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- /*
- * wiiuse
- *
- * Written By:
- * Michael Laforest < para >
- * Email: < thepara (--AT--) g m a i l [--DOT--] com >
- *
- * Copyright 2006-2007
- *
- * Mac fields based on wiic_structs.h from WiiC, written By:
- * Gabriele Randelli
- * Email: < randelli (--AT--) dis [--DOT--] uniroma1 [--DOT--] it >
- *
- * Copyright 2010
- *
- * This file is part of wiiuse.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 3 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- *
- * $Header$
- *
- */
- /**
- * @file
- *
- * @brief API header file.
- *
- * If this file is included from inside the wiiuse source
- * and not from a third party program, then wiimote_internal.h
- * is also included which extends this file.
- */
- /**
- * @mainpage
- *
- * @section intro Introduction
- *
- * WiiUse is a cross-platform C library for accessing the Nintendo Wii
- * Remote and its related expansions and variations.
- *
- * @section project Project
- *
- * This is a friendly fork of the original WiiUse project, which seems
- * to have gone defunct. This updated version incorporates improvements
- * from a number of internal forks found across the Internet, and is
- * intended to be the new "upstream" of the project. The new homepage is
- * on GitHub, where the source is maintained:
- *
- * - http://github.com/rpavlik/wiiuse
- *
- * Contributions (under the GPL 3+) are welcome and encouraged!
- *
- * @section publicapisec Public API
- *
- * - @ref publicapi "Public API" - entirely within @ref wiiuse.h
- * - @ref wiimote "Wiimote device structure"
- *
- */
- #ifndef WIIUSE_H_INCLUDED
- #define WIIUSE_H_INCLUDED
- #define WIIUSE_MAJOR 0
- #define WIIUSE_MINOR 14
- #define WIIUSE_MICRO 0
- #ifndef WIIUSE_PLATFORM
- #if defined(_WIN32)
- #define WIIUSE_PLATFORM
- #define WIIUSE_WIN32
- #elif defined(__linux)
- #define WIIUSE_PLATFORM
- #define WIIUSE_BLUEZ
- #elif defined(__APPLE__)
- #define WIIUSE_PLATFORM
- #define WIIUSE_MAC
- #else
- #error "Platform not yet supported!"
- #endif
- #endif
- #ifdef WIIUSE_WIN32
- /* windows */
- #ifndef WIN32_LEAN_AND_MEAN
- #define WIN32_LEAN_AND_MEAN 1
- #endif
- #include <windows.h>
- #endif
- #ifdef WIIUSE_BLUEZ
- /* nix */
- #include <bluetooth/bluetooth.h>
- #endif
- #ifndef WCONST
- #define WCONST const
- #endif
- #if defined(_MSC_VER)
- /* MS compilers of pre-VC2010 versions don't have stdint.h
- * and I can't get VC2010's stdint.h to compile nicely in
- * WiiUse
- */
- #include "wiiuse_msvcstdint.h"
- #else
- #include <stdint.h>
- #endif
- #include <stdio.h> /* for FILE */
- /** @defgroup publicapi External API */
- /** @{ */
- /** @name Wiimote state flags and macros */
- /** @{ */
- #define WIIMOTE_STATE_DEV_FOUND 0x0001
- #define WIIMOTE_STATE_HANDSHAKE 0x0002 /* actual connection exists but no handshake yet */
- #define WIIMOTE_STATE_HANDSHAKE_COMPLETE 0x0004 /* actual connection exists but no handshake yet */
- #define WIIMOTE_STATE_CONNECTED 0x0008
- #define WIIMOTE_STATE_RUMBLE 0x0010
- #define WIIMOTE_STATE_ACC 0x0020
- #define WIIMOTE_STATE_EXP 0x0040
- #define WIIMOTE_STATE_IR 0x0080
- #define WIIMOTE_STATE_SPEAKER 0x0100
- #define WIIMOTE_STATE_IR_SENS_LVL1 0x0200
- #define WIIMOTE_STATE_IR_SENS_LVL2 0x0400
- #define WIIMOTE_STATE_IR_SENS_LVL3 0x0800
- #define WIIMOTE_STATE_IR_SENS_LVL4 0x1000
- #define WIIMOTE_STATE_IR_SENS_LVL5 0x2000
- #define WIIMOTE_STATE_EXP_HANDSHAKE 0x10000 /* actual M+ connection exists but no handshake yet */
- #define WIIMOTE_STATE_EXP_EXTERN 0x20000 /* actual M+ connection exists but handshake failed */
