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- // Copyright (C) 2002-2012 Nikolaus Gebhardt
- // This file is part of the "Irrlicht Engine".
- // For conditions of distribution and use, see copyright notice in irrlicht.h
- #ifndef __C_VIDEO_NULL_H_INCLUDED__
- #define __C_VIDEO_NULL_H_INCLUDED__
- #include "IVideoDriver.h"
- #include "IFileSystem.h"
- #include "IImagePresenter.h"
- #include "IGPUProgrammingServices.h"
- #include "irrArray.h"
- #include "irrString.h"
- #include "irrMap.h"
- #include "IAttributes.h"
- #include "IMesh.h"
- #include "IMeshBuffer.h"
- #include "IMeshSceneNode.h"
- #include "CFPSCounter.h"
- #include "S3DVertex.h"
- #include "SVertexIndex.h"
- #include "SLight.h"
- #include "SExposedVideoData.h"
- #ifdef _MSC_VER
- #pragma warning( disable: 4996)
- #endif
- namespace irr
- {
- namespace io
- {
- class IWriteFile;
- class IReadFile;
- } // end namespace io
- namespace video
- {
- class IImageLoader;
- class IImageWriter;
- class CNullDriver : public IVideoDriver, public IGPUProgrammingServices
- {
- public:
- //! constructor
- CNullDriver(io::IFileSystem* io, const core::dimension2d<u32>& screenSize);
- //! destructor
- virtual ~CNullDriver();
- virtual bool beginScene(bool backBuffer=true, bool zBuffer=true,
- SColor color=SColor(255,0,0,0),
- const SExposedVideoData& videoData=SExposedVideoData(),
- core::rect<s32>* sourceRect=0);
- virtual bool endScene();
- //! Disable a feature of the driver.
- virtual void disableFeature(E_VIDEO_DRIVER_FEATURE feature, bool flag=true);
- //! queries the features of the driver, returns true if feature is available
- virtual bool queryFeature(E_VIDEO_DRIVER_FEATURE feature) const;
- //! Get attributes of the actual video driver
- const io::IAttributes& getDriverAttributes() const;
- //! Non-const version (with a different name to avoid involuntary mistakes). */
- virtual io::IAttributes& getNonConstDriverAttributes();
- //! sets transformation
- virtual void setTransform(E_TRANSFORMATION_STATE state, const core::matrix4& mat);
- //! Retrieve the number of image loaders
- virtual u32 getImageLoaderCount() const;
- //! Retrieve the given image loader
- virtual IImageLoader* getImageLoader(u32 n);
- //! Retrieve the number of image writers
- virtual u32 getImageWriterCount() const;
- //! Retrieve the given image writer
- virtual IImageWriter* getImageWriter(u32 n);
- //! sets a material
- virtual void setMaterial(const SMaterial& material);
- //! loads a Texture
- virtual ITexture* getTexture(const io::path& filename);
- //! loads a Texture
- virtual ITexture* getTexture(io::IReadFile* file);
- //! Returns a texture by index
- virtual ITexture* getTextureByIndex(u32 index);
- //! Returns amount of textures currently loaded
- virtual u32 getTextureCount() const;
- virtual u32 indiceToPrimitiveCount(scene::E_PRIMITIVE_TYPE pType, u32 count) const;
- //! Renames a texture
- virtual void renameTexture(ITexture* texture, const io::path& newName);
- //! creates a Texture
- virtual ITexture* addTexture(const core::dimension2d<u32>& size, const io::path& name, ECOLOR_FORMAT format = ECF_A8R8G8B8);
- //! sets a render target
- virtual bool setRenderTarget(video::ITexture* texture, bool clearBackBuffer,
- bool clearZBuffer, SColor color);
- //! set or reset special render targets
- virtual bool setRenderTarget(video::E_RENDER_TARGET target, bool clearTarget,
- bool clearZBuffer, SColor color);
- //! Sets multiple render targets
- virtual bool setRenderTarget(const core::array<video::IRenderTarget>& texture,
- bool clearBackBuffer=true, bool clearZBuffer=true, SColor color=SColor(0,0,0,0));
- //! sets a viewport
- virtual void setViewPort(const core::rect<s32>& area);
- //! gets the area of the current viewport
- virtual const core::rect<s32>& getViewPort() const;
- //! draws a vertex primitive list
- virtual void drawVertexPrimitiveList(const void* vertices, u32 vertexCount,
- const void* indexList, u32 primitiveCount,
- E_VERTEX_TYPE vType=EVT_STANDARD, scene::E_PRIMITIVE_TYPE pType=scene::EPT_TRIANGLES, E_INDEX_TYPE iType=EIT_16BIT);
- //! draws a vertex primitive list in 2d
- virtual void draw2DVertexPrimitiveList(const void* vertices, u32 vertexCount,
- const void* indexList, u32 primitiveCount,
- E_VERTEX_TYPE vType=EVT_STANDARD, scene::E_PRIMITIVE_TYPE pType=scene::EPT_TRIANGLES, E_INDEX_TYPE iType=EIT_16BIT);
- //! Draws a 3d line.
