYSFS_init() can be called again to
- * restart the subsystem. All default API states are restored at this
- * point, with the exception of any custom allocator you might have
- * specified, which survives between initializations.
- *
- * \return nonzero on success, zero on error. Specifics of the error can be
- * gleaned from PHYSFS_getLastError(). If failure, state of PhysFS is
- * undefined, and probably badly screwed up.
- *
- * \sa PHYSFS_init
- * \sa PHYSFS_isInit
- */
- __EXPORT__ int PHYSFS_deinit(void);
- /**
- * \fn const PHYSFS_ArchiveInfo **PHYSFS_supportedArchiveTypes(void)
- * \brief Get a list of supported archive types.
- *
- * Get a list of archive types supported by this implementation of PhysicFS.
- * These are the file formats usable for search path entries. This is for
- * informational purposes only. Note that the extension listed is merely
- * convention: if we list "ZIP", you can open a PkZip-compatible archive
- * with an extension of "XYZ", if you like.
- *
- * The returned value is an array of pointers to PHYSFS_ArchiveInfo structures,
- * with a NULL entry to signify the end of the list:
- *
- * \code
- * PHYSFS_ArchiveInfo **i;
- *
- * for (i = PHYSFS_supportedArchiveTypes(); *i != NULL; i++)
- * {
- * printf("Supported archive: [%s], which is [%s].\n",
- * (*i)->extension, (*i)->description);
- * }
- * \endcode
- *
- * The return values are pointers to static internal memory, and should
- * be considered READ ONLY, and never freed.
- *
- * \return READ ONLY Null-terminated array of READ ONLY structures.
- */
- __EXPORT__ const PHYSFS_ArchiveInfo **PHYSFS_supportedArchiveTypes(void);
- /**
- * \fn void PHYSFS_freeList(void *listVar)
- * \brief Deallocate resources of lists returned by PhysicsFS.
- *
- * Certain PhysicsFS functions return lists of information that are
- * dynamically allocated. Use this function to free those resources.
- *
- * \param listVar List of information specified as freeable by this function.
- *
- * \sa PHYSFS_getCdRomDirs
- * \sa PHYSFS_enumerateFiles
- * \sa PHYSFS_getSearchPath
- */
- __EXPORT__ void PHYSFS_freeList(void *listVar);
- /**
- * \fn const char *PHYSFS_getLastError(void)
- * \brief Get human-readable error information.
- *
- * Get the last PhysicsFS error message as a human-readable, null-terminated
- * string. This will be NULL if there's been no error since the last call to
- * this function. The pointer returned by this call points to an internal
- * buffer. Each thread has a unique error state associated with it, but each
- * time a new error message is set, it will overwrite the previous one
- * associated with that thread. It is safe to call this function at anytime,
- * even before PHYSFS_init().
- *
- * It is not wise to expect a specific string of characters here, since the
- * error message may be localized into an unfamiliar language. These strings
- * are meant to be passed on directly to the user.
- *
- * \return READ ONLY string of last error message.
- */
- __EXPORT__ const char *PHYSFS_getLastError(void);
- /**
- * \fn const char *PHYSFS_getDirSeparator(void)
- * \brief Get platform-dependent dir separator string.
- *
- * This returns "\\" on win32, "/" on Unix, and ":" on MacOS. It may be more
- * than one character, depending on the platform, and your code should take
- * that into account. Note that this is only useful for setting up the
- * search/write paths, since access into those dirs always use '/'
- * (platform-independent notation) to separate directories. This is also
- * handy for getting platform-independent access when using stdio calls.
- *
- * \return READ ONLY null-terminated string of platform's dir separator.
- */
- __EXPORT__ const char *PHYSFS_getDirSeparator(void);
- /**
- * \fn void PHYSFS_permitSymbolicLinks(int allow)
- * \brief Enable or disable following of symbolic links.
- *
- * Some physical filesystems and archives contain files that are just pointers
- * to other files. On the physical filesystem, opening such a link will
- * (transparently) open the file that is pointed to.
- *
- * By default, PhysicsFS will check if a file is really a symlink during open
- * calls and fail if it is. Otherwise, the link could take you outside the
- * write and search paths, and compromise security.
- *
- * If you want to take that risk, call this function with a non-zero parameter.
- * Note that this is more for sandboxing a program's scripting language, in
- * case untrusted scripts try to compromise the system. Generally speaking,
- * a user could very well have a legitimate reason to set up a symlink, so
- * unless you feel there's a specific danger in allowing them, you should
- * permit them.
- *
- * Symlinks are only explicitly checked when dealing with filenames
- * in platform-independent notation. That is, when setting up your
- * search and write paths, etc, symlinks are never checked for.
- *
- * Symbolic link permission can be enabled or disabled at any time after
- * you've called PHYSFS_init(), and is disabled by default.
- *
- * \param allow nonzero to permit symlinks, zero to deny linking.
- *
- * \sa PHYSFS_symbolicLinksPermitted
- */
- __EXPORT__ void PHYSFS_permitSymbolicLinks(int allow);
- /* !!! FIXME: const this? */
- /**
- * \fn char **PHYSFS_getCdRomDirs(void)
- * \brief Get an array of paths to available CD-ROM drives.
- *
- * The dirs returned are platform-dependent ("D:\" on Win32, "/cdrom" or
- * whatnot on Unix). Dirs are only returned if there is a disc ready and
- * accessible in the drive. So if you've got two drives (D: and E:), and only
- * E: has a disc in it, then that's all you get. If the user inserts a disc
- * in D: and you call this function again, you get both drives. If, on a
- * Unix box, the user unmounts a disc and remounts it elsewhere, the next
- * call to this function will reflect that change.
- *
- * This function refers to "CD-ROM" media, but it really means "inserted disc
- * media," such as DVD-ROM, HD-DVD, CDRW, and Blu-Ray discs. It looks for
- * filesystems, and as such won't report an audio CD, unless there's a
- * mounted filesystem track on it.
- *
- * The returned value is an array of strings, with a NULL entry to signify the
- * end of the list:
- *
- * \code
- * char **cds = PHYSFS_getCdRomDirs();
- * char **i;
- *
- * for (i = cds; *i != NULL; i++)
- * printf("cdrom dir [%s] is available.\n", *i);
- *
- * PHYSFS_freeList(cds);
- * \endcode
- *
- * This call may block while drives spin up. Be forewarned.
- *
- * When you are done with the returned information, you may dispose of the
- * resources by calling PHYSFS_freeList() with the returned pointer.
- *
- * \return Null-terminated array of null-terminated strings.
- *
- * \sa PHYSFS_getCdRomDirsCallback
- */
- __EXPORT__ char **PHYSFS_getCdRomDirs(void);
- /**
- * \fn const char *PHYSFS_getBaseDir(void)
- * \brief Get the path where the application resides.
- *
- * Helper function.
- *
- * Get the "base dir". This is the directory where the application was run
- * from, which is probably the installation directory, and may or may not
- * be the process's current working directory.
- *
- * You should probably use the base dir in your search path.
- *
- * \return READ ONLY string of base dir in platform-dependent notation.
- *
- * \sa PHYSFS_getUserDir
- */
- __EXPORT__ const char *PHYSFS_getBaseDir(void);
- /**
- * \fn const char *PHYSFS_getUserDir(void)
- * \brief Get the path where user's home directory resides.
- *
- * Helper function.
- *
- * Get the "user dir". This is meant to be a suggestion of where a specific
- * user of the system can store files. On Unix, this is her home directory.
- * On systems with no concept of multiple home directories (MacOS, win95),
- * this will default to something like "C:\mybasedir\users\username"
- * where "username" will either be the login name, or "default" if the
- * platform doesn't support multiple users, either.
- *
- * You should probably use the user dir as the basis for your write dir, and
- * also put it near the beginning of your search path.
- *
- * \return READ ONLY string of user dir in platform-dependent notation.
- *
- * \sa PHYSFS_getBaseDir
- */
- __EXPORT__ const char *PHYSFS_getUserDir(void);
- /**
- * \fn const char *PHYSFS_getWriteDir(void)
- * \brief Get path where PhysicsFS will allow file writing.
- *
- * Get the current write dir. The default write dir is NULL.
- *
- * \return READ ONLY string of write dir in platform-dependent notation,
- * OR NULL IF NO WRITE PATH IS CURRENTLY SET.
- *
- * \sa PHYSFS_setWriteDir
- */
- __EXPORT__ const char *PHYSFS_getWriteDir(void);
- /**
- * \fn int PHYSFS_setWriteDir(const char *newDir)
- * \brief Tell PhysicsFS where it may write files.
- *
- * Set a new write dir. This will override the previous setting.
- *
- * This call will fail (and fail to change the write dir) if the current
- * write dir still has files open in it.
- *
- * \param newDir The new directory to be the root of the write dir,
- * specified in platform-dependent notation. Setting to NULL
- * disables the write dir, so no files can be opened for
- * writing via PhysicsFS.
- * \return non-zero on success, zero on failure. All attempts to open a file
- * for writing via PhysicsFS will fail until this call succeeds.
- * Specifics of the error can be gleaned from PHYSFS_getLastError().
- *
- * \sa PHYSFS_getWriteDir
- */
- __EXPORT__ int PHYSFS_setWriteDir(const char *newDir);
- /**
- * \fn int PHYSFS_addToSearchPath(const char *newDir, int appendToPath)
- * \brief Add an archive or directory to the search path.
