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- // Copyright (C) 2002-2012 Nikolaus Gebhardt
- // This file is part of the "Irrlicht Engine".
- // For conditions of distribution and use, see copyright notice in irrlicht.h
- #include "CParticleSystemSceneNode.h"
- #include "os.h"
- #include "ISceneManager.h"
- #include "ICameraSceneNode.h"
- #include "IVideoDriver.h"
- #include "CParticleAnimatedMeshSceneNodeEmitter.h"
- #include "CParticleBoxEmitter.h"
- #include "CParticleCylinderEmitter.h"
- #include "CParticleMeshEmitter.h"
- #include "CParticlePointEmitter.h"
- #include "CParticleRingEmitter.h"
- #include "CParticleSphereEmitter.h"
- #include "CParticleAttractionAffector.h"
- #include "CParticleFadeOutAffector.h"
- #include "CParticleGravityAffector.h"
- #include "CParticleRotationAffector.h"
- #include "CParticleScaleAffector.h"
- #include "SViewFrustum.h"
- namespace irr
- {
- namespace scene
- {
- //! constructor
- CParticleSystemSceneNode::CParticleSystemSceneNode(bool createDefaultEmitter,
- ISceneNode* parent, ISceneManager* mgr, s32 id,
- const core::vector3df& position, const core::vector3df& rotation,
- const core::vector3df& scale)
- : IParticleSystemSceneNode(parent, mgr, id, position, rotation, scale),
- Emitter(0), ParticleSize(core::dimension2d<f32>(5.0f, 5.0f)), LastEmitTime(0),
- MaxParticles(0xffff), Buffer(0), ParticlesAreGlobal(true)
- {
- #ifdef _DEBUG
- setDebugName("CParticleSystemSceneNode");
- #endif
- Buffer = new SMeshBuffer();
- if (createDefaultEmitter)
- {
- IParticleEmitter* e = createBoxEmitter();
- setEmitter(e);
- e->drop();
- }
- }
- //! destructor
- CParticleSystemSceneNode::~CParticleSystemSceneNode()
- {
- if (Emitter)
- Emitter->drop();
- if (Buffer)
- Buffer->drop();
- removeAllAffectors();
- }
- //! Gets the particle emitter, which creates the particles.
- IParticleEmitter* CParticleSystemSceneNode::getEmitter()
- {
- return Emitter;
- }
- //! Sets the particle emitter, which creates the particles.
- void CParticleSystemSceneNode::setEmitter(IParticleEmitter* emitter)
- {
- if (emitter == Emitter)
- return;
- if (Emitter)
- Emitter->drop();
- Emitter = emitter;
- if (Emitter)
- Emitter->grab();
- }
- //! Adds new particle effector to the particle system.
- void CParticleSystemSceneNode::addAffector(IParticleAffector* affector)
- {
- affector->grab();
- AffectorList.push_back(affector);
- }
- //! Get a list of all particle affectors.
- const core::list<IParticleAffector*>& CParticleSystemSceneNode::getAffectors() const
- {
- return AffectorList;
- }
- //! Removes all particle affectors in the particle system.
- void CParticleSystemSceneNode::removeAllAffectors()
- {
- core::list<IParticleAffector*>::Iterator it = AffectorList.begin();
- while (it != AffectorList.end())
- {
- (*it)->drop();
- it = AffectorList.erase(it);
- }
- }
- //! Returns the material based on the zero based index i.
- video::SMaterial& CParticleSystemSceneNode::getMaterial(u32 i)
- {
- return Buffer->Material;
- }
- //! Returns amount of materials used by this scene node.
- u32 CParticleSystemSceneNode::getMaterialCount() const
- {
- return 1;
- }
- //! Creates a particle emitter for an animated mesh scene node
- IParticleAnimatedMeshSceneNodeEmitter*
- CParticleSystemSceneNode::createAnimatedMeshSceneNodeEmitter(
- scene::IAnimatedMeshSceneNode* node, bool useNormalDirection,
- const core::vector3df& direction, f32 normalDirectionModifier,
- s32 mbNumber, bool everyMeshVertex,
- u32 minParticlesPerSecond, u32 maxParticlesPerSecond,
- const video::SColor& minStartColor, const video::SColor& maxStartColor,
- u32 lifeTimeMin, u32 lifeTimeMax, s32 maxAngleDegrees,
- const core::dimension2df& minStartSize,
- const core::dimension2df& maxStartSize )
- {
- return new CParticleAnimatedMeshSceneNodeEmitter( node,
- useNormalDirection, direction, normalDirectionModifier,
- mbNumber, everyMeshVertex,
- minParticlesPerSecond, maxParticlesPerSecond,
- minStartColor, maxStartColor,
- lifeTimeMin, lifeTimeMax, maxAngleDegrees,
- minStartSize, maxStartSize );
- }
- //! Creates a box particle emitter.