- virtual void draw3DLine(const core::vector3df& start,
- const core::vector3df& end, SColor color = SColor(255,255,255,255));
- //! Draws a 3d triangle.
- virtual void draw3DTriangle(const core::triangle3df& triangle,
- SColor color = SColor(255,255,255,255));
- //! Draws a 3d axis aligned box.
- virtual void draw3DBox(const core::aabbox3d<f32>& box,
- SColor color = SColor(255,255,255,255));
- //! draws an 2d image
- virtual void draw2DImage(const video::ITexture* texture, const core::position2d<s32>& destPos);
- //! draws a set of 2d images, using a color and the alpha
- /** channel of the texture if desired. The images are drawn
- beginning at pos and concatenated in one line. All drawings
- are clipped against clipRect (if != 0).
- The subtextures are defined by the array of sourceRects
- and are chosen by the indices given.
- \param texture: Texture to be drawn.
- \param pos: Upper left 2d destination position where the image will be drawn.
- \param sourceRects: Source rectangles of the image.
- \param indices: List of indices which choose the actual rectangle used each time.
- \param kerningWidth: offset on position
- \param clipRect: Pointer to rectangle on the screen where the image is clipped to.
- This pointer can be 0. Then the image is not clipped.
- \param color: Color with which the image is colored.
- Note that the alpha component is used: If alpha is other than 255, the image will be transparent.
- \param useAlphaChannelOfTexture: If true, the alpha channel of the texture is
- used to draw the image. */
- virtual void draw2DImageBatch(const video::ITexture* texture,
- const core::position2d<s32>& pos,
- const core::array<core::rect<s32> >& sourceRects,
- const core::array<s32>& indices,
- s32 kerningWidth = 0,
- const core::rect<s32>* clipRect = 0,
- SColor color=SColor(255,255,255,255),
- bool useAlphaChannelOfTexture=false);
- //! Draws a set of 2d images, using a color and the alpha channel of the texture.
- /** All drawings are clipped against clipRect (if != 0).
- The subtextures are defined by the array of sourceRects and are
- positioned using the array of positions.
- \param texture Texture to be drawn.
- \param pos Array of upper left 2d destinations where the images
- will be drawn.
- \param sourceRects Source rectangles of the image.
- \param clipRect Pointer to rectangle on the screen where the
- images are clipped to.
- If this pointer is 0 then the image is not clipped.
- \param color Color with which the image is drawn.
- Note that the alpha component is used. If alpha is other than
- 255, the image will be transparent.
- \param useAlphaChannelOfTexture: If true, the alpha channel of
- the texture is used to draw the image. */
- virtual void draw2DImageBatch(const video::ITexture* texture,
- const core::array<core::position2d<s32> >& positions,
- const core::array<core::rect<s32> >& sourceRects,
- const core::rect<s32>* clipRect=0,
- SColor color=SColor(255,255,255,255),
- bool useAlphaChannelOfTexture=false);
- //! Draws a 2d image, using a color (if color is other then Color(255,255,255,255)) and the alpha channel of the texture if wanted.
- virtual void draw2DImage(const video::ITexture* texture, const core::position2d<s32>& destPos,
- const core::rect<s32>& sourceRect, const core::rect<s32>* clipRect = 0,
- SColor color=SColor(255,255,255,255), bool useAlphaChannelOfTexture=false);
- //! Draws a part of the texture into the rectangle.