- *
- * This is a legacy call in PhysicsFS 2.0, equivalent to:
- * PHYSFS_mount(newDir, NULL, appendToPath);
- *
- * You must use this and not PHYSFS_mount if binary compatibility with
- * PhysicsFS 1.0 is important (which it may not be for many people).
- *
- * \sa PHYSFS_mount
- * \sa PHYSFS_removeFromSearchPath
- * \sa PHYSFS_getSearchPath
- */
- __EXPORT__ int PHYSFS_addToSearchPath(const char *newDir, int appendToPath);
- /**
- * \fn int PHYSFS_removeFromSearchPath(const char *oldDir)
- * \brief Remove a directory or archive from the search path.
- *
- * This must be a (case-sensitive) match to a dir or archive already in the
- * search path, specified in platform-dependent notation.
- *
- * This call will fail (and fail to remove from the path) if the element still
- * has files open in it.
- *
- * \param oldDir dir/archive to remove.
- * \return nonzero on success, zero on failure.
- * Specifics of the error can be gleaned from PHYSFS_getLastError().
- *
- * \sa PHYSFS_addToSearchPath
- * \sa PHYSFS_getSearchPath
- */
- __EXPORT__ int PHYSFS_removeFromSearchPath(const char *oldDir);
- /**
- * \fn char **PHYSFS_getSearchPath(void)
- * \brief Get the current search path.
- *
- * The default search path is an empty list.
- *
- * The returned value is an array of strings, with a NULL entry to signify the
- * end of the list:
- *
- * \code
- * char **i;
- *
- * for (i = PHYSFS_getSearchPath(); *i != NULL; i++)
- * printf("[%s] is in the search path.\n", *i);
- * \endcode
- *
- * When you are done with the returned information, you may dispose of the
- * resources by calling PHYSFS_freeList() with the returned pointer.
- *
- * \return Null-terminated array of null-terminated strings. NULL if there
- * was a problem (read: OUT OF MEMORY).
- *
- * \sa PHYSFS_getSearchPathCallback
- * \sa PHYSFS_addToSearchPath
- * \sa PHYSFS_removeFromSearchPath
- */
- __EXPORT__ char **PHYSFS_getSearchPath(void);
- /**
- * \fn int PHYSFS_setSaneConfig(const char *organization, const char *appName, const char *archiveExt, int includeCdRoms, int archivesFirst)
- * \brief Set up sane, default paths.
- *
- * Helper function.
- *
- * The write dir will be set to "userdir/.organization/appName", which is
- * created if it doesn't exist.
- *
- * The above is sufficient to make sure your program's configuration directory
- * is separated from other clutter, and platform-independent. The period
- * before "mygame" even hides the directory on Unix systems.
- *
- * The search path will be:
- *
- * - The Write Dir (created if it doesn't exist)
- * - The Base Dir (PHYSFS_getBaseDir())
- * - All found CD-ROM dirs (optionally)
- *
- * These directories are then searched for files ending with the extension
- * (archiveExt), which, if they are valid and supported archives, will also
- * be added to the search path. If you specified "PKG" for (archiveExt), and
- * there's a file named data.PKG in the base dir, it'll be checked. Archives
- * can either be appended or prepended to the search path in alphabetical
- * order, regardless of which directories they were found in.
- *
- * All of this can be accomplished from the application, but this just does it
- * all for you. Feel free to add more to the search path manually, too.
- *
- * \param organization Name of your company/group/etc to be used as a
- * dirname, so keep it small, and no-frills.
- *
- * \param appName Program-specific name of your program, to separate it
- * from other programs using PhysicsFS.
- *
- * \param archiveExt File extension used by your program to specify an
- * archive. For example, Quake 3 uses "pk3", even though
- * they are just zipfiles. Specify NULL to not dig out
- * archives automatically. Do not specify the '.' char;
- * If you want to look for ZIP files, specify "ZIP" and
- * not ".ZIP" ... the archive search is case-insensitive.
- *
- * \param includeCdRoms Non-zero to include CD-ROMs in the search path, and
- * (if (archiveExt) != NULL) search them for archives.
- * This may cause a significant amount of blocking
- * while discs are accessed, and if there are no discs
- * in the drive (or even not mounted on Unix systems),
- * then they may not be made available anyhow. You may
- * want to specify zero and handle the disc setup
- * yourself.
- *
- * \param archivesFirst Non-zero to prepend the archives to the search path.
- * Zero to append them. Ignored if !(archiveExt).
- *
- * \return nonzero on success, zero on error. Specifics of the error can be
- * gleaned from PHYSFS_getLastError().
- */
- __EXPORT__ int PHYSFS_setSaneConfig(const char *organization,
- const char *appName,
- const char *archiveExt,
- int includeCdRoms,
- int archivesFirst);
- /* Directory management stuff ... */
- /**
- * \fn int PHYSFS_mkdir(const char *dirName)
- * \brief Create a directory.
- *
- * This is specified in platform-independent notation in relation to the
- * write dir. All missing parent directories are also created if they
- * don't exist.
- *
- * So if you've got the write dir set to "C:\mygame\writedir" and call
- * PHYSFS_mkdir("downloads/maps") then the directories
- * "C:\mygame\writedir\downloads" and "C:\mygame\writedir\downloads\maps"
- * will be created if possible. If the creation of "maps" fails after we
- * have successfully created "downloads", then the function leaves the
- * created directory behind and reports failure.
- *
- * \param dirName New dir to create.
- * \return nonzero on success, zero on error. Specifics of the error can be
- * gleaned from PHYSFS_getLastError().
- *
- * \sa PHYSFS_delete
- */
- __EXPORT__ int PHYSFS_mkdir(const char *dirName);
- /**
- * \fn int PHYSFS_delete(const char *filename)
- * \brief Delete a file or directory.
- *
- * (filename) is specified in platform-independent notation in relation to the
- * write dir.
- *
- * A directory must be empty before this call can delete it.
- *
- * Deleting a symlink will remove the link, not what it points to, regardless
- * of whether you "permitSymLinks" or not.
- *
- * So if you've got the write dir set to "C:\mygame\writedir" and call
- * PHYSFS_delete("downloads/maps/level1.map") then the file
- * "C:\mygame\writedir\downloads\maps\level1.map" is removed from the
- * physical filesystem, if it exists and the operating system permits the
- * deletion.
- *
- * Note that on Unix systems, deleting a file may be successful, but the
- * actual file won't be removed until all processes that have an open
- * filehandle to it (including your program) close their handles.
- *
- * Chances are, the bits that make up the file still exist, they are just
- * made available to be written over at a later point. Don't consider this
- * a security method or anything. :)
- *
- * \param filename Filename to delete.
- * \return nonzero on success, zero on error. Specifics of the error can be
- * gleaned from PHYSFS_getLastError().
- */
- __EXPORT__ int PHYSFS_delete(const char *filename);
- /**
- * \fn const char *PHYSFS_getRealDir(const char *filename)
- * \brief Figure out where in the search path a file resides.
- *
- * The file is specified in platform-independent notation. The returned
- * filename will be the element of the search path where the file was found,
- * which may be a directory, or an archive. Even if there are multiple
- * matches in different parts of the search path, only the first one found
- * is used, just like when opening a file.
- *
- * So, if you look for "maps/level1.map", and C:\\mygame is in your search
- * path and C:\\mygame\\maps\\level1.map exists, then "C:\mygame" is returned.
- *
- * If a any part of a match is a symbolic link, and you've not explicitly
- * permitted symlinks, then it will be ignored, and the search for a match
- * will continue.
- *
- * If you specify a fake directory that only exists as a mount point, it'll
- * be associated with the first archive mounted there, even though that
- * directory isn't necessarily contained in a real archive.
- *
- * \param filename file to look for.
- * \return READ ONLY string of element of search path containing the
- * the file in question. NULL if not found.
- */
- __EXPORT__ const char *PHYSFS_getRealDir(const char *filename);
- /**
- * \fn char **PHYSFS_enumerateFiles(const char *dir)
- * \brief Get a file listing of a search path's directory.
- *
- * Matching directories are interpolated. That is, if "C:\mydir" is in the
- * search path and contains a directory "savegames" that contains "x.sav",
- * "y.sav", and "z.sav", and there is also a "C:\userdir" in the search path
- * that has a "savegames" subdirectory with "w.sav", then the following code:
- *
- * \code
- * char **rc = PHYSFS_enumerateFiles("savegames");
- * char **i;
- *
- * for (i = rc; *i != NULL; i++)
- * printf(" * We've got [%s].\n", *i);
- *
- * PHYSFS_freeList(rc);
- * \endcode
- *
- * \...will print:
- *
- * \verbatim
- * We've got [x.sav].
- * We've got [y.sav].
- * We've got [z.sav].
- * We've got [w.sav].\endverbatim
- *
- * Feel free to sort the list however you like. We only promise there will
- * be no duplicates, but not what order the final list will come back in.
- *
- * Don't forget to call PHYSFS_freeList() with the return value from this
- * function when you are done with it.
- *
- * \param dir directory in platform-independent notation to enumerate.
- * \return Null-terminated array of null-terminated strings.
- *
- * \sa PHYSFS_enumerateFilesCallback
- */
- __EXPORT__ char **PHYSFS_enumerateFiles(const char *dir);
- /**
- * \fn int PHYSFS_exists(const char *fname)
- * \brief Determine if a file exists in the search path.