- IParticleBoxEmitter* CParticleSystemSceneNode::createBoxEmitter(
- const core::aabbox3df& box, const core::vector3df& direction,
- u32 minParticlesPerSecond, u32 maxParticlesPerSecond,
- const video::SColor& minStartColor, const video::SColor& maxStartColor,
- u32 lifeTimeMin, u32 lifeTimeMax,
- s32 maxAngleDegrees, const core::dimension2df& minStartSize,
- const core::dimension2df& maxStartSize )
- {
- return new CParticleBoxEmitter(box, direction, minParticlesPerSecond,
- maxParticlesPerSecond, minStartColor, maxStartColor,
- lifeTimeMin, lifeTimeMax, maxAngleDegrees,
- minStartSize, maxStartSize );
- }
- //! Creates a particle emitter for emitting from a cylinder
- IParticleCylinderEmitter* CParticleSystemSceneNode::createCylinderEmitter(
- const core::vector3df& center, f32 radius,
- const core::vector3df& normal, f32 length,
- bool outlineOnly, const core::vector3df& direction,
- u32 minParticlesPerSecond, u32 maxParticlesPerSecond,
- const video::SColor& minStartColor, const video::SColor& maxStartColor,
- u32 lifeTimeMin, u32 lifeTimeMax, s32 maxAngleDegrees,
- const core::dimension2df& minStartSize,
- const core::dimension2df& maxStartSize )
- {
- return new CParticleCylinderEmitter( center, radius, normal, length,
- outlineOnly, direction,
- minParticlesPerSecond, maxParticlesPerSecond,
- minStartColor, maxStartColor,
- lifeTimeMin, lifeTimeMax, maxAngleDegrees,
- minStartSize, maxStartSize );
- }
- //! Creates a mesh particle emitter.
- IParticleMeshEmitter* CParticleSystemSceneNode::createMeshEmitter(
- scene::IMesh* mesh, bool useNormalDirection,
- const core::vector3df& direction, f32 normalDirectionModifier,
- s32 mbNumber, bool everyMeshVertex,
- u32 minParticlesPerSecond, u32 maxParticlesPerSecond,
- const video::SColor& minStartColor, const video::SColor& maxStartColor,
- u32 lifeTimeMin, u32 lifeTimeMax, s32 maxAngleDegrees,
- const core::dimension2df& minStartSize,
- const core::dimension2df& maxStartSize)
- {
- return new CParticleMeshEmitter( mesh, useNormalDirection, direction,
- normalDirectionModifier, mbNumber, everyMeshVertex,
- minParticlesPerSecond, maxParticlesPerSecond,
- minStartColor, maxStartColor,
- lifeTimeMin, lifeTimeMax, maxAngleDegrees,
- minStartSize, maxStartSize );
- }
- //! Creates a point particle emitter.
- IParticlePointEmitter* CParticleSystemSceneNode::createPointEmitter(
- const core::vector3df& direction, u32 minParticlesPerSecond,
- u32 maxParticlesPerSecond, const video::SColor& minStartColor,
- const video::SColor& maxStartColor, u32 lifeTimeMin, u32 lifeTimeMax,
- s32 maxAngleDegrees, const core::dimension2df& minStartSize,
- const core::dimension2df& maxStartSize )
- {
- return new CParticlePointEmitter(direction, minParticlesPerSecond,
- maxParticlesPerSecond, minStartColor, maxStartColor,
- lifeTimeMin, lifeTimeMax, maxAngleDegrees,
- minStartSize, maxStartSize );
- }
- //! Creates a ring particle emitter.