- #define WIIMOTE_STATE_EXP_FAILED 0x40000 /* actual M+ connection exists but handshake failed */
- #define WIIMOTE_STATE_MPLUS_PRESENT 0x80000 /* Motion+ is connected */
- #define WIIMOTE_ID(wm) (wm->unid)
- #define WIIMOTE_IS_SET(wm, s) ((wm->state & (s)) == (s))
- #define WIIMOTE_IS_CONNECTED(wm) (WIIMOTE_IS_SET(wm, WIIMOTE_STATE_CONNECTED))
- /** @} */
- /** @name LED bit masks */
- /** @{ */
- #define WIIMOTE_LED_NONE 0x00
- #define WIIMOTE_LED_1 0x10
- #define WIIMOTE_LED_2 0x20
- #define WIIMOTE_LED_3 0x40
- #define WIIMOTE_LED_4 0x80
- /** @} */
- /** @name Button codes */
- /** @{ */
- #define WIIMOTE_BUTTON_TWO 0x0001
- #define WIIMOTE_BUTTON_ONE 0x0002
- #define WIIMOTE_BUTTON_B 0x0004
- #define WIIMOTE_BUTTON_A 0x0008
- #define WIIMOTE_BUTTON_MINUS 0x0010
- #define WIIMOTE_BUTTON_ZACCEL_BIT6 0x0020
- #define WIIMOTE_BUTTON_ZACCEL_BIT7 0x0040
- #define WIIMOTE_BUTTON_HOME 0x0080
- #define WIIMOTE_BUTTON_LEFT 0x0100
- #define WIIMOTE_BUTTON_RIGHT 0x0200
- #define WIIMOTE_BUTTON_DOWN 0x0400
- #define WIIMOTE_BUTTON_UP 0x0800
- #define WIIMOTE_BUTTON_PLUS 0x1000
- #define WIIMOTE_BUTTON_ZACCEL_BIT4 0x2000
- #define WIIMOTE_BUTTON_ZACCEL_BIT5 0x4000
- #define WIIMOTE_BUTTON_UNKNOWN 0x8000
- #define WIIMOTE_BUTTON_ALL 0x1F9F
- /** @} */
- /** @name Nunchuk button codes */
- /** @{ */
- #define NUNCHUK_BUTTON_Z 0x01
- #define NUNCHUK_BUTTON_C 0x02
- #define NUNCHUK_BUTTON_ALL 0x03
- /** @} */
- /** @name Classic controller button codes */
- /** @{ */
- #define CLASSIC_CTRL_BUTTON_UP 0x0001
- #define CLASSIC_CTRL_BUTTON_LEFT 0x0002
- #define CLASSIC_CTRL_BUTTON_ZR 0x0004
- #define CLASSIC_CTRL_BUTTON_X 0x0008
- #define CLASSIC_CTRL_BUTTON_A 0x0010
- #define CLASSIC_CTRL_BUTTON_Y 0x0020
- #define CLASSIC_CTRL_BUTTON_B 0x0040
- #define CLASSIC_CTRL_BUTTON_ZL 0x0080
- #define CLASSIC_CTRL_BUTTON_FULL_R 0x0200
- #define CLASSIC_CTRL_BUTTON_PLUS 0x0400
- #define CLASSIC_CTRL_BUTTON_HOME 0x0800
- #define CLASSIC_CTRL_BUTTON_MINUS 0x1000
- #define CLASSIC_CTRL_BUTTON_FULL_L 0x2000
- #define CLASSIC_CTRL_BUTTON_DOWN 0x4000
- #define CLASSIC_CTRL_BUTTON_RIGHT 0x8000
- #define CLASSIC_CTRL_BUTTON_ALL 0xFEFF
- /** @} */
- /** @name Guitar Hero 3 button codes */
- /** @{ */
- #define GUITAR_HERO_3_BUTTON_STRUM_UP 0x0001
- #define GUITAR_HERO_3_BUTTON_YELLOW 0x0008
- #define GUITAR_HERO_3_BUTTON_GREEN 0x0010
- #define GUITAR_HERO_3_BUTTON_BLUE 0x0020
- #define GUITAR_HERO_3_BUTTON_RED 0x0040
- #define GUITAR_HERO_3_BUTTON_ORANGE 0x0080
- #define GUITAR_HERO_3_BUTTON_PLUS 0x0400
- #define GUITAR_HERO_3_BUTTON_MINUS 0x1000
- #define GUITAR_HERO_3_BUTTON_STRUM_DOWN 0x4000
- #define GUITAR_HERO_3_BUTTON_ALL 0xFEFF
- /** @} */
- /** @name Wiimote option flags */
- /** @{ */
- #define WIIUSE_SMOOTHING 0x01
- #define WIIUSE_CONTINUOUS 0x02
- #define WIIUSE_ORIENT_THRESH 0x04
- #define WIIUSE_INIT_FLAGS (WIIUSE_SMOOTHING | WIIUSE_ORIENT_THRESH)
- #define WIIUSE_ORIENT_PRECISION 100.0f
- /** @} */
- /** @name Expansion codes */
- /** @{ */
- #define EXP_NONE 0
- #define EXP_NUNCHUK 1
- #define EXP_CLASSIC 2
- #define EXP_GUITAR_HERO_3 3
- #define EXP_WII_BOARD 4
- #define EXP_MOTION_PLUS 5
- #define EXP_MOTION_PLUS_NUNCHUK 6 /* Motion+ in nunchuk pass-through mode */
- #define EXP_MOTION_PLUS_CLASSIC 7 /* Motion+ in classic ctr. pass-through mode */
- /** @} */
- /** @brief IR correction types */
- typedef enum ir_position_t {
- WIIUSE_IR_ABOVE,
- WIIUSE_IR_BELOW
- } ir_position_t;
- /** @name Device Inquiry Macros */
- /** @{ */
- /**
- * @brief Check if a button is pressed.