- virtual void draw2DImage(const video::ITexture* texture, const core::rect<s32>& destRect,
- const core::rect<s32>& sourceRect, const core::rect<s32>* clipRect = 0,
- const video::SColor* const colors=0, bool useAlphaChannelOfTexture=false);
- //! Draws a 2d rectangle
- virtual void draw2DRectangle(SColor color, const core::rect<s32>& pos, const core::rect<s32>* clip = 0);
- //! Draws a 2d rectangle with a gradient.
- virtual void draw2DRectangle(const core::rect<s32>& pos,
- SColor colorLeftUp, SColor colorRightUp, SColor colorLeftDown, SColor colorRightDown,
- const core::rect<s32>* clip = 0);
- //! Draws the outline of a 2d rectangle
- virtual void draw2DRectangleOutline(const core::recti& pos, SColor color=SColor(255,255,255,255));
- //! Draws a 2d line.
- virtual void draw2DLine(const core::position2d<s32>& start,
- const core::position2d<s32>& end,
- SColor color=SColor(255,255,255,255));
- //! Draws a pixel
- virtual void drawPixel(u32 x, u32 y, const SColor & color);
- //! Draws a non filled concyclic reqular 2d polyon.
- virtual void draw2DPolygon(core::position2d<s32> center,
- f32 radius, video::SColor Color, s32 vertexCount);
- virtual void setFog(SColor color=SColor(0,255,255,255),
- E_FOG_TYPE fogType=EFT_FOG_LINEAR,
- f32 start=50.0f, f32 end=100.0f, f32 density=0.01f,
- bool pixelFog=false, bool rangeFog=false);
- virtual void getFog(SColor& color, E_FOG_TYPE& fogType,
- f32& start, f32& end, f32& density,
- bool& pixelFog, bool& rangeFog);
- //! get color format of the current color buffer
- virtual ECOLOR_FORMAT getColorFormat() const;
- //! get screen size
- virtual const core::dimension2d<u32>& getScreenSize() const;
- //! get render target size
- virtual const core::dimension2d<u32>& getCurrentRenderTargetSize() const;
- // get current frames per second value
- virtual s32 getFPS() const;
- //! returns amount of primitives (mostly triangles) were drawn in the last frame.
- //! very useful method for statistics.
- virtual u32 getPrimitiveCountDrawn( u32 param = 0 ) const;
- //! deletes all dynamic lights there are
- virtual void deleteAllDynamicLights();
- //! adds a dynamic light, returning an index to the light
- //! \param light: the light data to use to create the light
- //! \return An index to the light, or -1 if an error occurs
- virtual s32 addDynamicLight(const SLight& light);
- //! Turns a dynamic light on or off
- //! \param lightIndex: the index returned by addDynamicLight
- //! \param turnOn: true to turn the light on, false to turn it off
- virtual void turnLightOn(s32 lightIndex, bool turnOn);
- //! returns the maximal amount of dynamic lights the device can handle
- virtual u32 getMaximalDynamicLightAmount() const;
- //! \return Returns the name of the video driver. Example: In case of the DIRECT3D8
- //! driver, it would return "Direct3D8.1".
- virtual const wchar_t* getName() const;
- //! Sets the dynamic ambient light color. The default color is
- //! (0,0,0,0) which means it is dark.
- //! \param color: New color of the ambient light.
- virtual void setAmbientLight(const SColorf& color);
- //! Adds an external image loader to the engine.
- virtual void addExternalImageLoader(IImageLoader* loader);
- //! Adds an external image writer to the engine.
- virtual void addExternalImageWriter(IImageWriter* writer);
- //! Draws a shadow volume into the stencil buffer. To draw a stencil shadow, do
- //! this: Frist, draw all geometry. Then use this method, to draw the shadow
- //! volume. Then, use IVideoDriver::drawStencilShadow() to visualize the shadow.
- virtual void drawStencilShadowVolume(const core::array<core::vector3df>& triangles, bool zfail=true, u32 debugDataVisible=0);
- //! Fills the stencil shadow with color. After the shadow volume has been drawn
- //! into the stencil buffer using IVideoDriver::drawStencilShadowVolume(), use this
- //! to draw the color of the shadow.