- IParticleRingEmitter* CParticleSystemSceneNode::createRingEmitter(
- const core::vector3df& center, f32 radius, f32 ringThickness,
- const core::vector3df& direction,
- u32 minParticlesPerSecond, u32 maxParticlesPerSecond,
- const video::SColor& minStartColor, const video::SColor& maxStartColor,
- u32 lifeTimeMin, u32 lifeTimeMax, s32 maxAngleDegrees,
- const core::dimension2df& minStartSize, const core::dimension2df& maxStartSize )
- {
- return new CParticleRingEmitter( center, radius, ringThickness, direction,
- minParticlesPerSecond, maxParticlesPerSecond, minStartColor,
- maxStartColor, lifeTimeMin, lifeTimeMax, maxAngleDegrees,
- minStartSize, maxStartSize );
- }
- //! Creates a sphere particle emitter.
- IParticleSphereEmitter* CParticleSystemSceneNode::createSphereEmitter(
- const core::vector3df& center, f32 radius, const core::vector3df& direction,
- u32 minParticlesPerSecond, u32 maxParticlesPerSecond,
- const video::SColor& minStartColor, const video::SColor& maxStartColor,
- u32 lifeTimeMin, u32 lifeTimeMax,
- s32 maxAngleDegrees, const core::dimension2df& minStartSize,
- const core::dimension2df& maxStartSize )
- {
- return new CParticleSphereEmitter(center, radius, direction,
- minParticlesPerSecond, maxParticlesPerSecond,
- minStartColor, maxStartColor,
- lifeTimeMin, lifeTimeMax, maxAngleDegrees,
- minStartSize, maxStartSize );
- }
- //! Creates a point attraction affector. This affector modifies the positions of the
- //! particles and attracts them to a specified point at a specified speed per second.
- IParticleAttractionAffector* CParticleSystemSceneNode::createAttractionAffector(
- const core::vector3df& point, f32 speed, bool attract,
- bool affectX, bool affectY, bool affectZ )
- {
- return new CParticleAttractionAffector( point, speed, attract, affectX, affectY, affectZ );
- }
- //! Creates a scale particle affector.
- IParticleAffector* CParticleSystemSceneNode::createScaleParticleAffector(const core::dimension2df& scaleTo)
- {
- return new CParticleScaleAffector(scaleTo);
- }
- //! Creates a fade out particle affector.
- IParticleFadeOutAffector* CParticleSystemSceneNode::createFadeOutParticleAffector(
- const video::SColor& targetColor, u32 timeNeededToFadeOut)
- {
- return new CParticleFadeOutAffector(targetColor, timeNeededToFadeOut);
- }
- //! Creates a gravity affector.
- IParticleGravityAffector* CParticleSystemSceneNode::createGravityAffector(
- const core::vector3df& gravity, u32 timeForceLost)
- {
- return new CParticleGravityAffector(gravity, timeForceLost);
- }
- //! Creates a rotation affector. This affector rotates the particles around a specified pivot
- //! point. The speed represents Degrees of rotation per second.
- IParticleRotationAffector* CParticleSystemSceneNode::createRotationAffector(
- const core::vector3df& speed, const core::vector3df& pivotPoint )
- {
- return new CParticleRotationAffector( speed, pivotPoint );
- }
- //! pre render event
- void CParticleSystemSceneNode::OnRegisterSceneNode()
- {
- doParticleSystem(os::Timer::getTime());
- if (IsVisible && (Particles.size() != 0))
- {
- SceneManager->registerNodeForRendering(this);
- ISceneNode::OnRegisterSceneNode();
- }
- }
- //! render
- void CParticleSystemSceneNode::render()
- {
- video::IVideoDriver* driver = SceneManager->getVideoDriver();
- ICameraSceneNode* camera = SceneManager->getActiveCamera();
- if (!camera || !driver)
- return;
- #if 0
- // calculate vectors for letting particles look to camera
- core::vector3df view(camera->getTarget() - camera->getAbsolutePosition());
- view.normalize();