- * @param dev Pointer to a wiimote_t or expansion structure.
- * @param button The button you are interested in.
- * @return 1 if the button is pressed, 0 if not.
- */
- #define IS_PRESSED(dev, button) ((dev->btns & button) == button)
- /**
- * @brief Check if a button is being held.
- * @param dev Pointer to a wiimote_t or expansion structure.
- * @param button The button you are interested in.
- * @return 1 if the button is held, 0 if not.
- */
- #define IS_HELD(dev, button) ((dev->btns_held & button) == button)
- /**
- * @brief Check if a button is released on this event. \n\n
- * This does not mean the button is not pressed, it means \n
- * this button was just now released.
- * @param dev Pointer to a wiimote_t or expansion structure.
- * @param button The button you are interested in.
- * @return 1 if the button is released, 0 if not.
- *
- */
- #define IS_RELEASED(dev, button) ((dev->btns_released & button) == button)
- /**
- * @brief Check if a button has just been pressed this event.
- * @param dev Pointer to a wiimote_t or expansion structure.
- * @param button The button you are interested in.
- * @return 1 if the button is pressed, 0 if not.
- */
- #define IS_JUST_PRESSED(dev, button) (IS_PRESSED(dev, button) && !IS_HELD(dev, button))
- /**
- * @brief Return the IR sensitivity level.
- * @param wm Pointer to a wiimote_t structure.
- * @param lvl [out] Pointer to an int that will hold the level setting.
- * If no level is set 'lvl' will be set to 0.
- */
- #define WIIUSE_GET_IR_SENSITIVITY(dev, lvl) \
- do { \
- if ((wm->state & 0x0200) == 0x0200) *lvl = 1; \
- else if ((wm->state & 0x0400) == 0x0400) *lvl = 2; \
- else if ((wm->state & 0x0800) == 0x0800) *lvl = 3; \
- else if ((wm->state & 0x1000) == 0x1000) *lvl = 4; \
- else if ((wm->state & 0x2000) == 0x2000) *lvl = 5; \
- else *lvl = 0; \
- } while (0)
- #define WIIUSE_USING_ACC(wm) ((wm->state & 0x020) == 0x020)
- #define WIIUSE_USING_EXP(wm) ((wm->state & 0x040) == 0x040)
- #define WIIUSE_USING_IR(wm) ((wm->state & 0x080) == 0x080)
- #define WIIUSE_USING_SPEAKER(wm) ((wm->state & 0x100) == 0x100)
- #define WIIUSE_IS_LED_SET(wm, num) ((wm->leds & WIIMOTE_LED_##num) == WIIMOTE_LED_##num)
- /** @} */
- /*
- * This is left over from an old hack, but it may actually
- * be a useful feature to keep so it wasn't removed.
- */
- #ifdef WIIUSE_WIN32
- #define WIIMOTE_DEFAULT_TIMEOUT 10
- #define WIIMOTE_EXP_TIMEOUT 10
- #endif
- #define WIIUSE_SYNC_HANDSHAKE
- typedef unsigned char byte;
- typedef char sbyte;
- struct wiimote_t;
- struct vec3b_t;
- struct orient_t;
- struct gforce_t;
- /**
- * @brief Callback that handles a read event.
- *
- * @param wm Pointer to a wiimote_t structure.
- * @param data Pointer to the filled data block.
