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- // Copyright (C) 2002-2012 Nikolaus Gebhardt
- // This file is part of the "Irrlicht Engine".
- // For conditions of distribution and use, see copyright notice in irrlicht.h
- #include "CParticleAttractionAffector.h"
- #include "IAttributes.h"
- namespace irr
- {
- namespace scene
- {
- //! constructor
- CParticleAttractionAffector::CParticleAttractionAffector(
- const core::vector3df& point, f32 speed, bool attract,
- bool affectX, bool affectY, bool affectZ )
- : Point(point), Speed(speed), AffectX(affectX), AffectY(affectY),
- AffectZ(affectZ), Attract(attract), LastTime(0)
- {
- #ifdef _DEBUG
- setDebugName("CParticleAttractionAffector");
- #endif
- }
- //! Affects an array of particles.
- void CParticleAttractionAffector::affect(u32 now, SParticle* particlearray, u32 count)
- {
- if( LastTime == 0 )
- {
- LastTime = now;
- return;
- }
- f32 timeDelta = ( now - LastTime ) / 1000.0f;
- LastTime = now;
- if( !Enabled )
- return;
- for(u32 i=0; i<count; ++i)
- {
- core::vector3df direction = (Point - particlearray[i].pos).normalize();
- direction *= Speed * timeDelta;
- if( !Attract )
- direction *= -1.0f;
- if( AffectX )
- particlearray[i].pos.X += direction.X;
- if( AffectY )
- particlearray[i].pos.Y += direction.Y;
- if( AffectZ )
- particlearray[i].pos.Z += direction.Z;
- }
- }
- //! Writes attributes of the object.
- void CParticleAttractionAffector::serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const
- {
- out->addVector3d("Point", Point);
- out->addFloat("Speed", Speed);
- out->addBool("AffectX", AffectX);
- out->addBool("AffectY", AffectY);
- out->addBool("AffectZ", AffectZ);
- out->addBool("Attract", Attract);
- }
- //! Reads attributes of the object.
- void CParticleAttractionAffector::deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options)
- {
- Point = in->getAttributeAsVector3d("Point");
- Speed = in->getAttributeAsFloat("Speed");
- AffectX = in->getAttributeAsBool("AffectX");
- AffectY = in->getAttributeAsBool("AffectY");
- AffectZ = in->getAttributeAsBool("AffectZ");
- Attract = in->getAttributeAsBool("Attract");
- }
- } // end namespace scene
- } // end namespace irr
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