- view *= -1.0f;
- #else
- const core::matrix4 &m = camera->getViewFrustum()->getTransform( video::ETS_VIEW );
- const core::vector3df view ( -m[2], -m[6] , -m[10] );
- #endif
- // reallocate arrays, if they are too small
- reallocateBuffers();
- // create particle vertex data
- s32 idx = 0;
- for (u32 i=0; i<Particles.size(); ++i)
- {
- const SParticle& particle = Particles[i];
- drawBillboardParticle(idx, particle, view, m);
- idx +=4;
- }
- // render all
- core::matrix4 mat;
- if (!ParticlesAreGlobal)
- mat.setTranslation(AbsoluteTransformation.getTranslation());
- driver->setTransform(video::ETS_WORLD, mat);
- driver->setMaterial(Buffer->Material);
- driver->drawVertexPrimitiveList(Buffer->getVertices(), Particles.size()*4,
- Buffer->getIndices(), Particles.size()*2, video::EVT_STANDARD, EPT_TRIANGLES,Buffer->getIndexType());
- // for debug purposes only:
- if ( DebugDataVisible & scene::EDS_BBOX )
- {
- driver->setTransform(video::ETS_WORLD, AbsoluteTransformation);
- video::SMaterial deb_m;
- deb_m.Lighting = false;
- driver->setMaterial(deb_m);
- driver->draw3DBox(Buffer->BoundingBox, video::SColor(0,255,255,255));
- }
- }
- //! Draw billboard particle
- void CParticleSystemSceneNode::drawBillboardParticle(const irr::s32 &idx,
- const SParticle &particle, const core::vector3df &view, const irr::core::matrix4 &m)
- {
-
- f32 f;
- f = 0.5f * particle.size.Width;
- const core::vector3df horizontal ( m[0] * f, m[4] * f, m[8] * f );
- f = -0.5f * particle.size.Height;
- const core::vector3df vertical ( m[1] * f, m[5] * f, m[9] * f );
- Buffer->Vertices[0+idx].Pos = particle.pos + horizontal + vertical;
- Buffer->Vertices[0+idx].Color = particle.color;
- Buffer->Vertices[0+idx].Normal = view;
- Buffer->Vertices[1+idx].Pos = particle.pos + horizontal - vertical;
- Buffer->Vertices[1+idx].Color = particle.color;
- Buffer->Vertices[1+idx].Normal = view;
- Buffer->Vertices[2+idx].Pos = particle.pos - horizontal - vertical;
- Buffer->Vertices[2+idx].Color = particle.color;
- Buffer->Vertices[2+idx].Normal = view;
- Buffer->Vertices[3+idx].Pos = particle.pos - horizontal + vertical;
- Buffer->Vertices[3+idx].Color = particle.color;
- Buffer->Vertices[3+idx].Normal = view;
- }
- //! returns the axis aligned bounding box of this node
- const core::aabbox3d<f32>& CParticleSystemSceneNode::getBoundingBox() const
- {
- return Buffer->getBoundingBox();
- }
- void CParticleSystemSceneNode::doParticleSystem(u32 time)
- {
- if (LastEmitTime==0)
- {
- LastEmitTime = time;
- return;
- }
- u32 now = time;
- u32 timediff = time - LastEmitTime;
- LastEmitTime = time;
- // run emitter
- if (Emitter && IsVisible)
- {
- SParticle* array = 0;
- s32 newParticles = Emitter->emitt(now, timediff, array);
- if (newParticles && array)
- {
- s32 j=Particles.size();
- if (newParticles > 16250-j)
- newParticles=16250-j;
- Particles.set_used(j+newParticles);
- for (s32 i=j; i<j+newParticles; ++i)
- {
- Particles[i]=array[i-j];
- AbsoluteTransformation.rotateVect(Particles[i].startVector);
- if (ParticlesAreGlobal)
- AbsoluteTransformation.transformVect(Particles[i].pos);
- }
- }
- }
- // run affectors
- core::list<IParticleAffector*>::Iterator ait = AffectorList.begin();
- for (; ait != AffectorList.end(); ++ait)
- (*ait)->affect(now, Particles.pointer(), Particles.size());
- if (ParticlesAreGlobal)
- Buffer->BoundingBox.reset(AbsoluteTransformation.getTranslation());
- else
- Buffer->BoundingBox.reset(core::vector3df(0,0,0));
- // animate all particles
- f32 scale = (f32)timediff;
- for (u32 i=0; i<Particles.size();)
- {
- // erase is pretty expensive!