- * @param len Length in bytes of the data block.
- *
- * @see wiiuse_init()
- *
- * A registered function of this type is called automatically by the wiiuse
- * library when the wiimote has returned the full data requested by a previous
- * call to wiiuse_read_data().
- */
- typedef void (*wiiuse_read_cb)(struct wiimote_t* wm, byte* data, uint16_t len);
- /**
- * @brief Data read request structure.
- */
- struct read_req_t {
- wiiuse_read_cb cb; /**< read data callback */
- byte* buf; /**< buffer where read data is written */
- uint32_t addr; /**< the offset that the read started at */
- uint16_t size; /**< the length of the data read */
- uint16_t wait; /**< num bytes still needed to finish read */
- byte dirty; /**< set to 1 if not using callback and needs to be cleaned up */
- struct read_req_t* next; /**< next read request in the queue */
- };
- /**
- * @struct ang3s_t
- * @brief Roll/Pitch/Yaw short angles.
- */
- typedef struct ang3s_t {
- int16_t roll, pitch, yaw;
- } ang3s_t;
- /**
- * @struct ang3f_t
- * @brief Roll/Pitch/Yaw float angles.
- */
- typedef struct ang3f_t {
- float roll, pitch, yaw;
- } ang3f_t;
- /**
- * @brief Unsigned x,y byte vector.
- */
- typedef struct vec2b_t {
- byte x, y;
- } vec2b_t;
- /**
- * @brief Unsigned x,y,z byte vector.
- */
- typedef struct vec3b_t {
- byte x, y, z;
- } vec3b_t;
- /**
- * @brief Signed x,y,z float struct.
- */
- typedef struct vec3f_t {
- float x, y, z;
- } vec3f_t;
- /**
- * @brief Orientation struct.
- *
- * Yaw, pitch, and roll range from -180 to 180 degrees.
- */
- typedef struct orient_t {
- float roll; /**< roll, this may be smoothed if enabled */
- float pitch; /**< pitch, this may be smoothed if enabled */
- float yaw;
- float a_roll; /**< absolute roll, unsmoothed */
- float a_pitch; /**< absolute pitch, unsmoothed */
- } orient_t;
- /**
- * @brief Gravity force struct.
- */
- typedef struct gforce_t {
- float x, y, z;
- } gforce_t;
- /**
- * @brief Accelerometer struct. For any device with an accelerometer.
- */
- typedef struct accel_t {
- struct vec3b_t cal_zero; /**< zero calibration */
- struct vec3b_t cal_g; /**< 1g difference around 0cal */
- float st_roll; /**< last smoothed roll value */
- float st_pitch; /**< last smoothed roll pitch */
- float st_alpha; /**< alpha value for smoothing [0-1] */
- } accel_t;
- /**
- * @brief A single IR source.
- */
- typedef struct ir_dot_t {
- byte visible; /**< if the IR source is visible */
- unsigned int x; /**< interpolated X coordinate */
- unsigned int y; /**< interpolated Y coordinate */
- int16_t rx; /**< raw X coordinate (0-1023) */
- int16_t ry; /**< raw Y coordinate (0-767) */
- byte order; /**< increasing order by x-axis value */
- byte size; /**< size of the IR dot (0-15) */
- } ir_dot_t;
- /**
- * @brief Screen aspect ratio.
- */
- typedef enum aspect_t {
- WIIUSE_ASPECT_4_3,
- WIIUSE_ASPECT_16_9
- } aspect_t;
- /**
- * @brief IR struct. Hold all data related to the IR tracking.
- */
- typedef struct ir_t {
- struct ir_dot_t dot[4]; /**< IR dots */
- byte num_dots; /**< number of dots at this time */
- enum aspect_t aspect; /**< aspect ratio of the screen */
- enum ir_position_t pos; /**< IR sensor bar position */
- unsigned int vres[2]; /**< IR virtual screen resolution */
- int offset[2]; /**< IR XY correction offset */
- int state; /**< keeps track of the IR state */
- int ax; /**< absolute X coordinate */
- int ay; /**< absolute Y coordinate */
- int x; /**< calculated X coordinate */
- int y; /**< calculated Y coordinate */
- float distance; /**< pixel distance between first 2 dots*/
- float z; /**< calculated distance */
- } ir_t;
- /**
- * @brief Joystick calibration structure.
- *
- * The angle \a ang is relative to the positive y-axis into quadrant I
- * and ranges from 0 to 360 degrees. So if the joystick is held straight
- * upwards then angle is 0 degrees. If it is held to the right it is 90,
- * down is 180, and left is 270.