- *
- * Reports true if there is an entry anywhere in the search path by the
- * name of (fname).
- *
- * Note that entries that are symlinks are ignored if
- * PHYSFS_permitSymbolicLinks(1) hasn't been called, so you
- * might end up further down in the search path than expected.
- *
- * \param fname filename in platform-independent notation.
- * \return non-zero if filename exists. zero otherwise.
- *
- * \sa PHYSFS_isDirectory
- * \sa PHYSFS_isSymbolicLink
- */
- __EXPORT__ int PHYSFS_exists(const char *fname);
- /**
- * \fn int PHYSFS_isDirectory(const char *fname)
- * \brief Determine if a file in the search path is really a directory.
- *
- * Determine if the first occurence of (fname) in the search path is
- * really a directory entry.
- *
- * Note that entries that are symlinks are ignored if
- * PHYSFS_permitSymbolicLinks(1) hasn't been called, so you
- * might end up further down in the search path than expected.
- *
- * \param fname filename in platform-independent notation.
- * \return non-zero if filename exists and is a directory. zero otherwise.
- *
- * \sa PHYSFS_exists
- * \sa PHYSFS_isSymbolicLink
- */
- __EXPORT__ int PHYSFS_isDirectory(const char *fname);
- /**
- * \fn int PHYSFS_isSymbolicLink(const char *fname)
- * \brief Determine if a file in the search path is really a symbolic link.
- *
- * Determine if the first occurence of (fname) in the search path is
- * really a symbolic link.
- *
- * Note that entries that are symlinks are ignored if
- * PHYSFS_permitSymbolicLinks(1) hasn't been called, and as such,
- * this function will always return 0 in that case.
- *
- * \param fname filename in platform-independent notation.
- * \return non-zero if filename exists and is a symlink. zero otherwise.
- *
- * \sa PHYSFS_exists
- * \sa PHYSFS_isDirectory
- */
- __EXPORT__ int PHYSFS_isSymbolicLink(const char *fname);
- /**
- * \fn PHYSFS_sint64 PHYSFS_getLastModTime(const char *filename)
- * \brief Get the last modification time of a file.
- *
- * The modtime is returned as a number of seconds since the epoch
- * (Jan 1, 1970). The exact derivation and accuracy of this time depends on
- * the particular archiver. If there is no reasonable way to obtain this
- * information for a particular archiver, or there was some sort of error,
- * this function returns (-1).
- *
- * \param filename filename to check, in platform-independent notation.
- * \return last modified time of the file. -1 if it can't be determined.
- */
- __EXPORT__ PHYSFS_sint64 PHYSFS_getLastModTime(const char *filename);
- /* i/o stuff... */
- /**
- * \fn PHYSFS_File *PHYSFS_openWrite(const char *filename)
- * \brief Open a file for writing.
- *
- * Open a file for writing, in platform-independent notation and in relation
- * to the write dir as the root of the writable filesystem. The specified
- * file is created if it doesn't exist. If it does exist, it is truncated to
- * zero bytes, and the writing offset is set to the start.
- *
- * Note that entries that are symlinks are ignored if
- * PHYSFS_permitSymbolicLinks(1) hasn't been called, and opening a
- * symlink with this function will fail in such a case.
- *
- * \param filename File to open.
- * \return A valid PhysicsFS filehandle on success, NULL on error. Specifics
- * of the error can be gleaned from PHYSFS_getLastError().
- *
- * \sa PHYSFS_openRead
- * \sa PHYSFS_openAppend
- * \sa PHYSFS_write
- * \sa PHYSFS_close
- */
- __EXPORT__ PHYSFS_File *PHYSFS_openWrite(const char *filename);
- /**
- * \fn PHYSFS_File *PHYSFS_openAppend(const char *filename)
- * \brief Open a file for appending.
- *
- * Open a file for writing, in platform-independent notation and in relation
- * to the write dir as the root of the writable filesystem. The specified
- * file is created if it doesn't exist. If it does exist, the writing offset
- * is set to the end of the file, so the first write will be the byte after
- * the end.
- *
- * Note that entries that are symlinks are ignored if
- * PHYSFS_permitSymbolicLinks(1) hasn't been called, and opening a
- * symlink with this function will fail in such a case.
- *
- * \param filename File to open.
- * \return A valid PhysicsFS filehandle on success, NULL on error. Specifics
- * of the error can be gleaned from PHYSFS_getLastError().
- *
- * \sa PHYSFS_openRead
- * \sa PHYSFS_openWrite
- * \sa PHYSFS_write
- * \sa PHYSFS_close
- */
- __EXPORT__ PHYSFS_File *PHYSFS_openAppend(const char *filename);
- /**
- * \fn PHYSFS_File *PHYSFS_openRead(const char *filename)
- * \brief Open a file for reading.
- *
- * Open a file for reading, in platform-independent notation. The search path
- * is checked one at a time until a matching file is found, in which case an
- * abstract filehandle is associated with it, and reading may be done.
- * The reading offset is set to the first byte of the file.
- *
- * Note that entries that are symlinks are ignored if
- * PHYSFS_permitSymbolicLinks(1) hasn't been called, and opening a
- * symlink with this function will fail in such a case.
- *
- * \param filename File to open.
- * \return A valid PhysicsFS filehandle on success, NULL on error. Specifics
- * of the error can be gleaned from PHYSFS_getLastError().
- *
- * \sa PHYSFS_openWrite
- * \sa PHYSFS_openAppend
- * \sa PHYSFS_read
- * \sa PHYSFS_close
- */
- __EXPORT__ PHYSFS_File *PHYSFS_openRead(const char *filename);
- /**
- * \fn int PHYSFS_close(PHYSFS_File *handle)
- * \brief Close a PhysicsFS filehandle.
- *
- * This call is capable of failing if the operating system was buffering
- * writes to the physical media, and, now forced to write those changes to
- * physical media, can not store the data for some reason. In such a case,
- * the filehandle stays open. A well-written program should ALWAYS check the
- * return value from the close call in addition to every writing call!
- *
- * \param handle handle returned from PHYSFS_open*().
- * \return nonzero on success, zero on error. Specifics of the error can be
- * gleaned from PHYSFS_getLastError().
- *
- * \sa PHYSFS_openRead
- * \sa PHYSFS_openWrite
- * \sa PHYSFS_openAppend
- */
- __EXPORT__ int PHYSFS_close(PHYSFS_File *handle);
- /**
- * \fn PHYSFS_sint64 PHYSFS_read(PHYSFS_File *handle, void *buffer, PHYSFS_uint32 objSize, PHYSFS_uint32 objCount)
- * \brief Read data from a PhysicsFS filehandle
- *
- * The file must be opened for reading.
- *
- * \param handle handle returned from PHYSFS_openRead().
- * \param buffer buffer to store read data into.
- * \param objSize size in bytes of objects being read from (handle).
- * \param objCount number of (objSize) objects to read from (handle).
- * \return number of objects read. PHYSFS_getLastError() can shed light on
- * the reason this might be < (objCount), as can PHYSFS_eof().
- * -1 if complete failure.
- *
- * \sa PHYSFS_eof
- */
- __EXPORT__ PHYSFS_sint64 PHYSFS_read(PHYSFS_File *handle,
- void *buffer,
- PHYSFS_uint32 objSize,
- PHYSFS_uint32 objCount);
- /**
- * \fn PHYSFS_sint64 PHYSFS_write(PHYSFS_File *handle, const void *buffer, PHYSFS_uint32 objSize, PHYSFS_uint32 objCount)
- * \brief Write data to a PhysicsFS filehandle
- *
- * The file must be opened for writing.
- *
- * \param handle retval from PHYSFS_openWrite() or PHYSFS_openAppend().
- * \param buffer buffer of bytes to write to (handle).
- * \param objSize size in bytes of objects being written to (handle).
- * \param objCount number of (objSize) objects to write to (handle).
- * \return number of objects written. PHYSFS_getLastError() can shed light on
- * the reason this might be < (objCount). -1 if complete failure.
- */
- __EXPORT__ PHYSFS_sint64 PHYSFS_write(PHYSFS_File *handle,
- const void *buffer,
- PHYSFS_uint32 objSize,
- PHYSFS_uint32 objCount);
- /* File position stuff... */
- /**
- * \fn int PHYSFS_eof(PHYSFS_File *handle)
- * \brief Check for end-of-file state on a PhysicsFS filehandle.
- *
- * Determine if the end of file has been reached in a PhysicsFS filehandle.
- *
- * \param handle handle returned from PHYSFS_openRead().
- * \return nonzero if EOF, zero if not.
- *
- * \sa PHYSFS_read
- * \sa PHYSFS_tell
- */
- __EXPORT__ int PHYSFS_eof(PHYSFS_File *handle);
- /**
- * \fn PHYSFS_sint64 PHYSFS_tell(PHYSFS_File *handle)
- * \brief Determine current position within a PhysicsFS filehandle.
- *
- * \param handle handle returned from PHYSFS_open*().
- * \return offset in bytes from start of file. -1 if error occurred.
- * Specifics of the error can be gleaned from PHYSFS_getLastError().
- *
- * \sa PHYSFS_seek
- */
- __EXPORT__ PHYSFS_sint64 PHYSFS_tell(PHYSFS_File *handle);
- /**
- * \fn int PHYSFS_seek(PHYSFS_File *handle, PHYSFS_uint64 pos)
- * \brief Seek to a new position within a PhysicsFS filehandle.