- if (now > Particles[i].endTime)
- {
- // Particle order does not seem to matter.
- // So we can delete by switching with last particle and deleting that one.
- // This is a lot faster and speed is very important here as the erase otherwise
- // can cause noticable freezes.
- Particles[i] = Particles[Particles.size()-1];
- Particles.erase( Particles.size()-1 );
- }
- else
- {
- Particles[i].pos += (Particles[i].vector * scale);
- Buffer->BoundingBox.addInternalPoint(Particles[i].pos);
- ++i;
- }
- }
- const f32 m = (ParticleSize.Width > ParticleSize.Height ? ParticleSize.Width : ParticleSize.Height) * 0.5f;
- Buffer->BoundingBox.MaxEdge.X += m;
- Buffer->BoundingBox.MaxEdge.Y += m;
- Buffer->BoundingBox.MaxEdge.Z += m;
- Buffer->BoundingBox.MinEdge.X -= m;
- Buffer->BoundingBox.MinEdge.Y -= m;
- Buffer->BoundingBox.MinEdge.Z -= m;
- if (ParticlesAreGlobal)
- {
- core::matrix4 absinv( AbsoluteTransformation, core::matrix4::EM4CONST_INVERSE );
- absinv.transformBoxEx(Buffer->BoundingBox);
- }
- }
- //! Sets if the particles should be global. If it is, the particles are affected by
- //! the movement of the particle system scene node too, otherwise they completely
- //! ignore it. Default is true.
- void CParticleSystemSceneNode::setParticlesAreGlobal(bool global)
- {
- ParticlesAreGlobal = global;
- }
- //! Remove all currently visible particles
- void CParticleSystemSceneNode::clearParticles()
- {
- Particles.set_used(0);
- }
- //! Sets the size of all particles.
- void CParticleSystemSceneNode::setParticleSize(const core::dimension2d<f32> &size)
- {
- os::Printer::log("setParticleSize is deprecated, use setMinStartSize/setMaxStartSize in emitter.", irr::ELL_WARNING);
- //A bit of a hack, but better here than in the particle code
- if (Emitter)
- {
- Emitter->setMinStartSize(size);
- Emitter->setMaxStartSize(size);
- }
- ParticleSize = size;
- }
- void CParticleSystemSceneNode::reallocateBuffers()
- {
- if (Particles.size() * 4 > Buffer->getVertexCount() ||
- Particles.size() * 6 > Buffer->getIndexCount())
- {
- u32 oldSize = Buffer->getVertexCount();
- Buffer->Vertices.set_used(Particles.size() * 4);
- u32 i;
- // fill remaining vertices
- for (i=oldSize; i<Buffer->Vertices.size(); i+=4)
- {
- Buffer->Vertices[0+i].TCoords.set(0.0f, 0.0f);
- Buffer->Vertices[1+i].TCoords.set(0.0f, 1.0f);
- Buffer->Vertices[2+i].TCoords.set(1.0f, 1.0f);
- Buffer->Vertices[3+i].TCoords.set(1.0f, 0.0f);
- }
- // fill remaining indices
- u32 oldIdxSize = Buffer->getIndexCount();
- u32 oldvertices = oldSize;
- Buffer->Indices.set_used(Particles.size() * 6);
- for (i=oldIdxSize; i<Buffer->Indices.size(); i+=6)
- {
- Buffer->Indices[0+i] = (u16)0+oldvertices;
- Buffer->Indices[1+i] = (u16)2+oldvertices;
- Buffer->Indices[2+i] = (u16)1+oldvertices;
- Buffer->Indices[3+i] = (u16)0+oldvertices;
- Buffer->Indices[4+i] = (u16)3+oldvertices;
- Buffer->Indices[5+i] = (u16)2+oldvertices;
- oldvertices += 4;
- }
- }
- }
- //! Writes attributes of the scene node.