- *
- * The magnitude \a mag is the distance from the center to where the
- * joystick is being held. The magnitude ranges from 0 to 1.
- * If the joystick is only slightly tilted from the center the magnitude
- * will be low, but if it is closer to the outter edge the value will
- * be higher.
- */
- typedef struct joystick_t {
- struct vec2b_t max; /**< maximum joystick values */
- struct vec2b_t min; /**< minimum joystick values */
- struct vec2b_t center; /**< center joystick values */
- float ang; /**< angle the joystick is being held */
- float mag; /**< magnitude of the joystick (range 0-1) */
- } joystick_t;
- /**
- * @brief Nunchuk expansion device.
- */
- typedef struct nunchuk_t {
- struct accel_t accel_calib; /**< nunchuk accelerometer calibration */
- struct joystick_t js; /**< joystick calibration */
- int* flags; /**< options flag (points to wiimote_t.flags) */
- byte btns; /**< what buttons have just been pressed */
- byte btns_held; /**< what buttons are being held down */
- byte btns_released; /**< what buttons were just released this */
- float orient_threshold; /**< threshold for orient to generate an event */
- int accel_threshold; /**< threshold for accel to generate an event */
- struct vec3b_t accel; /**< current raw acceleration data */
- struct orient_t orient; /**< current orientation on each axis */
- struct gforce_t gforce; /**< current gravity forces on each axis */
- } nunchuk_t;
- /**
- * @brief Classic controller expansion device.
- */
- typedef struct classic_ctrl_t {
- int16_t btns; /**< what buttons have just been pressed */
- int16_t btns_held; /**< what buttons are being held down */
- int16_t btns_released; /**< what buttons were just released this */
- float r_shoulder; /**< right shoulder button (range 0-1) */
- float l_shoulder; /**< left shoulder button (range 0-1) */
- struct joystick_t ljs; /**< left joystick calibration */
- struct joystick_t rjs; /**< right joystick calibration */
- } classic_ctrl_t;
- /**
- * @brief Guitar Hero 3 expansion device.
- */
- typedef struct guitar_hero_3_t {
- int16_t btns; /**< what buttons have just been pressed */
- int16_t btns_held; /**< what buttons are being held down */
- int16_t btns_released; /**< what buttons were just released this */
- float whammy_bar; /**< whammy bar (range 0-1) */
- struct joystick_t js; /**< joystick calibration */
- } guitar_hero_3_t;
- /**
- * @brief Motion Plus expansion device
- */
- typedef struct motion_plus_t {
- byte ext; /**< is there a device on the pass-through port? */
- struct ang3s_t raw_gyro; /**< current raw gyroscope data */
- struct ang3s_t cal_gyro; /**< calibration raw gyroscope data */
- struct ang3f_t angle_rate_gyro; /**< current gyro angle rate */
- struct orient_t orient; /**< current orientation on each axis using Motion Plus gyroscopes */
- byte acc_mode; /**< Fast/slow rotation mode for roll, pitch and yaw (0 if rotating fast, 1 if slow or still) */
- int raw_gyro_threshold; /**< threshold for gyroscopes to generate an event */
- struct nunchuk_t *nc; /**< pointers to nunchuk & classic in pass-through-mode */
- struct classic_ctrl_t *classic;
- } motion_plus_t;
- /**
- * @brief Wii Balance Board "expansion" device.
- *
- * A Balance Board presents itself as a Wiimote with a permanently-attached
- * Balance Board expansion device.
- */
- typedef struct wii_board_t {
- /** @name Interpolated weight per sensor (kg)
- *
- * These are the values you're most likely to use.
- *
- * See example.c for how to compute total weight and center of gravity
- * from these values.
- */
- /** @{ */
- float tl;
- float tr;
- float bl;
- float br;
- /** @} */
- /** @name Raw sensor values */
- /** @{ */
- uint16_t rtl;
- uint16_t rtr;
- uint16_t rbl;
- uint16_t rbr;
- /** @} */
- /** @name Sensor calibration values */
- /** @{ */
- uint16_t ctl[3]; /* Calibration */
- uint16_t ctr[3];
- uint16_t cbl[3];
- uint16_t cbr[3]; /* /Calibration */
- /** @} */
- uint8_t update_calib;
- } wii_board_t;
- /**
- * @brief Generic expansion device plugged into wiimote.
- */
- typedef struct expansion_t {
- int type; /**< type of expansion attached */
- struct motion_plus_t mp;
- union {
- struct nunchuk_t nunchuk;
- struct classic_ctrl_t classic;
- struct guitar_hero_3_t gh3;
- struct wii_board_t wb;
- };
- } expansion_t;
- /**
- * @brief Available bluetooth stacks for Windows.