- *
- * The next read or write will occur at that place. Seeking past the
- * beginning or end of the file is not allowed, and causes an error.
- *
- * \param handle handle returned from PHYSFS_open*().
- * \param pos number of bytes from start of file to seek to.
- * \return nonzero on success, zero on error. Specifics of the error can be
- * gleaned from PHYSFS_getLastError().
- *
- * \sa PHYSFS_tell
- */
- __EXPORT__ int PHYSFS_seek(PHYSFS_File *handle, PHYSFS_uint64 pos);
- /**
- * \fn PHYSFS_sint64 PHYSFS_fileLength(PHYSFS_File *handle)
- * \brief Get total length of a file in bytes.
- *
- * Note that if the file size can't be determined (since the archive is
- * "streamed" or whatnot) than this will report (-1). Also note that if
- * another process/thread is writing to this file at the same time, then
- * the information this function supplies could be incorrect before you
- * get it. Use with caution, or better yet, don't use at all.
- *
- * \param handle handle returned from PHYSFS_open*().
- * \return size in bytes of the file. -1 if can't be determined.
- *
- * \sa PHYSFS_tell
- * \sa PHYSFS_seek
- */
- __EXPORT__ PHYSFS_sint64 PHYSFS_fileLength(PHYSFS_File *handle);
- /* Buffering stuff... */
- /**
- * \fn int PHYSFS_setBuffer(PHYSFS_File *handle, PHYSFS_uint64 bufsize)
- * \brief Set up buffering for a PhysicsFS file handle.
- *
- * Define an i/o buffer for a file handle. A memory block of (bufsize) bytes
- * will be allocated and associated with (handle).
- *
- * For files opened for reading, up to (bufsize) bytes are read from (handle)
- * and stored in the internal buffer. Calls to PHYSFS_read() will pull
- * from this buffer until it is empty, and then refill it for more reading.
- * Note that compressed files, like ZIP archives, will decompress while
- * buffering, so this can be handy for offsetting CPU-intensive operations.
- * The buffer isn't filled until you do your next read.
- *
- * For files opened for writing, data will be buffered to memory until the
- * buffer is full or the buffer is flushed. Closing a handle implicitly
- * causes a flush...check your return values!
- *
- * Seeking, etc transparently accounts for buffering.
- *
- * You can resize an existing buffer by calling this function more than once
- * on the same file. Setting the buffer size to zero will free an existing
- * buffer.
- *
- * PhysicsFS file handles are unbuffered by default.
- *
- * Please check the return value of this function! Failures can include
- * not being able to seek backwards in a read-only file when removing the
- * buffer, not being able to allocate the buffer, and not being able to
- * flush the buffer to disk, among other unexpected problems.
- *
- * \param handle handle returned from PHYSFS_open*().
- * \param bufsize size, in bytes, of buffer to allocate.
- * \return nonzero if successful, zero on error.
- *
- * \sa PHYSFS_flush
- * \sa PHYSFS_read
- * \sa PHYSFS_write
- * \sa PHYSFS_close
- */
- __EXPORT__ int PHYSFS_setBuffer(PHYSFS_File *handle, PHYSFS_uint64 bufsize);
- /**
- * \fn int PHYSFS_flush(PHYSFS_File *handle)
- * \brief Flush a buffered PhysicsFS file handle.
- *
- * For buffered files opened for writing, this will put the current contents
- * of the buffer to disk and flag the buffer as empty if possible.
- *
- * For buffered files opened for reading or unbuffered files, this is a safe
- * no-op, and will report success.
- *
- * \param handle handle returned from PHYSFS_open*().
- * \return nonzero if successful, zero on error.
- *
- * \sa PHYSFS_setBuffer
- * \sa PHYSFS_close
- */
- __EXPORT__ int PHYSFS_flush(PHYSFS_File *handle);
- /* Byteorder stuff... */
- /**
- * \fn PHYSFS_sint16 PHYSFS_swapSLE16(PHYSFS_sint16 val)
- * \brief Swap littleendian signed 16 to platform's native byte order.
- *
- * Take a 16-bit signed value in littleendian format and convert it to
- * the platform's native byte order.
- *
- * \param val value to convert
- * \return converted value.
- */
- __EXPORT__ PHYSFS_sint16 PHYSFS_swapSLE16(PHYSFS_sint16 val);
- /**
- * \fn PHYSFS_uint16 PHYSFS_swapULE16(PHYSFS_uint16 val)
- * \brief Swap littleendian unsigned 16 to platform's native byte order.
- *
- * Take a 16-bit unsigned value in littleendian format and convert it to
- * the platform's native byte order.
- *
- * \param val value to convert
- * \return converted value.
- */
- __EXPORT__ PHYSFS_uint16 PHYSFS_swapULE16(PHYSFS_uint16 val);
- /**
- * \fn PHYSFS_sint32 PHYSFS_swapSLE32(PHYSFS_sint32 val)
- * \brief Swap littleendian signed 32 to platform's native byte order.
- *
- * Take a 32-bit signed value in littleendian format and convert it to
- * the platform's native byte order.
- *
- * \param val value to convert
- * \return converted value.
- */
- __EXPORT__ PHYSFS_sint32 PHYSFS_swapSLE32(PHYSFS_sint32 val);
- /**
- * \fn PHYSFS_uint32 PHYSFS_swapULE32(PHYSFS_uint32 val)
- * \brief Swap littleendian unsigned 32 to platform's native byte order.
- *
- * Take a 32-bit unsigned value in littleendian format and convert it to
- * the platform's native byte order.
- *
- * \param val value to convert
- * \return converted value.
- */
- __EXPORT__ PHYSFS_uint32 PHYSFS_swapULE32(PHYSFS_uint32 val);
- /**
- * \fn PHYSFS_sint64 PHYSFS_swapSLE64(PHYSFS_sint64 val)
- * \brief Swap littleendian signed 64 to platform's native byte order.
- *
- * Take a 64-bit signed value in littleendian format and convert it to
- * the platform's native byte order.
- *
- * \param val value to convert
- * \return converted value.
- *
- * \warning Remember, PHYSFS_uint64 is only 32 bits on platforms without
- * any sort of 64-bit support.
- */
- __EXPORT__ PHYSFS_sint64 PHYSFS_swapSLE64(PHYSFS_sint64 val);
- /**
- * \fn PHYSFS_uint64 PHYSFS_swapULE64(PHYSFS_uint64 val)
- * \brief Swap littleendian unsigned 64 to platform's native byte order.
- *
- * Take a 64-bit unsigned value in littleendian format and convert it to
- * the platform's native byte order.
- *
- * \param val value to convert
- * \return converted value.
- *
- * \warning Remember, PHYSFS_uint64 is only 32 bits on platforms without
- * any sort of 64-bit support.
- */
- __EXPORT__ PHYSFS_uint64 PHYSFS_swapULE64(PHYSFS_uint64 val);
- /**
- * \fn PHYSFS_sint16 PHYSFS_swapSBE16(PHYSFS_sint16 val)
- * \brief Swap bigendian signed 16 to platform's native byte order.
- *
- * Take a 16-bit signed value in bigendian format and convert it to
- * the platform's native byte order.
- *
- * \param val value to convert
- * \return converted value.
- */
- __EXPORT__ PHYSFS_sint16 PHYSFS_swapSBE16(PHYSFS_sint16 val);
- /**
- * \fn PHYSFS_uint16 PHYSFS_swapUBE16(PHYSFS_uint16 val)
- * \brief Swap bigendian unsigned 16 to platform's native byte order.
- *
- * Take a 16-bit unsigned value in bigendian format and convert it to
- * the platform's native byte order.
- *
- * \param val value to convert
- * \return converted value.
- */
- __EXPORT__ PHYSFS_uint16 PHYSFS_swapUBE16(PHYSFS_uint16 val);
- /**
- * \fn PHYSFS_sint32 PHYSFS_swapSBE32(PHYSFS_sint32 val)
- * \brief Swap bigendian signed 32 to platform's native byte order.
- *
- * Take a 32-bit signed value in bigendian format and convert it to
- * the platform's native byte order.
- *
- * \param val value to convert
- * \return converted value.
- */
- __EXPORT__ PHYSFS_sint32 PHYSFS_swapSBE32(PHYSFS_sint32 val);
- /**
- * \fn PHYSFS_uint32 PHYSFS_swapUBE32(PHYSFS_uint32 val)
- * \brief Swap bigendian unsigned 32 to platform's native byte order.
- *
- * Take a 32-bit unsigned value in bigendian format and convert it to
- * the platform's native byte order.
- *
- * \param val value to convert
- * \return converted value.
- */
- __EXPORT__ PHYSFS_uint32 PHYSFS_swapUBE32(PHYSFS_uint32 val);
- /**
- * \fn PHYSFS_sint64 PHYSFS_swapSBE64(PHYSFS_sint64 val)
- * \brief Swap bigendian signed 64 to platform's native byte order.
- *
- * Take a 64-bit signed value in bigendian format and convert it to
- * the platform's native byte order.
- *
- * \param val value to convert
- * \return converted value.
- *
- * \warning Remember, PHYSFS_uint64 is only 32 bits on platforms without
- * any sort of 64-bit support.