- void CParticleSystemSceneNode::serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const
- {
- IParticleSystemSceneNode::serializeAttributes(out, options);
- out->addBool("GlobalParticles", ParticlesAreGlobal);
- out->addFloat("ParticleWidth", ParticleSize.Width);
- out->addFloat("ParticleHeight", ParticleSize.Height);
- // write emitter
- E_PARTICLE_EMITTER_TYPE type = EPET_COUNT;
- if (Emitter)
- type = Emitter->getType();
- out->addEnum("Emitter", (s32)type, ParticleEmitterTypeNames);
- if (Emitter)
- Emitter->serializeAttributes(out, options);
- // write affectors
- E_PARTICLE_AFFECTOR_TYPE atype = EPAT_NONE;
- for (core::list<IParticleAffector*>::ConstIterator it = AffectorList.begin();
- it != AffectorList.end(); ++it)
- {
- atype = (*it)->getType();
- out->addEnum("Affector", (s32)atype, ParticleAffectorTypeNames);
- (*it)->serializeAttributes(out);
- }
- // add empty affector to make it possible to add further affectors
- if (options && options->Flags & io::EARWF_FOR_EDITOR)
- out->addEnum("Affector", EPAT_NONE, ParticleAffectorTypeNames);
- }
- //! Reads attributes of the scene node.
- void CParticleSystemSceneNode::deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options)
- {
- IParticleSystemSceneNode::deserializeAttributes(in, options);
- ParticlesAreGlobal = in->getAttributeAsBool("GlobalParticles");
- ParticleSize.Width = in->getAttributeAsFloat("ParticleWidth");
- ParticleSize.Height = in->getAttributeAsFloat("ParticleHeight");
- // read emitter
- int emitterIdx = in->findAttribute("Emitter");
- if (emitterIdx == -1)
- return;
- if (Emitter)
- Emitter->drop();
- Emitter = 0;
- E_PARTICLE_EMITTER_TYPE type = (E_PARTICLE_EMITTER_TYPE)
- in->getAttributeAsEnumeration("Emitter", ParticleEmitterTypeNames);
- switch(type)
- {
- case EPET_POINT:
- Emitter = createPointEmitter();
- break;
- case EPET_ANIMATED_MESH:
- Emitter = createAnimatedMeshSceneNodeEmitter(NULL); // we can't set the node - the user will have to do this
- break;
- case EPET_BOX:
- Emitter = createBoxEmitter();
- break;
- case EPET_CYLINDER:
- Emitter = createCylinderEmitter(core::vector3df(0,0,0), 10.f, core::vector3df(0,1,0), 10.f); // (values here don't matter)
- break;
- case EPET_MESH:
- Emitter = createMeshEmitter(NULL); // we can't set the mesh - the user will have to do this
- break;
- case EPET_RING:
- Emitter = createRingEmitter(core::vector3df(0,0,0), 10.f, 10.f); // (values here don't matter)
- break;
- case EPET_SPHERE:
- Emitter = createSphereEmitter(core::vector3df(0,0,0), 10.f); // (values here don't matter)
- break;
- default:
- break;
- }
- u32 idx = 0;
- #if 0
- if (Emitter)
- idx = Emitter->deserializeAttributes(idx, in);
- ++idx;
- #else
- if (Emitter)
- Emitter->deserializeAttributes(in);
- #endif
- // read affectors
- removeAllAffectors();
- u32 cnt = in->getAttributeCount();
- while(idx < cnt)
- {
- const char* name = in->getAttributeName(idx);
- if (!name || strcmp("Affector", name))
- return;
- E_PARTICLE_AFFECTOR_TYPE atype =
- (E_PARTICLE_AFFECTOR_TYPE)in->getAttributeAsEnumeration(idx, ParticleAffectorTypeNames);
- IParticleAffector* aff = 0;
- switch(atype)
- {
- case EPAT_ATTRACT:
- aff = createAttractionAffector(core::vector3df(0,0,0));
- break;
- case EPAT_FADE_OUT:
- aff = createFadeOutParticleAffector();
- break;
- case EPAT_GRAVITY:
- aff = createGravityAffector();
- break;
- case EPAT_ROTATE:
- aff = createRotationAffector();
- break;
- case EPAT_SCALE:
- aff = createScaleParticleAffector();
- break;
- case EPAT_NONE:
- default:
- break;
- }
- ++idx;
- if (aff)
- {
- #if 0
- idx = aff->deserializeAttributes(idx, in, options);
- ++idx;
- #else
- aff->deserializeAttributes(in, options);
- #endif
- addAffector(aff);
- aff->drop();
- }
- }
- }
- } // end namespace scene
- } // end namespace irr
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