- */
- typedef enum win_bt_stack_t {
- WIIUSE_STACK_UNKNOWN,
- WIIUSE_STACK_MS,
- WIIUSE_STACK_BLUESOLEIL
- } win_bt_stack_t;
- /**
- * @brief Significant data from the previous event.
- */
- typedef struct wiimote_state_t {
- /* expansion_t */
- float exp_ljs_ang;
- float exp_rjs_ang;
- float exp_ljs_mag;
- float exp_rjs_mag;
- uint16_t exp_btns;
- struct orient_t exp_orient;
- struct vec3b_t exp_accel;
- float exp_r_shoulder;
- float exp_l_shoulder;
- /* motion plus */
- short drx;
- short dry;
- short drz;
- /* wiiboard */
- uint16_t exp_wb_rtr;
- uint16_t exp_wb_rtl;
- uint16_t exp_wb_rbr;
- uint16_t exp_wb_rbl;
- /* ir_t */
- int ir_ax;
- int ir_ay;
- float ir_distance;
- struct orient_t orient;
- uint16_t btns;
- struct vec3b_t accel;
- } wiimote_state_t;
- /**
- * @brief Events that wiiuse can generate from a poll.
- */
- typedef enum WIIUSE_EVENT_TYPE {
- WIIUSE_NONE = 0,
- WIIUSE_EVENT,
- WIIUSE_STATUS,
- WIIUSE_CONNECT,
- WIIUSE_DISCONNECT,
- WIIUSE_UNEXPECTED_DISCONNECT,
- WIIUSE_READ_DATA,
- WIIUSE_WRITE_DATA,
- WIIUSE_NUNCHUK_INSERTED,
- WIIUSE_NUNCHUK_REMOVED,
- WIIUSE_CLASSIC_CTRL_INSERTED,
- WIIUSE_CLASSIC_CTRL_REMOVED,
- WIIUSE_GUITAR_HERO_3_CTRL_INSERTED,
- WIIUSE_GUITAR_HERO_3_CTRL_REMOVED,
- WIIUSE_WII_BOARD_CTRL_INSERTED,
- WIIUSE_WII_BOARD_CTRL_REMOVED,
- WIIUSE_MOTION_PLUS_ACTIVATED,
- WIIUSE_MOTION_PLUS_REMOVED
- } WIIUSE_EVENT_TYPE;
- /**
- * @brief Type of wiimote peripheral
- */
- typedef enum WIIUSE_WIIMOTE_TYPE {
- WIIUSE_WIIMOTE_REGULAR = 0,
- WIIUSE_WIIMOTE_MOTION_PLUS_INSIDE,
- } WIIUSE_WIIMOTE_TYPE;
- /**
- * @brief Main Wiimote device structure.
- *
- * You need one of these to do pretty much anything with this library.
- */
- typedef struct wiimote_t {
- WCONST int unid; /**< user specified id */
- #ifdef WIIUSE_BLUEZ
- /** @name Linux-specific (BlueZ) members */
- /** @{ */
- WCONST char bdaddr_str[18]; /**< readable bt address */
- WCONST bdaddr_t bdaddr; /**< bt address */
- WCONST int out_sock; /**< output socket */
- WCONST int in_sock; /**< input socket */
- /** @} */
- #endif
- #ifdef WIIUSE_WIN32
- /** @name Windows-specific members */
- /** @{ */
- WCONST HANDLE dev_handle; /**< HID handle */
- WCONST OVERLAPPED hid_overlap; /**< overlap handle */
- WCONST enum win_bt_stack_t stack; /**< type of bluetooth stack to use */
- WCONST int timeout; /**< read timeout */
- WCONST byte normal_timeout; /**< normal timeout */
- WCONST byte exp_timeout; /**< timeout for expansion handshake */
- /** @} */
- #endif
- #ifdef WIIUSE_MAC
- /** @name Mac OS X-specific members */
- /** @{ */
- WCONST void* objc_wm; /** WiiuseWiimote* as opaque pointer */
- /** @} */
- #endif
- WCONST int state; /**< various state flags */
- WCONST byte leds; /**< currently lit leds */
- WCONST float battery_level; /**< battery level */
- WCONST int flags; /**< options flag */
- #ifndef WIIUSE_SYNC_HANDSHAKE
- WCONST byte handshake_state; /**< the state of the connection handshake */
- #endif
- WCONST byte expansion_state; /**< the state of the expansion handshake */
- WCONST struct data_req_t* data_req; /**< list of data read requests */
- WCONST struct read_req_t* read_req; /**< list of data read requests */
- WCONST struct accel_t accel_calib; /**< wiimote accelerometer calibration */
- WCONST struct expansion_t exp; /**< wiimote expansion device */
- WCONST struct vec3b_t accel; /**< current raw acceleration data */