- */
- __EXPORT__ PHYSFS_sint64 PHYSFS_swapSBE64(PHYSFS_sint64 val);
- /**
- * \fn PHYSFS_uint64 PHYSFS_swapUBE64(PHYSFS_uint64 val)
- * \brief Swap bigendian unsigned 64 to platform's native byte order.
- *
- * Take a 64-bit unsigned value in bigendian format and convert it to
- * the platform's native byte order.
- *
- * \param val value to convert
- * \return converted value.
- *
- * \warning Remember, PHYSFS_uint64 is only 32 bits on platforms without
- * any sort of 64-bit support.
- */
- __EXPORT__ PHYSFS_uint64 PHYSFS_swapUBE64(PHYSFS_uint64 val);
- /**
- * \fn int PHYSFS_readSLE16(PHYSFS_File *file, PHYSFS_sint16 *val)
- * \brief Read and convert a signed 16-bit littleendian value.
- *
- * Convenience function. Read a signed 16-bit littleendian value from a
- * file and convert it to the platform's native byte order.
- *
- * \param file PhysicsFS file handle from which to read.
- * \param val pointer to where value should be stored.
- * \return zero on failure, non-zero on success. If successful, (*val) will
- * store the result. On failure, you can find out what went wrong
- * from PHYSFS_getLastError().
- */
- __EXPORT__ int PHYSFS_readSLE16(PHYSFS_File *file, PHYSFS_sint16 *val);
- /**
- * \fn int PHYSFS_readULE16(PHYSFS_File *file, PHYSFS_uint16 *val)
- * \brief Read and convert an unsigned 16-bit littleendian value.
- *
- * Convenience function. Read an unsigned 16-bit littleendian value from a
- * file and convert it to the platform's native byte order.
- *
- * \param file PhysicsFS file handle from which to read.
- * \param val pointer to where value should be stored.
- * \return zero on failure, non-zero on success. If successful, (*val) will
- * store the result. On failure, you can find out what went wrong
- * from PHYSFS_getLastError().
- *
- */
- __EXPORT__ int PHYSFS_readULE16(PHYSFS_File *file, PHYSFS_uint16 *val);
- /**
- * \fn int PHYSFS_readSBE16(PHYSFS_File *file, PHYSFS_sint16 *val)
- * \brief Read and convert a signed 16-bit bigendian value.
- *
- * Convenience function. Read a signed 16-bit bigendian value from a
- * file and convert it to the platform's native byte order.
- *
- * \param file PhysicsFS file handle from which to read.
- * \param val pointer to where value should be stored.
- * \return zero on failure, non-zero on success. If successful, (*val) will
- * store the result. On failure, you can find out what went wrong
- * from PHYSFS_getLastError().
- */
- __EXPORT__ int PHYSFS_readSBE16(PHYSFS_File *file, PHYSFS_sint16 *val);
- /**
- * \fn int PHYSFS_readUBE16(PHYSFS_File *file, PHYSFS_uint16 *val)
- * \brief Read and convert an unsigned 16-bit bigendian value.
- *
- * Convenience function. Read an unsigned 16-bit bigendian value from a
- * file and convert it to the platform's native byte order.
- *
- * \param file PhysicsFS file handle from which to read.
- * \param val pointer to where value should be stored.
- * \return zero on failure, non-zero on success. If successful, (*val) will
- * store the result. On failure, you can find out what went wrong
- * from PHYSFS_getLastError().
- *
- */
- __EXPORT__ int PHYSFS_readUBE16(PHYSFS_File *file, PHYSFS_uint16 *val);
- /**
- * \fn int PHYSFS_readSLE32(PHYSFS_File *file, PHYSFS_sint32 *val)
- * \brief Read and convert a signed 32-bit littleendian value.
- *
- * Convenience function. Read a signed 32-bit littleendian value from a
- * file and convert it to the platform's native byte order.
- *
- * \param file PhysicsFS file handle from which to read.
- * \param val pointer to where value should be stored.
- * \return zero on failure, non-zero on success. If successful, (*val) will
- * store the result. On failure, you can find out what went wrong
- * from PHYSFS_getLastError().
- */
- __EXPORT__ int PHYSFS_readSLE32(PHYSFS_File *file, PHYSFS_sint32 *val);
- /**
- * \fn int PHYSFS_readULE32(PHYSFS_File *file, PHYSFS_uint32 *val)
- * \brief Read and convert an unsigned 32-bit littleendian value.
- *
- * Convenience function. Read an unsigned 32-bit littleendian value from a
- * file and convert it to the platform's native byte order.
- *
- * \param file PhysicsFS file handle from which to read.
- * \param val pointer to where value should be stored.
- * \return zero on failure, non-zero on success. If successful, (*val) will
- * store the result. On failure, you can find out what went wrong
- * from PHYSFS_getLastError().
- *
- */
- __EXPORT__ int PHYSFS_readULE32(PHYSFS_File *file, PHYSFS_uint32 *val);
- /**
- * \fn int PHYSFS_readSBE32(PHYSFS_File *file, PHYSFS_sint32 *val)
- * \brief Read and convert a signed 32-bit bigendian value.
- *
- * Convenience function. Read a signed 32-bit bigendian value from a
- * file and convert it to the platform's native byte order.
- *
- * \param file PhysicsFS file handle from which to read.
- * \param val pointer to where value should be stored.
- * \return zero on failure, non-zero on success. If successful, (*val) will
- * store the result. On failure, you can find out what went wrong
- * from PHYSFS_getLastError().
- */
- __EXPORT__ int PHYSFS_readSBE32(PHYSFS_File *file, PHYSFS_sint32 *val);
- /**
- * \fn int PHYSFS_readUBE32(PHYSFS_File *file, PHYSFS_uint32 *val)
- * \brief Read and convert an unsigned 32-bit bigendian value.
- *
- * Convenience function. Read an unsigned 32-bit bigendian value from a
- * file and convert it to the platform's native byte order.
- *
- * \param file PhysicsFS file handle from which to read.
- * \param val pointer to where value should be stored.
- * \return zero on failure, non-zero on success. If successful, (*val) will
- * store the result. On failure, you can find out what went wrong
- * from PHYSFS_getLastError().
- *
- */
- __EXPORT__ int PHYSFS_readUBE32(PHYSFS_File *file, PHYSFS_uint32 *val);
- /**
- * \fn int PHYSFS_readSLE64(PHYSFS_File *file, PHYSFS_sint64 *val)
- * \brief Read and convert a signed 64-bit littleendian value.
- *
- * Convenience function. Read a signed 64-bit littleendian value from a
- * file and convert it to the platform's native byte order.
- *
- * \param file PhysicsFS file handle from which to read.
- * \param val pointer to where value should be stored.
- * \return zero on failure, non-zero on success. If successful, (*val) will
- * store the result. On failure, you can find out what went wrong
- * from PHYSFS_getLastError().
- *
- * \warning Remember, PHYSFS_sint64 is only 32 bits on platforms without
- * any sort of 64-bit support.
- */
- __EXPORT__ int PHYSFS_readSLE64(PHYSFS_File *file, PHYSFS_sint64 *val);
- /**
- * \fn int PHYSFS_readULE64(PHYSFS_File *file, PHYSFS_uint64 *val)
- * \brief Read and convert an unsigned 64-bit littleendian value.
- *
- * Convenience function. Read an unsigned 64-bit littleendian value from a
- * file and convert it to the platform's native byte order.
- *
- * \param file PhysicsFS file handle from which to read.
- * \param val pointer to where value should be stored.
- * \return zero on failure, non-zero on success. If successful, (*val) will
- * store the result. On failure, you can find out what went wrong
- * from PHYSFS_getLastError().
- *
- * \warning Remember, PHYSFS_uint64 is only 32 bits on platforms without
- * any sort of 64-bit support.
- */
- __EXPORT__ int PHYSFS_readULE64(PHYSFS_File *file, PHYSFS_uint64 *val);
- /**
- * \fn int PHYSFS_readSBE64(PHYSFS_File *file, PHYSFS_sint64 *val)
- * \brief Read and convert a signed 64-bit bigendian value.
- *
- * Convenience function. Read a signed 64-bit bigendian value from a
- * file and convert it to the platform's native byte order.
- *
- * \param file PhysicsFS file handle from which to read.
- * \param val pointer to where value should be stored.
- * \return zero on failure, non-zero on success. If successful, (*val) will
- * store the result. On failure, you can find out what went wrong
- * from PHYSFS_getLastError().
- *
- * \warning Remember, PHYSFS_sint64 is only 32 bits on platforms without
- * any sort of 64-bit support.
- */
- __EXPORT__ int PHYSFS_readSBE64(PHYSFS_File *file, PHYSFS_sint64 *val);
- /**
- * \fn int PHYSFS_readUBE64(PHYSFS_File *file, PHYSFS_uint64 *val)
- * \brief Read and convert an unsigned 64-bit bigendian value.
- *
- * Convenience function. Read an unsigned 64-bit bigendian value from a
- * file and convert it to the platform's native byte order.
- *
- * \param file PhysicsFS file handle from which to read.
- * \param val pointer to where value should be stored.
- * \return zero on failure, non-zero on success. If successful, (*val) will
- * store the result. On failure, you can find out what went wrong
- * from PHYSFS_getLastError().
- *
- * \warning Remember, PHYSFS_uint64 is only 32 bits on platforms without
- * any sort of 64-bit support.