- virtual void drawStencilShadow(bool clearStencilBuffer=false,
- video::SColor leftUpEdge = video::SColor(0,0,0,0),
- video::SColor rightUpEdge = video::SColor(0,0,0,0),
- video::SColor leftDownEdge = video::SColor(0,0,0,0),
- video::SColor rightDownEdge = video::SColor(0,0,0,0));
- //! Returns current amount of dynamic lights set
- //! \return Current amount of dynamic lights set
- virtual u32 getDynamicLightCount() const;
- //! Returns light data which was previously set with IVideDriver::addDynamicLight().
- //! \param idx: Zero based index of the light. Must be greater than 0 and smaller
- //! than IVideoDriver()::getDynamicLightCount.
- //! \return Light data.
- virtual const SLight& getDynamicLight(u32 idx) const;
- //! Removes a texture from the texture cache and deletes it, freeing lot of
- //! memory.
- virtual void removeTexture(ITexture* texture);
- //! Removes all texture from the texture cache and deletes them, freeing lot of
- //! memory.
- virtual void removeAllTextures();
- //! Creates a render target texture.
- virtual ITexture* addRenderTargetTexture(const core::dimension2d<u32>& size,
- const io::path& name, const ECOLOR_FORMAT format = ECF_UNKNOWN,
- const bool useStencil = false);
- //! Creates an 1bit alpha channel of the texture based of an color key.
- virtual void makeColorKeyTexture(video::ITexture* texture, video::SColor color, bool zeroTexels) const;
- //! Creates an 1bit alpha channel of the texture based of an color key position.
- virtual void makeColorKeyTexture(video::ITexture* texture, core::position2d<s32> colorKeyPixelPos, bool zeroTexels) const;
- //! Creates a normal map from a height map texture.
- //! \param amplitude: Constant value by which the height information is multiplied.
- virtual void makeNormalMapTexture(video::ITexture* texture, f32 amplitude=1.0f) const;
- //! Returns the maximum amount of primitives (mostly vertices) which
- //! the device is able to render with one drawIndexedTriangleList
- //! call.
- virtual u32 getMaximalPrimitiveCount() const;
- //! Enables or disables a texture creation flag.
- virtual void setTextureCreationFlag(E_TEXTURE_CREATION_FLAG flag, bool enabled);
- //! Returns if a texture creation flag is enabled or disabled.
- virtual bool getTextureCreationFlag(E_TEXTURE_CREATION_FLAG flag) const;
- //! Creates a software image from a file.
- virtual IImage* createImageFromFile(const io::path& filename);
- //! Creates a software image from a file.
- virtual IImage* createImageFromFile(io::IReadFile* file, video::IImageLoader** loader = NULL);
- //! Creates a software image from a byte array.
- /** \param useForeignMemory: If true, the image will use the data pointer
- directly and own it from now on, which means it will also try to delete [] the
- data when the image will be destructed. If false, the memory will by copied. */
- virtual IImage* createImageFromData(ECOLOR_FORMAT format,
- const core::dimension2d<u32>& size, void *data,
- bool ownForeignMemory=true, bool deleteForeignMemory = true);
- //! Creates an empty software image.
- virtual IImage* createImage(ECOLOR_FORMAT format, const core::dimension2d<u32>& size);
- //! Creates a software image from another image.
- virtual IImage* createImage(ECOLOR_FORMAT format, IImage *imageToCopy);
- //! Creates a software image from part of another image.
- virtual IImage* createImage(IImage* imageToCopy,
- const core::position2d<s32>& pos,
- const core::dimension2d<u32>& size);
- //! Creates a software image from part of a texture.