- WCONST struct orient_t orient; /**< current orientation on each axis */
- WCONST struct gforce_t gforce; /**< current gravity forces on each axis */
- WCONST struct ir_t ir; /**< IR data */
- WCONST uint16_t btns; /**< what buttons have just been pressed */
- WCONST uint16_t btns_held; /**< what buttons are being held down */
- WCONST uint16_t btns_released; /**< what buttons were just released this */
- WCONST float orient_threshold; /**< threshold for orient to generate an event */
- WCONST int32_t accel_threshold; /**< threshold for accel to generate an event */
- WCONST struct wiimote_state_t lstate; /**< last saved state */
- WCONST WIIUSE_EVENT_TYPE event; /**< type of event that occurred */
- WCONST byte motion_plus_id[6];
- WCONST WIIUSE_WIIMOTE_TYPE type;
- } wiimote;
- /** @brief Data passed to a callback during wiiuse_update() */
- typedef struct wiimote_callback_data_t {
- WCONST int uid;
- WCONST byte leds;
- WCONST float battery_level;
- WCONST struct vec3b_t accel;
- WCONST struct orient_t orient;
- WCONST struct gforce_t gforce;
- WCONST struct ir_t ir;
- WCONST uint16_t buttons;
- WCONST uint16_t buttons_held;
- WCONST uint16_t buttons_released;
- WCONST WIIUSE_EVENT_TYPE event;
- WCONST int state;
- WCONST struct expansion_t expansion;
- } wiimote_callback_data_t;
- /** @brief Callback type */
- typedef void (*wiiuse_update_cb)(struct wiimote_callback_data_t* wm);
- /**
- * @brief Callback that handles a write event.
- *
- * @param wm Pointer to a wiimote_t structure.
- * @param data Pointer to the sent data block.
- * @param len Length in bytes of the data block.
- *
- * @see wiiuse_init()
- *
- * A registered function of this type is called automatically by the wiiuse
- * library when the wiimote has returned the full data requested by a previous
- * call to wiiuse_write_data().
- */
- typedef void (*wiiuse_write_cb)(struct wiimote_t* wm, unsigned char* data, unsigned short len);
- typedef enum data_req_s {
- REQ_READY = 0,
- REQ_SENT,
- REQ_DONE
- } data_req_s;
- /**
- * @struct data_req_t
- * @brief Data write request structure.
- */
- struct data_req_t {
- byte data[21]; /**< buffer where read data is written */
- byte len;
- unsigned int addr;
- data_req_s state; /**< set to 1 if not using callback and needs to be cleaned up */
- wiiuse_write_cb cb; /**< read data callback */
- struct data_req_t *next;
- };
- /**
- * @brief Loglevels supported by wiiuse.
- */
- typedef enum wiiuse_loglevel {
- LOGLEVEL_ERROR = 0,
- LOGLEVEL_WARNING = 1,
- LOGLEVEL_INFO = 2,
- LOGLEVEL_DEBUG = 3
- } wiiuse_loglevel;
- /*****************************************
- *
- * Include API specific stuff
- *
- *****************************************/
- #ifdef WIIUSE_WIN32
- #ifdef WIIUSE_STATIC
- #define WIIUSE_EXPORT_DECL
- #define WIIUSE_IMPORT_DECL
- #else
- #define WIIUSE_EXPORT_DECL __declspec(dllexport)
- #define WIIUSE_IMPORT_DECL __declspec(dllimport)
- #endif
- #else
- #define WIIUSE_EXPORT_DECL
- #define WIIUSE_IMPORT_DECL
- #endif
- #ifdef WIIUSE_COMPILE_LIB
- #define WIIUSE_EXPORT WIIUSE_EXPORT_DECL
- #else
- #define WIIUSE_EXPORT WIIUSE_IMPORT_DECL
- #endif
- #ifdef __cplusplus
- extern "C" {
- #endif
- /* wiiuse.c */
- WIIUSE_EXPORT extern const char* wiiuse_version();
- /** @brief Define indicating the presence of the feature allowing you to
- * redirect output for one or more logging levels within the library.