- */
- __EXPORT__ int PHYSFS_readUBE64(PHYSFS_File *file, PHYSFS_uint64 *val);
- /**
- * \fn int PHYSFS_writeSLE16(PHYSFS_File *file, PHYSFS_sint16 val)
- * \brief Convert and write a signed 16-bit littleendian value.
- *
- * Convenience function. Convert a signed 16-bit value from the platform's
- * native byte order to littleendian and write it to a file.
- *
- * \param file PhysicsFS file handle to which to write.
- * \param val Value to convert and write.
- * \return zero on failure, non-zero on success. On failure, you can
- * find out what went wrong from PHYSFS_getLastError().
- */
- __EXPORT__ int PHYSFS_writeSLE16(PHYSFS_File *file, PHYSFS_sint16 val);
- /**
- * \fn int PHYSFS_writeULE16(PHYSFS_File *file, PHYSFS_uint16 val)
- * \brief Convert and write an unsigned 16-bit littleendian value.
- *
- * Convenience function. Convert an unsigned 16-bit value from the platform's
- * native byte order to littleendian and write it to a file.
- *
- * \param file PhysicsFS file handle to which to write.
- * \param val Value to convert and write.
- * \return zero on failure, non-zero on success. On failure, you can
- * find out what went wrong from PHYSFS_getLastError().
- */
- __EXPORT__ int PHYSFS_writeULE16(PHYSFS_File *file, PHYSFS_uint16 val);
- /**
- * \fn int PHYSFS_writeSBE16(PHYSFS_File *file, PHYSFS_sint16 val)
- * \brief Convert and write a signed 16-bit bigendian value.
- *
- * Convenience function. Convert a signed 16-bit value from the platform's
- * native byte order to bigendian and write it to a file.
- *
- * \param file PhysicsFS file handle to which to write.
- * \param val Value to convert and write.
- * \return zero on failure, non-zero on success. On failure, you can
- * find out what went wrong from PHYSFS_getLastError().
- */
- __EXPORT__ int PHYSFS_writeSBE16(PHYSFS_File *file, PHYSFS_sint16 val);
- /**
- * \fn int PHYSFS_writeUBE16(PHYSFS_File *file, PHYSFS_uint16 val)
- * \brief Convert and write an unsigned 16-bit bigendian value.
- *
- * Convenience function. Convert an unsigned 16-bit value from the platform's
- * native byte order to bigendian and write it to a file.
- *
- * \param file PhysicsFS file handle to which to write.
- * \param val Value to convert and write.
- * \return zero on failure, non-zero on success. On failure, you can
- * find out what went wrong from PHYSFS_getLastError().
- */
- __EXPORT__ int PHYSFS_writeUBE16(PHYSFS_File *file, PHYSFS_uint16 val);
- /**
- * \fn int PHYSFS_writeSLE32(PHYSFS_File *file, PHYSFS_sint32 val)
- * \brief Convert and write a signed 32-bit littleendian value.
- *
- * Convenience function. Convert a signed 32-bit value from the platform's
- * native byte order to littleendian and write it to a file.
- *
- * \param file PhysicsFS file handle to which to write.
- * \param val Value to convert and write.
- * \return zero on failure, non-zero on success. On failure, you can
- * find out what went wrong from PHYSFS_getLastError().
- */
- __EXPORT__ int PHYSFS_writeSLE32(PHYSFS_File *file, PHYSFS_sint32 val);
- /**
- * \fn int PHYSFS_writeULE32(PHYSFS_File *file, PHYSFS_uint32 val)
- * \brief Convert and write an unsigned 32-bit littleendian value.
- *
- * Convenience function. Convert an unsigned 32-bit value from the platform's
- * native byte order to littleendian and write it to a file.
- *
- * \param file PhysicsFS file handle to which to write.
- * \param val Value to convert and write.
- * \return zero on failure, non-zero on success. On failure, you can
- * find out what went wrong from PHYSFS_getLastError().
- */
- __EXPORT__ int PHYSFS_writeULE32(PHYSFS_File *file, PHYSFS_uint32 val);
- /**
- * \fn int PHYSFS_writeSBE32(PHYSFS_File *file, PHYSFS_sint32 val)
- * \brief Convert and write a signed 32-bit bigendian value.
- *
- * Convenience function. Convert a signed 32-bit value from the platform's
- * native byte order to bigendian and write it to a file.
- *
- * \param file PhysicsFS file handle to which to write.
- * \param val Value to convert and write.
- * \return zero on failure, non-zero on success. On failure, you can
- * find out what went wrong from PHYSFS_getLastError().
- */
- __EXPORT__ int PHYSFS_writeSBE32(PHYSFS_File *file, PHYSFS_sint32 val);
- /**
- * \fn int PHYSFS_writeUBE32(PHYSFS_File *file, PHYSFS_uint32 val)
- * \brief Convert and write an unsigned 32-bit bigendian value.
- *
- * Convenience function. Convert an unsigned 32-bit value from the platform's
- * native byte order to bigendian and write it to a file.
- *
- * \param file PhysicsFS file handle to which to write.
- * \param val Value to convert and write.
- * \return zero on failure, non-zero on success. On failure, you can
- * find out what went wrong from PHYSFS_getLastError().
- */
- __EXPORT__ int PHYSFS_writeUBE32(PHYSFS_File *file, PHYSFS_uint32 val);
- /**
- * \fn int PHYSFS_writeSLE64(PHYSFS_File *file, PHYSFS_sint64 val)
- * \brief Convert and write a signed 64-bit littleendian value.
- *
- * Convenience function. Convert a signed 64-bit value from the platform's
- * native byte order to littleendian and write it to a file.
- *
- * \param file PhysicsFS file handle to which to write.
- * \param val Value to convert and write.
- * \return zero on failure, non-zero on success. On failure, you can
- * find out what went wrong from PHYSFS_getLastError().
- *
- * \warning Remember, PHYSFS_uint64 is only 32 bits on platforms without
- * any sort of 64-bit support.
- */
- __EXPORT__ int PHYSFS_writeSLE64(PHYSFS_File *file, PHYSFS_sint64 val);
- /**
- * \fn int PHYSFS_writeULE64(PHYSFS_File *file, PHYSFS_uint64 val)
- * \brief Convert and write an unsigned 64-bit littleendian value.
- *
- * Convenience function. Convert an unsigned 64-bit value from the platform's
- * native byte order to littleendian and write it to a file.
- *
- * \param file PhysicsFS file handle to which to write.
- * \param val Value to convert and write.
- * \return zero on failure, non-zero on success. On failure, you can
- * find out what went wrong from PHYSFS_getLastError().
- *
- * \warning Remember, PHYSFS_uint64 is only 32 bits on platforms without
- * any sort of 64-bit support.
- */
- __EXPORT__ int PHYSFS_writeULE64(PHYSFS_File *file, PHYSFS_uint64 val);
- /**
- * \fn int PHYSFS_writeSBE64(PHYSFS_File *file, PHYSFS_sint64 val)
- * \brief Convert and write a signed 64-bit bigending value.
- *
- * Convenience function. Convert a signed 64-bit value from the platform's
- * native byte order to bigendian and write it to a file.
- *
- * \param file PhysicsFS file handle to which to write.
- * \param val Value to convert and write.
- * \return zero on failure, non-zero on success. On failure, you can
- * find out what went wrong from PHYSFS_getLastError().
- *
- * \warning Remember, PHYSFS_uint64 is only 32 bits on platforms without
- * any sort of 64-bit support.
- */
- __EXPORT__ int PHYSFS_writeSBE64(PHYSFS_File *file, PHYSFS_sint64 val);
- /**
- * \fn int PHYSFS_writeUBE64(PHYSFS_File *file, PHYSFS_uint64 val)
- * \brief Convert and write an unsigned 64-bit bigendian value.
- *
- * Convenience function. Convert an unsigned 64-bit value from the platform's
- * native byte order to bigendian and write it to a file.
- *
- * \param file PhysicsFS file handle to which to write.
- * \param val Value to convert and write.
- * \return zero on failure, non-zero on success. On failure, you can
- * find out what went wrong from PHYSFS_getLastError().
- *
- * \warning Remember, PHYSFS_uint64 is only 32 bits on platforms without
- * any sort of 64-bit support.
- */
- __EXPORT__ int PHYSFS_writeUBE64(PHYSFS_File *file, PHYSFS_uint64 val);
- /* Everything above this line is part of the PhysicsFS 1.0 API. */
- /**
- * \fn int PHYSFS_isInit(void)
- * \brief Determine if the PhysicsFS library is initialized.
- *
- * Once PHYSFS_init() returns successfully, this will return non-zero.
- * Before a successful PHYSFS_init() and after PHYSFS_deinit() returns
- * successfully, this will return zero. This function is safe to call at
- * any time.
- *
- * \return non-zero if library is initialized, zero if library is not.
- *
- * \sa PHYSFS_init
- * \sa PHYSFS_deinit
- */
- __EXPORT__ int PHYSFS_isInit(void);
- /**
- * \fn int PHYSFS_symbolicLinksPermitted(void)
- * \brief Determine if the symbolic links are permitted.
- *
- * This reports the setting from the last call to PHYSFS_permitSymbolicLinks().
- * If PHYSFS_permitSymbolicLinks() hasn't been called since the library was
- * last initialized, symbolic links are implicitly disabled.
