12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788 |
- // Copyright (C) 2002-2012 Nikolaus Gebhardt
- // This file is part of the "Irrlicht Engine".
- // For conditions of distribution and use, see copyright notice in irrlicht.h
- #ifndef __C_PARTICLE_ATTRACTION_AFFECTOR_H_INCLUDED__
- #define __C_PARTICLE_ATTRACTION_AFFECTOR_H_INCLUDED__
- #include "IParticleAttractionAffector.h"
- namespace irr
- {
- namespace scene
- {
- //! Particle Affector for attracting particles to a point
- class CParticleAttractionAffector : public IParticleAttractionAffector
- {
- public:
- CParticleAttractionAffector(
- const core::vector3df& point = core::vector3df(), f32 speed = 1.0f,
- bool attract = true, bool affectX = true,
- bool affectY = true, bool affectZ = true );
- //! Affects a particle.
- virtual void affect(u32 now, SParticle* particlearray, u32 count);
- //! Set the point that particles will attract to
- virtual void setPoint( const core::vector3df& point ) { Point = point; }
- //! Set the speed, in game units per second that the particles will attract to
- //! the specified point
- virtual void setSpeed( f32 speed ) { Speed = speed; }
- //! Set whether or not the particles are attracting or detracting
- virtual void setAttract( bool attract ) { Attract = attract; }
- //! Set whether or not this will affect particles in the X direction
- virtual void setAffectX( bool affect ) { AffectX = affect; }
- //! Set whether or not this will affect particles in the Y direction
- virtual void setAffectY( bool affect ) { AffectY = affect; }
- //! Set whether or not this will affect particles in the Z direction
- virtual void setAffectZ( bool affect ) { AffectZ = affect; }
- //! Get the point that particles are attracted to
- virtual const core::vector3df& getPoint() const { return Point; }
- //! Get the speed that points attract to the specified point
- virtual f32 getSpeed() const { return Speed; }
- //! Get whether or not the particles are attracting or detracting
- virtual bool getAttract() const { return Attract; }
- //! Get whether or not the particles X position are affected
- virtual bool getAffectX() const { return AffectX; }
- //! Get whether or not the particles Y position are affected
- virtual bool getAffectY() const { return AffectY; }
- //! Get whether or not the particles Z position are affected
- virtual bool getAffectZ() const { return AffectZ; }
- //! Writes attributes of the object.
- virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const;
- //! Reads attributes of the object.
- virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options);
- private:
- core::vector3df Point;
- f32 Speed;
- bool AffectX;
- bool AffectY;
- bool AffectZ;
- bool Attract;
- u32 LastTime;
- };
- } // end namespace scene
- } // end namespace irr
- #endif // __C_PARTICLE_ATTRACTION_AFFECTOR_H_INCLUDED__
|