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- // Copyright (C) 2002-2012 Nikolaus Gebhardt
- // This file is part of the "Irrlicht Engine".
- // For conditions of distribution and use, see copyright notice in irrlicht.h
- #ifndef __C_PARTICLE_ROTATION_AFFECTOR_H_INCLUDED__
- #define __C_PARTICLE_ROTATION_AFFECTOR_H_INCLUDED__
- #include "IParticleRotationAffector.h"
- namespace irr
- {
- namespace scene
- {
- //! Particle Affector for rotating particles about a point
- class CParticleRotationAffector : public IParticleRotationAffector
- {
- public:
- CParticleRotationAffector( const core::vector3df& speed = core::vector3df(5.0f, 5.0f, 5.0f),
- const core::vector3df& point = core::vector3df() );
- //! Affects a particle.
- virtual void affect(u32 now, SParticle* particlearray, u32 count);
- //! Set the point that particles will attract to
- virtual void setPivotPoint( const core::vector3df& point ) { PivotPoint = point; }
- //! Set the speed in degrees per second
- virtual void setSpeed( const core::vector3df& speed ) { Speed = speed; }
- //! Get the point that particles are attracted to
- virtual const core::vector3df& getPivotPoint() const { return PivotPoint; }
- //! Get the speed in degrees per second
- virtual const core::vector3df& getSpeed() const { return Speed; }
- //! Writes attributes of the object.
- virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const;
- //! Reads attributes of the object.
- virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options);
- private:
- core::vector3df PivotPoint;
- core::vector3df Speed;
- u32 LastTime;
- };
- } // end namespace scene
- } // end namespace irr
- #endif // __C_PARTICLE_ROTATION_AFFECTOR_H_INCLUDED__
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