- *
- * \return non-zero if symlinks are permitted, zero if not.
- *
- * \sa PHYSFS_permitSymbolicLinks
- */
- __EXPORT__ int PHYSFS_symbolicLinksPermitted(void);
- /**
- * \struct PHYSFS_Allocator
- * \brief PhysicsFS allocation function pointers.
- *
- * (This is for limited, hardcore use. If you don't immediately see a need
- * for it, you can probably ignore this forever.)
- *
- * You create one of these structures for use with PHYSFS_setAllocator.
- * Allocators are assumed to be reentrant by the caller; please mutex
- * accordingly.
- *
- * Allocations are always discussed in 64-bits, for future expansion...we're
- * on the cusp of a 64-bit transition, and we'll probably be allocating 6
- * gigabytes like it's nothing sooner or later, and I don't want to change
- * this again at that point. If you're on a 32-bit platform and have to
- * downcast, it's okay to return NULL if the allocation is greater than
- * 4 gigabytes, since you'd have to do so anyhow.
- *
- * \sa PHYSFS_setAllocator
- */
- typedef struct PHYSFS_Allocator
- {
- int (*Init)(void); /**< Initialize. Can be NULL. Zero on failure. */
- void (*Deinit)(void); /**< Deinitialize your allocator. Can be NULL. */
- void *(*Malloc)(PHYSFS_uint64); /**< Allocate like malloc(). */
- void *(*Realloc)(void *, PHYSFS_uint64); /**< Reallocate like realloc(). */
- void (*Free)(void *); /**< Free memory from Malloc or Realloc. */
- } PHYSFS_Allocator;
- /**
- * \fn int PHYSFS_setAllocator(const PHYSFS_Allocator *allocator)
- * \brief Hook your own allocation routines into PhysicsFS.
- *
- * (This is for limited, hardcore use. If you don't immediately see a need
- * for it, you can probably ignore this forever.)
- *
- * By default, PhysicsFS will use whatever is reasonable for a platform
- * to manage dynamic memory (usually ANSI C malloc/realloc/calloc/free, but
- * some platforms might use something else), but in some uncommon cases, the
- * app might want more control over the library's memory management. This
- * lets you redirect PhysicsFS to use your own allocation routines instead.
- * You can only call this function before PHYSFS_init(); if the library is
- * initialized, it'll reject your efforts to change the allocator mid-stream.
- * You may call this function after PHYSFS_deinit() if you are willing to
- * shut down the library and restart it with a new allocator; this is a safe
- * and supported operation. The allocator remains intact between deinit/init
- * calls. If you want to return to the platform's default allocator, pass a
- * NULL in here.
- *
- * If you aren't immediately sure what to do with this function, you can
- * safely ignore it altogether.
- *
- * \param allocator Structure containing your allocator's entry points.
- * \return zero on failure, non-zero on success. This call only fails
- * when used between PHYSFS_init() and PHYSFS_deinit() calls.
- */
- __EXPORT__ int PHYSFS_setAllocator(const PHYSFS_Allocator *allocator);
- /**
- * \fn int PHYSFS_mount(const char *newDir, const char *mountPoint, int appendToPath)
- * \brief Add an archive or directory to the search path.
- *
- * If this is a duplicate, the entry is not added again, even though the
- * function succeeds. You may not add the same archive to two different
- * mountpoints: duplicate checking is done against the archive and not the
- * mountpoint.
- *
- * When you mount an archive, it is added to a virtual file system...all files
- * in all of the archives are interpolated into a single hierachical file
- * tree. Two archives mounted at the same place (or an archive with files
- * overlapping another mountpoint) may have overlapping files: in such a case,
- * the file earliest in the search path is selected, and the other files are
- * inaccessible to the application. This allows archives to be used to
- * override previous revisions; you can use the mounting mechanism to place
- * archives at a specific point in the file tree and prevent overlap; this
- * is useful for downloadable mods that might trample over application data
- * or each other, for example.
- *
- * The mountpoint does not need to exist prior to mounting, which is different
- * than those familiar with the Unix concept of "mounting" may not expect.
- * As well, more than one archive can be mounted to the same mountpoint, or
- * mountpoints and archive contents can overlap...the interpolation mechanism
- * still functions as usual.
- *
- * \param newDir directory or archive to add to the path, in
- * platform-dependent notation.
- * \param mountPoint Location in the interpolated tree that this archive
- * will be "mounted", in platform-independent notation.
- * NULL or "" is equivalent to "/".
- * \param appendToPath nonzero to append to search path, zero to prepend.
- * \return nonzero if added to path, zero on failure (bogus archive, dir
- * missing, etc). Specifics of the error can be
- * gleaned from PHYSFS_getLastError().
- *
- * \sa PHYSFS_removeFromSearchPath
- * \sa PHYSFS_getSearchPath
- * \sa PHYSFS_getMountPoint
- */
- __EXPORT__ int PHYSFS_mount(const char *newDir, const char *mountPoint, int appendToPath);
- /**
- * \fn int PHYSFS_getMountPoint(const char *dir)
- * \brief Determine a mounted archive's mountpoint.
- *
- * You give this function the name of an archive or dir you successfully
- * added to the search path, and it reports the location in the interpolated
- * tree where it is mounted. Files mounted with a NULL mountpoint or through
- * PHYSFS_addToSearchPath() will report "/". The return value is READ ONLY
- * and valid until the archive is removed from the search path.
- *
- * \param dir directory or archive previously added to the path, in
- * platform-dependent notation. This must match the string
- * used when adding, even if your string would also reference
- * the same file with a different string of characters.
- * \return READ-ONLY string of mount point if added to path, NULL on failure
- * (bogus archive, etc) Specifics of the error can be gleaned from
- * PHYSFS_getLastError().
- *
- * \sa PHYSFS_removeFromSearchPath
- * \sa PHYSFS_getSearchPath
- * \sa PHYSFS_getMountPoint
- */
- __EXPORT__ const char *PHYSFS_getMountPoint(const char *dir);
- /**
- * \typedef PHYSFS_StringCallback
- * \brief Function signature for callbacks that report strings.
- *
- * These are used to report a list of strings to an original caller, one
- * string per callback. All strings are UTF-8 encoded. Functions should not
- * try to modify or free the string's memory.
- *
- * These callbacks are used, starting in PhysicsFS 1.1, as an alternative to
- * functions that would return lists that need to be cleaned up with
- * PHYSFS_freeList(). The callback means that the library doesn't need to
- * allocate an entire list and all the strings up front.
- *
- * Be aware that promises data ordering in the list versions are not
- * necessarily so in the callback versions. Check the documentation on
- * specific APIs, but strings may not be sorted as you expect.
- *
- * \param data User-defined data pointer, passed through from the API
- * that eventually called the callback.
- * \param str The string data about which the callback is meant to inform.
- *
- * \sa PHYSFS_getCdRomDirsCallback
- * \sa PHYSFS_getSearchPathCallback
- */
- typedef void (*PHYSFS_StringCallback)(void *data, const char *str);
- /**
- * \typedef PHYSFS_EnumFilesCallback
- * \brief Function signature for callbacks that enumerate files.
- *
- * These are used to report a list of directory entries to an original caller,
- * one file/dir/symlink per callback. All strings are UTF-8 encoded.
- * Functions should not try to modify or free any string's memory.
- *
- * These callbacks are used, starting in PhysicsFS 1.1, as an alternative to
- * functions that would return lists that need to be cleaned up with
- * PHYSFS_freeList(). The callback means that the library doesn't need to
- * allocate an entire list and all the strings up front.
- *
- * Be aware that promises data ordering in the list versions are not
- * necessarily so in the callback versions. Check the documentation on
- * specific APIs, but strings may not be sorted as you expect.
- *
- * \param data User-defined data pointer, passed through from the API
- * that eventually called the callback.
- * \param origdir A string containing the full path, in platform-independent
- * notation, of the directory containing this file. In most
- * cases, this is the directory on which you requested
- * enumeration, passed in the callback for your convenience.
- * \param fname The filename that is being enumerated. It may not be in
- * alphabetical order compared to other callbacks that have
- * fired, and it will not contain the full path. You can
- * recreate the fullpath with $origdir/$fname ... The file
- * can be a subdirectory, a file, a symlink, etc.
- *
- * \sa PHYSFS_enumerateFilesCallback
- */
- typedef void (*PHYSFS_EnumFilesCallback)(void *data, const char *origdir,
- const char *fname);
- /**
- * \fn void PHYSFS_getCdRomDirsCallback(PHYSFS_StringCallback c, void *d)
- * \brief Enumerate CD-ROM directories, using an application-defined callback.
- *
- * Internally, PHYSFS_getCdRomDirs() just calls this function and then builds
- * a list before returning to the application, so functionality is identical
- * except for how the information is represented to the application.
- *
- * Unlike PHYSFS_getCdRomDirs(), this function does not return an array.
- * Rather, it calls a function specified by the application once per
- * detected disc:
- *
- * \code
- *
- * static void foundDisc(void *data, const char *cddir)
- * {
- * printf("cdrom dir [%s] is available.\n", cddir);
- * }
- *
- * // ...
- * PHYSFS_getCdRomDirsCallback(foundDisc, NULL);
- * \endcode
- *
- * This call may block while drives spin up. Be forewarned.
- *
- * \param c Callback function to notify about detected drives.
