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- // Copyright (C) 2002-2012 Nikolaus Gebhardt
- // This file is part of the "Irrlicht Engine".
- // For conditions of distribution and use, see copyright notice in irrlicht.h
- #include "CParticleGravityAffector.h"
- #include "os.h"
- #include "IAttributes.h"
- namespace irr
- {
- namespace scene
- {
- //! constructor
- CParticleGravityAffector::CParticleGravityAffector(
- const core::vector3df& gravity, u32 timeForceLost)
- : IParticleGravityAffector(), TimeForceLost(static_cast<f32>(timeForceLost)), Gravity(gravity)
- {
- #ifdef _DEBUG
- setDebugName("CParticleGravityAffector");
- #endif
- }
- //! Affects an array of particles.
- void CParticleGravityAffector::affect(u32 now, SParticle* particlearray, u32 count)
- {
- if (!Enabled)
- return;
- f32 d;
- for (u32 i=0; i<count; ++i)
- {
- d = (now - particlearray[i].startTime) / TimeForceLost;
- if (d > 1.0f)
- d = 1.0f;
- if (d < 0.0f)
- d = 0.0f;
- d = 1.0f - d;
- particlearray[i].vector = particlearray[i].startVector.getInterpolated(Gravity, d);
- }
- }
- //! Writes attributes of the object.
- void CParticleGravityAffector::serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const
- {
- out->addVector3d("Gravity", Gravity);
- out->addFloat("TimeForceLost", TimeForceLost);
- }
- //! Reads attributes of the object.
- void CParticleGravityAffector::deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options)
- {
- Gravity = in->getAttributeAsVector3d("Gravity");
- TimeForceLost = in->getAttributeAsFloat("TimeForceLost");
- }
- } // end namespace scene
- } // end namespace irr
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