- virtual IImage* createImage(ITexture* texture,
- const core::position2d<s32>& pos,
- const core::dimension2d<u32>& size);
- //! Draws a mesh buffer
- virtual void drawMeshBuffer(const scene::IMeshBuffer* mb);
- //! Draws the normals of a mesh buffer
- virtual void drawMeshBufferNormals(const scene::IMeshBuffer* mb, f32 length=10.f, SColor color=0xffffffff);
- protected:
- struct SHWBufferLink
- {
- SHWBufferLink(const scene::IMeshBuffer *_MeshBuffer)
- :MeshBuffer(_MeshBuffer),
- ChangedID_Vertex(0),ChangedID_Index(0),LastUsed(0),
- Mapped_Vertex(scene::EHM_NEVER),Mapped_Index(scene::EHM_NEVER)
- {
- if (MeshBuffer)
- MeshBuffer->grab();
- }
- virtual ~SHWBufferLink()
- {
- if (MeshBuffer)
- MeshBuffer->drop();
- }
- const scene::IMeshBuffer *MeshBuffer;
- u32 ChangedID_Vertex;
- u32 ChangedID_Index;
- u32 LastUsed;
- scene::E_HARDWARE_MAPPING Mapped_Vertex;
- scene::E_HARDWARE_MAPPING Mapped_Index;
- };
- //! Gets hardware buffer link from a meshbuffer (may create or update buffer)
- virtual SHWBufferLink *getBufferLink(const scene::IMeshBuffer* mb);
- //! updates hardware buffer if needed (only some drivers can)
- virtual bool updateHardwareBuffer(SHWBufferLink *HWBuffer) {return false;}
- //! Draw hardware buffer (only some drivers can)
- virtual void drawHardwareBuffer(SHWBufferLink *HWBuffer) {}
- //! Delete hardware buffer
- virtual void deleteHardwareBuffer(SHWBufferLink *HWBuffer);
- //! Create hardware buffer from mesh (only some drivers can)
- virtual SHWBufferLink *createHardwareBuffer(const scene::IMeshBuffer* mb) {return 0;}
- public:
- //! Update all hardware buffers, remove unused ones
- virtual void updateAllHardwareBuffers();
- //! Remove hardware buffer
- virtual void removeHardwareBuffer(const scene::IMeshBuffer* mb);
- //! Remove all hardware buffers
- virtual void removeAllHardwareBuffers();
- //! is vbo recommended on this mesh?
- virtual bool isHardwareBufferRecommend(const scene::IMeshBuffer* mb);
- //! Create occlusion query.
- /** Use node for identification and mesh for occlusion test. */
- virtual void addOcclusionQuery(scene::ISceneNode* node,
- const scene::IMesh* mesh=0);
- //! Remove occlusion query.
- virtual void removeOcclusionQuery(scene::ISceneNode* node);
- //! Remove all occlusion queries.
- virtual void removeAllOcclusionQueries();
- //! Run occlusion query. Draws mesh stored in query.
- /** If the mesh shall not be rendered visible, use
- overrideMaterial to disable the color and depth buffer. */
- virtual void runOcclusionQuery(scene::ISceneNode* node, bool visible=false);
- //! Run all occlusion queries. Draws all meshes stored in queries.
- /** If the meshes shall not be rendered visible, use
- overrideMaterial to disable the color and depth buffer. */
- virtual void runAllOcclusionQueries(bool visible=false);
- //! Update occlusion query. Retrieves results from GPU.
- /** If the query shall not block, set the flag to false.
- Update might not occur in this case, though */
- virtual void updateOcclusionQuery(scene::ISceneNode* node, bool block=true);
- //! Update all occlusion queries. Retrieves results from GPU.
- /** If the query shall not block, set the flag to false.
- Update might not occur in this case, though */
- virtual void updateAllOcclusionQueries(bool block=true);
- //! Return query result.
- /** Return value is the number of visible pixels/fragments.
- The value is a safe approximation, i.e. can be larger than the
- actual value of pixels. */
- virtual u32 getOcclusionQueryResult(scene::ISceneNode* node) const;
- //! Only used by the engine internally.
- /** Used to notify the driver that the window was resized. */
- virtual void OnResize(const core::dimension2d<u32>& size);
- //! Adds a new material renderer to the video device.
- virtual s32 addMaterialRenderer(IMaterialRenderer* renderer,
- const char* name = 0);
- //! Returns driver and operating system specific data about the IVideoDriver.
- virtual const SExposedVideoData& getExposedVideoData();
- //! Returns type of video driver
- virtual E_DRIVER_TYPE getDriverType() const;
- //! Returns the transformation set by setTransform
- virtual const core::matrix4& getTransform(E_TRANSFORMATION_STATE state) const;
- //! Returns pointer to the IGPUProgrammingServices interface.
