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- // Copyright (C) 2002-2012 Nikolaus Gebhardt
- // This file is part of the "Irrlicht Engine".
- // For conditions of distribution and use, see copyright notice in irrlicht.h
- #include "CParticleRingEmitter.h"
- #include "os.h"
- #include "IAttributes.h"
- namespace irr
- {
- namespace scene
- {
- //! constructor
- CParticleRingEmitter::CParticleRingEmitter(
- const core::vector3df& center, f32 radius, f32 ringThickness,
- const core::vector3df& direction, u32 minParticlesPerSecond,
- u32 maxParticlesPerSecond, const video::SColor& minStartColor,
- const video::SColor& maxStartColor, u32 lifeTimeMin, u32 lifeTimeMax,
- s32 maxAngleDegrees,
- const core::dimension2df& minStartSize,
- const core::dimension2df& maxStartSize )
- : Center(center), Radius(radius), RingThickness(ringThickness),
- Direction(direction),
- MaxStartSize(maxStartSize), MinStartSize(minStartSize),
- MinParticlesPerSecond(minParticlesPerSecond),
- MaxParticlesPerSecond(maxParticlesPerSecond),
- MinStartColor(minStartColor), MaxStartColor(maxStartColor),
- MinLifeTime(lifeTimeMin), MaxLifeTime(lifeTimeMax),
- Time(0), MaxAngleDegrees(maxAngleDegrees)
- {
- #ifdef _DEBUG
- setDebugName("CParticleRingEmitter");
- #endif
- }
- //! Prepares an array with new particles to emitt into the system
- //! and returns how much new particles there are.
- s32 CParticleRingEmitter::emitt(u32 now, u32 timeSinceLastCall, SParticle*& outArray)
- {
- Time += timeSinceLastCall;
- u32 pps = (MaxParticlesPerSecond - MinParticlesPerSecond);
- f32 perSecond = pps ? ((f32)MinParticlesPerSecond + os::Randomizer::frand() * pps) : MinParticlesPerSecond;
- f32 everyWhatMillisecond = 1000.0f / perSecond;
- if(Time > everyWhatMillisecond)
- {
- Particles.set_used(0);
- u32 amount = (u32)((Time / everyWhatMillisecond) + 0.5f);
- Time = 0;
- SParticle p;
- if(amount > MaxParticlesPerSecond*2)
- amount = MaxParticlesPerSecond * 2;
- for(u32 i=0; i<amount; ++i)
- {
- f32 distance = os::Randomizer::frand() * RingThickness * 0.5f;
- if (os::Randomizer::rand() % 2)
- distance -= Radius;
- else
- distance += Radius;
- p.pos.set(Center.X + distance, Center.Y, Center.Z + distance);
- p.pos.rotateXZBy(os::Randomizer::frand() * 360, Center );
- p.startTime = now;
- p.vector = Direction;
- if(MaxAngleDegrees)
- {
- core::vector3df tgt = Direction;
- tgt.rotateXYBy(os::Randomizer::frand() * MaxAngleDegrees, Center );
- tgt.rotateYZBy(os::Randomizer::frand() * MaxAngleDegrees, Center );
- tgt.rotateXZBy(os::Randomizer::frand() * MaxAngleDegrees, Center );
- p.vector = tgt;
- }
- p.endTime = now + MinLifeTime;
- if (MaxLifeTime != MinLifeTime)
- p.endTime += os::Randomizer::rand() % (MaxLifeTime - MinLifeTime);
- if (MinStartColor==MaxStartColor)
- p.color=MinStartColor;
- else
- p.color = MinStartColor.getInterpolated(MaxStartColor, os::Randomizer::frand());
- p.startColor = p.color;
- p.startVector = p.vector;
- if (MinStartSize==MaxStartSize)
- p.startSize = MinStartSize;
- else
- p.startSize = MinStartSize.getInterpolated(MaxStartSize, os::Randomizer::frand());
- p.size = p.startSize;
- Particles.push_back(p);
- }
- outArray = Particles.pointer();
- return Particles.size();
- }
- return 0;
- }
- //! Writes attributes of the object.
- void CParticleRingEmitter::serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const
- {
- out->addVector3d("Center", Center);
- out->addFloat("Radius", Radius);
- out->addFloat("RingThickness", RingThickness);
- out->addVector3d("Direction", Direction);
- out->addFloat("MinStartSizeWidth", MinStartSize.Width);
- out->addFloat("MinStartSizeHeight", MinStartSize.Height);
- out->addFloat("MaxStartSizeWidth", MaxStartSize.Width);
- out->addFloat("MaxStartSizeHeight", MaxStartSize.Height);
- out->addInt("MinParticlesPerSecond", MinParticlesPerSecond);
- out->addInt("MaxParticlesPerSecond", MaxParticlesPerSecond);
- out->addColor("MinStartColor", MinStartColor);
- out->addColor("MaxStartColor", MaxStartColor);
- out->addInt("MinLifeTime", MinLifeTime);
- out->addInt("MaxLifeTime", MaxLifeTime);
- out->addInt("MaxAngleDegrees", MaxAngleDegrees);
- }
- //! Reads attributes of the object.
- void CParticleRingEmitter::deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options)
- {
- Center = in->getAttributeAsVector3d("Center");
- Radius = in->getAttributeAsFloat("Radius");
- RingThickness = in->getAttributeAsFloat("RingThickness");
- Direction = in->getAttributeAsVector3d("Direction");
- if (Direction.getLength() == 0)
- Direction.set(0,0.01f,0);
- int idx = -1;
- idx = in->findAttribute("MinStartSizeWidth");
- if ( idx >= 0 )
- MinStartSize.Width = in->getAttributeAsFloat(idx);
- idx = in->findAttribute("MinStartSizeHeight");
- if ( idx >= 0 )
- MinStartSize.Height = in->getAttributeAsFloat(idx);
- idx = in->findAttribute("MaxStartSizeWidth");
- if ( idx >= 0 )
- MaxStartSize.Width = in->getAttributeAsFloat(idx);
- idx = in->findAttribute("MaxStartSizeHeight");
- if ( idx >= 0 )
- MaxStartSize.Height = in->getAttributeAsFloat(idx);
- MinParticlesPerSecond = in->getAttributeAsInt("MinParticlesPerSecond");
- MaxParticlesPerSecond = in->getAttributeAsInt("MaxParticlesPerSecond");
- MinParticlesPerSecond = core::max_(1u, MinParticlesPerSecond);
- MaxParticlesPerSecond = core::max_(MaxParticlesPerSecond, 1u);
- MaxParticlesPerSecond = core::min_(MaxParticlesPerSecond, 200u);
- MinParticlesPerSecond = core::min_(MinParticlesPerSecond, MaxParticlesPerSecond);
- MinStartColor = in->getAttributeAsColor("MinStartColor");
- MaxStartColor = in->getAttributeAsColor("MaxStartColor");
- MinLifeTime = in->getAttributeAsInt("MinLifeTime");
- MaxLifeTime = in->getAttributeAsInt("MaxLifeTime");
- MinLifeTime = core::max_(0u, MinLifeTime);
- MaxLifeTime = core::max_(MaxLifeTime, MinLifeTime);
- MinLifeTime = core::min_(MinLifeTime, MaxLifeTime);
- MaxAngleDegrees = in->getAttributeAsInt("MaxAngleDegrees");
- }
- } // end namespace scene
- } // end namespace irr
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