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- // Copyright (C) 2002-2012 Nikolaus Gebhardt
- // This file is part of the "Irrlicht Engine".
- // For conditions of distribution and use, see copyright notice in irrlicht.h
- #ifndef __C_PARTICLE_RING_EMITTER_H_INCLUDED__
- #define __C_PARTICLE_RING_EMITTER_H_INCLUDED__
- #include "IParticleRingEmitter.h"
- #include "irrArray.h"
- namespace irr
- {
- namespace scene
- {
- //! A ring emitter
- class CParticleRingEmitter : public IParticleRingEmitter
- {
- public:
- //! constructor
- CParticleRingEmitter(
- const core::vector3df& center, f32 radius, f32 ringThickness,
- const core::vector3df& direction = core::vector3df(0.0f,0.03f,0.0f),
- u32 minParticlesPerSecond = 20,
- u32 maxParticlesPerSecond = 40,
- const video::SColor& minStartColor = video::SColor(255,0,0,0),
- const video::SColor& maxStartColor = video::SColor(255,255,255,255),
- u32 lifeTimeMin=2000,
- u32 lifeTimeMax=4000,
- s32 maxAngleDegrees=0,
- const core::dimension2df& minStartSize = core::dimension2df(5.0f,5.0f),
- const core::dimension2df& maxStartSize = core::dimension2df(5.0f,5.0f)
- );
- //! Prepares an array with new particles to emitt into the system
- //! and returns how much new particles there are.
- virtual s32 emitt(u32 now, u32 timeSinceLastCall, SParticle*& outArray);
- //! Set direction the emitter emits particles
- virtual void setDirection( const core::vector3df& newDirection ) { Direction = newDirection; }
- //! Set minimum number of particles the emitter emits per second
- virtual void setMinParticlesPerSecond( u32 minPPS ) { MinParticlesPerSecond = minPPS; }
- //! Set maximum number of particles the emitter emits per second
- virtual void setMaxParticlesPerSecond( u32 maxPPS ) { MaxParticlesPerSecond = maxPPS; }
- //! Set minimum starting color for particles
- virtual void setMinStartColor( const video::SColor& color ) { MinStartColor = color; }
- //! Set maximum starting color for particles
- virtual void setMaxStartColor( const video::SColor& color ) { MaxStartColor = color; }
- //! Set the maximum starting size for particles
- virtual void setMaxStartSize( const core::dimension2df& size ) { MaxStartSize = size; }
- //! Set the minimum starting size for particles
- virtual void setMinStartSize( const core::dimension2df& size ) { MinStartSize = size; }
- //! Set the minimum particle life-time in milliseconds
- virtual void setMinLifeTime( u32 lifeTimeMin ) { MinLifeTime = lifeTimeMin; }
- //! Set the maximum particle life-time in milliseconds
- virtual void setMaxLifeTime( u32 lifeTimeMax ) { MaxLifeTime = lifeTimeMax; }
- //! Set maximal random derivation from the direction
- virtual void setMaxAngleDegrees( s32 maxAngleDegrees ) { MaxAngleDegrees = maxAngleDegrees; }
- //! Set the center of the ring
- virtual void setCenter( const core::vector3df& center ) { Center = center; }
- //! Set the radius of the ring
- virtual void setRadius( f32 radius ) { Radius = radius; }
- //! Set the thickness of the ring
- virtual void setRingThickness( f32 ringThickness ) { RingThickness = ringThickness; }
- //! Gets direction the emitter emits particles
- virtual const core::vector3df& getDirection() const { return Direction; }
- //! Gets the minimum number of particles the emitter emits per second
- virtual u32 getMinParticlesPerSecond() const { return MinParticlesPerSecond; }
- //! Gets the maximum number of particles the emitter emits per second
- virtual u32 getMaxParticlesPerSecond() const { return MaxParticlesPerSecond; }
- //! Gets the minimum starting color for particles
- virtual const video::SColor& getMinStartColor() const { return MinStartColor; }
- //! Gets the maximum starting color for particles
- virtual const video::SColor& getMaxStartColor() const { return MaxStartColor; }
- //! Gets the maximum starting size for particles
- virtual const core::dimension2df& getMaxStartSize() const { return MaxStartSize; }
- //! Gets the minimum starting size for particles
- virtual const core::dimension2df& getMinStartSize() const { return MinStartSize; }
- //! Get the minimum particle life-time in milliseconds
- virtual u32 getMinLifeTime() const { return MinLifeTime; }
- //! Get the maximum particle life-time in milliseconds
- virtual u32 getMaxLifeTime() const { return MaxLifeTime; }
- //! Get maximal random derivation from the direction
- virtual s32 getMaxAngleDegrees() const { return MaxAngleDegrees; }
- //! Get the center of the ring
- virtual const core::vector3df& getCenter() const { return Center; }
- //! Get the radius of the ring
- virtual f32 getRadius() const { return Radius; }
- //! Get the thickness of the ring
- virtual f32 getRingThickness() const { return RingThickness; }
- //! Writes attributes of the object.
- virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const;
- //! Reads attributes of the object.
- virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options);
- private:
- core::array<SParticle> Particles;
- core::vector3df Center;
- f32 Radius;
- f32 RingThickness;
- core::vector3df Direction;
- core::dimension2df MaxStartSize, MinStartSize;
- u32 MinParticlesPerSecond, MaxParticlesPerSecond;
- video::SColor MinStartColor, MaxStartColor;
- u32 MinLifeTime, MaxLifeTime;
- u32 Time;
- s32 MaxAngleDegrees;
- };
- } // end namespace scene
- } // end namespace irr
- #endif
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