- * \param d Application-defined data passed to callback. Can be NULL.
- *
- * \sa PHYSFS_StringCallback
- * \sa PHYSFS_getCdRomDirs
- */
- __EXPORT__ void PHYSFS_getCdRomDirsCallback(PHYSFS_StringCallback c, void *d);
- /**
- * \fn void PHYSFS_getSearchPathCallback(PHYSFS_StringCallback c, void *d)
- * \brief Enumerate the search path, using an application-defined callback.
- *
- * Internally, PHYSFS_getSearchPath() just calls this function and then builds
- * a list before returning to the application, so functionality is identical
- * except for how the information is represented to the application.
- *
- * Unlike PHYSFS_getSearchPath(), this function does not return an array.
- * Rather, it calls a function specified by the application once per
- * element of the search path:
- *
- * \code
- *
- * static void printSearchPath(void *data, const char *pathItem)
- * {
- * printf("[%s] is in the search path.\n", pathItem);
- * }
- *
- * // ...
- * PHYSFS_getSearchPathCallback(printSearchPath, NULL);
- * \endcode
- *
- * Elements of the search path are reported in order search priority, so the
- * first archive/dir that would be examined when looking for a file is the
- * first element passed through the callback.
- *
- * \param c Callback function to notify about search path elements.
- * \param d Application-defined data passed to callback. Can be NULL.
- *
- * \sa PHYSFS_StringCallback
- * \sa PHYSFS_getSearchPath
- */
- __EXPORT__ void PHYSFS_getSearchPathCallback(PHYSFS_StringCallback c, void *d);
- /**
- * \fn void PHYSFS_enumerateFilesCallback(const char *dir, PHYSFS_EnumFilesCallback c, void *d)
- * \brief Get a file listing of a search path's directory, using an application-defined callback.
- *
- * Internally, PHYSFS_enumerateFiles() just calls this function and then builds
- * a list before returning to the application, so functionality is identical
- * except for how the information is represented to the application.
- *
- * Unlike PHYSFS_enumerateFiles(), this function does not return an array.
- * Rather, it calls a function specified by the application once per
- * element of the search path:
- *
- * \code
- *
- * static void printDir(void *data, const char *origdir, const char *fname)
- * {
- * printf(" * We've got [%s] in [%s].\n", fname, origdir);
- * }
- *
- * // ...
- * PHYSFS_enumerateFilesCallback("/some/path", printDir, NULL);
- * \endcode
- *
- * Items sent to the callback are not guaranteed to be in any order whatsoever.
- * There is no sorting done at this level, and if you need that, you should
- * probably use PHYSFS_enumerateFiles() instead, which guarantees
- * alphabetical sorting. This form reports whatever is discovered in each
- * archive before moving on to the next. Even within one archive, we can't
- * guarantee what order it will discover data. <em>Any sorting you find in
- * these callbacks is just pure luck. Do not rely on it.</em>
- *
- * \param dir Directory, in platform-independent notation, to enumerate.
- * \param c Callback function to notify about search path elements.
- * \param d Application-defined data passed to callback. Can be NULL.
- *
- * \sa PHYSFS_EnumFilesCallback
- * \sa PHYSFS_enumerateFiles
- */
- __EXPORT__ void PHYSFS_enumerateFilesCallback(const char *dir,
- PHYSFS_EnumFilesCallback c,
- void *d);
- /**
- * \fn void PHYSFS_utf8FromUcs4(const PHYSFS_uint32 *src, char *dst, PHYSFS_uint64 len)
- * \brief Convert a UCS-4 string to a UTF-8 string.
- *
- * UCS-4 strings are 32-bits per character: \c wchar_t on Unix.
- *
- * To ensure that the destination buffer is large enough for the conversion,
- * please allocate a buffer that is the same size as the source buffer. UTF-8
- * never uses more than 32-bits per character, so while it may shrink a UCS-4
- * string, it will never expand it.
- *
- * Strings that don't fit in the destination buffer will be truncated, but
- * will always be null-terminated and never have an incomplete UTF-8
- * sequence at the end. If the buffer length is 0, this function does nothing.
- *
- * \param src Null-terminated source string in UCS-4 format.
- * \param dst Buffer to store converted UTF-8 string.
- * \param len Size, in bytes, of destination buffer.
- */
- __EXPORT__ void PHYSFS_utf8FromUcs4(const PHYSFS_uint32 *src, char *dst,
- PHYSFS_uint64 len);
- /**
- * \fn void PHYSFS_utf8ToUcs4(const char *src, PHYSFS_uint32 *dst, PHYSFS_uint64 len)
- * \brief Convert a UTF-8 string to a UCS-4 string.
- *
- * UCS-4 strings are 32-bits per character: \c wchar_t on Unix.
- *
- * To ensure that the destination buffer is large enough for the conversion,
- * please allocate a buffer that is four times the size of the source buffer.
- * UTF-8 uses from one to four bytes per character, but UCS-4 always uses
- * four, so an entirely low-ASCII string will quadruple in size!
- *
- * Strings that don't fit in the destination buffer will be truncated, but
- * will always be null-terminated and never have an incomplete UCS-4
- * sequence at the end. If the buffer length is 0, this function does nothing.
- *
- * \param src Null-terminated source string in UTF-8 format.
- * \param dst Buffer to store converted UCS-4 string.
- * \param len Size, in bytes, of destination buffer.
- */
- __EXPORT__ void PHYSFS_utf8ToUcs4(const char *src, PHYSFS_uint32 *dst,
- PHYSFS_uint64 len);
- /**
- * \fn void PHYSFS_utf8FromUcs2(const PHYSFS_uint16 *src, char *dst, PHYSFS_uint64 len)
- * \brief Convert a UCS-2 string to a UTF-8 string.
- *
- * UCS-2 strings are 16-bits per character: \c TCHAR on Windows, when building
- * with Unicode support.
- *
- * To ensure that the destination buffer is large enough for the conversion,
- * please allocate a buffer that is double the size of the source buffer.
- * UTF-8 never uses more than 32-bits per character, so while it may shrink
- * a UCS-2 string, it may also expand it.
- *
- * Strings that don't fit in the destination buffer will be truncated, but
- * will always be null-terminated and never have an incomplete UTF-8
- * sequence at the end. If the buffer length is 0, this function does nothing.
- *
- * Please note that UCS-2 is not UTF-16; we do not support the "surrogate"
- * values at this time.
- *
- * \param src Null-terminated source string in UCS-2 format.
- * \param dst Buffer to store converted UTF-8 string.
- * \param len Size, in bytes, of destination buffer.
- */
- __EXPORT__ void PHYSFS_utf8FromUcs2(const PHYSFS_uint16 *src, char *dst,
- PHYSFS_uint64 len);
- /**
- * \fn PHYSFS_utf8ToUcs2(const char *src, PHYSFS_uint16 *dst, PHYSFS_uint64 len)
- * \brief Convert a UTF-8 string to a UCS-2 string.
- *
- * UCS-2 strings are 16-bits per character: \c TCHAR on Windows, when building
- * with Unicode support.
- *
- * To ensure that the destination buffer is large enough for the conversion,
- * please allocate a buffer that is double the size of the source buffer.
- * UTF-8 uses from one to four bytes per character, but UCS-2 always uses
- * two, so an entirely low-ASCII string will double in size!
- *
- * Strings that don't fit in the destination buffer will be truncated, but
- * will always be null-terminated and never have an incomplete UCS-2
- * sequence at the end. If the buffer length is 0, this function does nothing.
- *
- * Please note that UCS-2 is not UTF-16; we do not support the "surrogate"
- * values at this time.
- *
- * \param src Null-terminated source string in UTF-8 format.
- * \param dst Buffer to store converted UCS-2 string.
- * \param len Size, in bytes, of destination buffer.
- */
- __EXPORT__ void PHYSFS_utf8ToUcs2(const char *src, PHYSFS_uint16 *dst,
- PHYSFS_uint64 len);
- /**
- * \fn void PHYSFS_utf8FromLatin1(const char *src, char *dst, PHYSFS_uint64 len)
- * \brief Convert a UTF-8 string to a Latin1 string.
- *
- * Latin1 strings are 8-bits per character: a popular "high ASCII"
- * encoding.
- *
- * To ensure that the destination buffer is large enough for the conversion,
- * please allocate a buffer that is double the size of the source buffer.
- * UTF-8 expands latin1 codepoints over 127 from 1 to 2 bytes, so the string
- * may grow in some cases.
- *
- * Strings that don't fit in the destination buffer will be truncated, but
- * will always be null-terminated and never have an incomplete UTF-8
- * sequence at the end. If the buffer length is 0, this function does nothing.
- *
- * Please note that we do not supply a UTF-8 to Latin1 converter, since Latin1
- * can't express most Unicode codepoints. It's a legacy encoding; you should
- * be converting away from it at all times.
- *
- * \param src Null-terminated source string in Latin1 format.
- * \param dst Buffer to store converted UTF-8 string.
- * \param len Size, in bytes, of destination buffer.
- */
- __EXPORT__ void PHYSFS_utf8FromLatin1(const char *src, char *dst,
- PHYSFS_uint64 len);
- /* Everything above this line is part of the PhysicsFS 2.0 API. */
- #ifdef __cplusplus
- }
- #endif
- #endif /* !defined _INCLUDE_PHYSFS_H_ */
- /* end of physfs.h ... */
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