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- // Copyright (C) 2002-2012 Nikolaus Gebhardt
- // This file is part of the "Irrlicht Engine".
- // For conditions of distribution and use, see copyright notice in irrlicht.h
- #include "CSceneNodeAnimatorDelete.h"
- #include "ISceneManager.h"
- namespace irr
- {
- namespace scene
- {
- //! constructor
- CSceneNodeAnimatorDelete::CSceneNodeAnimatorDelete(ISceneManager* manager, u32 time)
- : ISceneNodeAnimatorFinishing(time), SceneManager(manager)
- {
- #ifdef _DEBUG
- setDebugName("CSceneNodeAnimatorDelete");
- #endif
- }
- //! animates a scene node
- void CSceneNodeAnimatorDelete::animateNode(ISceneNode* node, u32 timeMs)
- {
- if (timeMs > FinishTime)
- {
- HasFinished = true;
- if(node && SceneManager)
- {
- // don't delete if scene manager is attached to an editor
- if (!SceneManager->getParameters()->getAttributeAsBool(IRR_SCENE_MANAGER_IS_EDITOR))
- SceneManager->addToDeletionQueue(node);
- }
- }
- }
- ISceneNodeAnimator* CSceneNodeAnimatorDelete::createClone(ISceneNode* node, ISceneManager* newManager)
- {
- CSceneNodeAnimatorDelete * newAnimator =
- new CSceneNodeAnimatorDelete(SceneManager, FinishTime);
- return newAnimator;
- }
- } // end namespace scene
- } // end namespace irr
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