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- // Copyright (C) 2002-2012 Nikolaus Gebhardt
- // This file is part of the "Irrlicht Engine".
- // For conditions of distribution and use, see copyright notice in irrlicht.h
- #include "CSceneNodeAnimatorFlyCircle.h"
- namespace irr
- {
- namespace scene
- {
- //! constructor
- CSceneNodeAnimatorFlyCircle::CSceneNodeAnimatorFlyCircle(u32 time,
- const core::vector3df& center, f32 radius, f32 speed,
- const core::vector3df& direction, f32 radiusEllipsoid)
- : Center(center), Direction(direction), Radius(radius),
- RadiusEllipsoid(radiusEllipsoid), Speed(speed), StartTime(time)
- {
- #ifdef _DEBUG
- setDebugName("CSceneNodeAnimatorFlyCircle");
- #endif
- init();
- }
- void CSceneNodeAnimatorFlyCircle::init()
- {
- Direction.normalize();
- if (Direction.Y != 0)
- VecV = core::vector3df(50,0,0).crossProduct(Direction).normalize();
- else
- VecV = core::vector3df(0,50,0).crossProduct(Direction).normalize();
- VecU = VecV.crossProduct(Direction).normalize();
- }
- //! animates a scene node
- void CSceneNodeAnimatorFlyCircle::animateNode(ISceneNode* node, u32 timeMs)
- {
- if ( 0 == node )
- return;
- f32 time;
- // Check for the condition where the StartTime is in the future.
- if(StartTime > timeMs)
- time = ((s32)timeMs - (s32)StartTime) * Speed;
- else
- time = (timeMs-StartTime) * Speed;
- // node->setPosition(Center + Radius * ((VecU*cosf(time)) + (VecV*sinf(time))));
- f32 r2 = RadiusEllipsoid == 0.f ? Radius : RadiusEllipsoid;
- node->setPosition(Center + (Radius*cosf(time)*VecU) + (r2*sinf(time)*VecV ) );
- }
- //! Writes attributes of the scene node animator.
- void CSceneNodeAnimatorFlyCircle::serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const
- {
- out->addVector3d("Center", Center);
- out->addFloat("Radius", Radius);
- out->addFloat("Speed", Speed);
- out->addVector3d("Direction", Direction);
- out->addFloat("RadiusEllipsoid", RadiusEllipsoid);
- }
- //! Reads attributes of the scene node animator.
- void CSceneNodeAnimatorFlyCircle::deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options)
- {
- Center = in->getAttributeAsVector3d("Center");
- Radius = in->getAttributeAsFloat("Radius");
- Speed = in->getAttributeAsFloat("Speed");
- Direction = in->getAttributeAsVector3d("Direction");
- StartTime = 0;
-
- if (Direction.equals(core::vector3df(0,0,0)))
- Direction.set(0,1,0); // irrlicht 1.1 backwards compatibility
- else
- Direction.normalize();
- RadiusEllipsoid = in->getAttributeAsFloat("RadiusEllipsoid");
- init();
- }
- ISceneNodeAnimator* CSceneNodeAnimatorFlyCircle::createClone(ISceneNode* node, ISceneManager* newManager)
- {
- CSceneNodeAnimatorFlyCircle * newAnimator =
- new CSceneNodeAnimatorFlyCircle(StartTime, Center, Radius, Speed, Direction, RadiusEllipsoid);
- return newAnimator;
- }
- } // end namespace scene
- } // end namespace irr
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