- */
- #define WIIUSE_HAS_OUTPUT_REDIRECTION
- WIIUSE_EXPORT extern void wiiuse_set_output(enum wiiuse_loglevel loglevel, FILE *logtarget);
- WIIUSE_EXPORT extern struct wiimote_t** wiiuse_init(int wiimotes);
- WIIUSE_EXPORT extern void wiiuse_disconnected(struct wiimote_t* wm);
- WIIUSE_EXPORT extern void wiiuse_cleanup(struct wiimote_t** wm, int wiimotes);
- WIIUSE_EXPORT extern void wiiuse_rumble(struct wiimote_t* wm, int status);
- WIIUSE_EXPORT extern void wiiuse_toggle_rumble(struct wiimote_t* wm);
- WIIUSE_EXPORT extern void wiiuse_set_leds(struct wiimote_t* wm, int leds);
- WIIUSE_EXPORT extern void wiiuse_motion_sensing(struct wiimote_t* wm, int status);
- WIIUSE_EXPORT extern int wiiuse_read_data(struct wiimote_t* wm, byte* buffer, unsigned int offset, uint16_t len);
- WIIUSE_EXPORT extern int wiiuse_write_data(struct wiimote_t* wm, unsigned int addr, const byte* data, byte len);
- WIIUSE_EXPORT extern void wiiuse_status(struct wiimote_t* wm);
- WIIUSE_EXPORT extern struct wiimote_t* wiiuse_get_by_id(struct wiimote_t** wm, int wiimotes, int unid);
- WIIUSE_EXPORT extern int wiiuse_set_flags(struct wiimote_t* wm, int enable, int disable);
- WIIUSE_EXPORT extern float wiiuse_set_smooth_alpha(struct wiimote_t* wm, float alpha);
- WIIUSE_EXPORT extern void wiiuse_set_bluetooth_stack(struct wiimote_t** wm, int wiimotes, enum win_bt_stack_t type);
- WIIUSE_EXPORT extern void wiiuse_set_orient_threshold(struct wiimote_t* wm, float threshold);
- WIIUSE_EXPORT extern void wiiuse_resync(struct wiimote_t* wm);
- WIIUSE_EXPORT extern void wiiuse_set_timeout(struct wiimote_t** wm, int wiimotes, byte normal_timeout, byte exp_timeout);
- WIIUSE_EXPORT extern void wiiuse_set_accel_threshold(struct wiimote_t* wm, int threshold);
- /* io.c */
- WIIUSE_EXPORT extern int wiiuse_find(struct wiimote_t** wm, int max_wiimotes, int timeout);
- WIIUSE_EXPORT extern int wiiuse_connect(struct wiimote_t** wm, int wiimotes);
- WIIUSE_EXPORT extern void wiiuse_disconnect(struct wiimote_t* wm);
- /* events.c */
- WIIUSE_EXPORT extern int wiiuse_poll(struct wiimote_t** wm, int wiimotes);
- /**
- * @brief Poll Wiimotes, and call the provided callback with information
- * on each Wiimote that had an event.
- *
- * Alternative to calling wiiuse_poll yourself, and provides the same
- * information struct on all platforms.
- *
- * @return Number of wiimotes that had an event.
- */
- WIIUSE_EXPORT extern int wiiuse_update(struct wiimote_t** wm, int wiimotes, wiiuse_update_cb callback);
- /* ir.c */
- WIIUSE_EXPORT extern void wiiuse_set_ir(struct wiimote_t* wm, int status);
- WIIUSE_EXPORT extern void wiiuse_set_ir_vres(struct wiimote_t* wm, unsigned int x, unsigned int y);
- WIIUSE_EXPORT extern void wiiuse_set_ir_position(struct wiimote_t* wm, enum ir_position_t pos);
- WIIUSE_EXPORT extern void wiiuse_set_aspect_ratio(struct wiimote_t* wm, enum aspect_t aspect);
- WIIUSE_EXPORT extern void wiiuse_set_ir_sensitivity(struct wiimote_t* wm, int level);
- /* nunchuk.c */
- WIIUSE_EXPORT extern void wiiuse_set_nunchuk_orient_threshold(struct wiimote_t* wm, float threshold);
- WIIUSE_EXPORT extern void wiiuse_set_nunchuk_accel_threshold(struct wiimote_t* wm, int threshold);
- /* wiiboard.c */
- /* this function not currently implemented... */
- WIIUSE_EXPORT extern void wiiuse_set_wii_board_calib(struct wiimote_t *wm);
- WIIUSE_EXPORT extern void wiiuse_set_motion_plus(struct wiimote_t *wm, int status);
- #ifdef __cplusplus
- }
- #endif
- /** @} */
- #endif /* WIIUSE_H_INCLUDED */
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