- virtual IGPUProgrammingServices* getGPUProgrammingServices();
- //! Adds a new material renderer to the VideoDriver, using pixel and/or
- //! vertex shaders to render geometry.
- virtual s32 addShaderMaterial(const c8* vertexShaderProgram = 0,
- const c8* pixelShaderProgram = 0,
- IShaderConstantSetCallBack* callback = 0,
- E_MATERIAL_TYPE baseMaterial = video::EMT_SOLID,
- s32 userData=0);
- //! Like IGPUProgrammingServices::addShaderMaterial(), but tries to load the
- //! programs from files.
- virtual s32 addShaderMaterialFromFiles(io::IReadFile* vertexShaderProgram = 0,
- io::IReadFile* pixelShaderProgram = 0,
- IShaderConstantSetCallBack* callback = 0,
- E_MATERIAL_TYPE baseMaterial = video::EMT_SOLID,
- s32 userData=0);
- //! Like IGPUProgrammingServices::addShaderMaterial(), but tries to load the
- //! programs from files.
- virtual s32 addShaderMaterialFromFiles(const io::path& vertexShaderProgramFileName,
- const io::path& pixelShaderProgramFileName,
- IShaderConstantSetCallBack* callback = 0,
- E_MATERIAL_TYPE baseMaterial = video::EMT_SOLID,
- s32 userData=0);
- //! Returns pointer to material renderer or null
- virtual IMaterialRenderer* getMaterialRenderer(u32 idx);
- //! Returns amount of currently available material renderers.
- virtual u32 getMaterialRendererCount() const;
- //! Returns name of the material renderer
- virtual const char* getMaterialRendererName(u32 idx) const;
- //! Adds a new material renderer to the VideoDriver, based on a high level shading
- //! language. Currently only HLSL in D3D9 is supported.
- virtual s32 addHighLevelShaderMaterial(
- const c8* vertexShaderProgram,
- const c8* vertexShaderEntryPointName = 0,
- E_VERTEX_SHADER_TYPE vsCompileTarget = EVST_VS_1_1,
- const c8* pixelShaderProgram = 0,
- const c8* pixelShaderEntryPointName = 0,
- E_PIXEL_SHADER_TYPE psCompileTarget = EPST_PS_1_1,
- const c8* geometryShaderProgram = 0,
- const c8* geometryShaderEntryPointName = "main",
- E_GEOMETRY_SHADER_TYPE gsCompileTarget = EGST_GS_4_0,
- scene::E_PRIMITIVE_TYPE inType = scene::EPT_TRIANGLES,
- scene::E_PRIMITIVE_TYPE outType = scene::EPT_TRIANGLE_STRIP,
- u32 verticesOut = 0,
- IShaderConstantSetCallBack* callback = 0,
- E_MATERIAL_TYPE baseMaterial = video::EMT_SOLID,
- s32 userData = 0, E_GPU_SHADING_LANGUAGE shadingLang = EGSL_DEFAULT);
- //! Like IGPUProgrammingServices::addShaderMaterial() (look there for a detailed description),
- //! but tries to load the programs from files.
- virtual s32 addHighLevelShaderMaterialFromFiles(
- const io::path& vertexShaderProgramFile,
- const c8* vertexShaderEntryPointName = "main",
- E_VERTEX_SHADER_TYPE vsCompileTarget = EVST_VS_1_1,
- const io::path& pixelShaderProgramFile = "",
- const c8* pixelShaderEntryPointName = "main",
- E_PIXEL_SHADER_TYPE psCompileTarget = EPST_PS_1_1,
- const io::path& geometryShaderProgramFileName="",
- const c8* geometryShaderEntryPointName = "main",
- E_GEOMETRY_SHADER_TYPE gsCompileTarget = EGST_GS_4_0,
- scene::E_PRIMITIVE_TYPE inType = scene::EPT_TRIANGLES,
- scene::E_PRIMITIVE_TYPE outType = scene::EPT_TRIANGLE_STRIP,
- u32 verticesOut = 0,
- IShaderConstantSetCallBack* callback = 0,
- E_MATERIAL_TYPE baseMaterial = video::EMT_SOLID,
- s32 userData = 0, E_GPU_SHADING_LANGUAGE shadingLang = EGSL_DEFAULT);
- //! Like IGPUProgrammingServices::addShaderMaterial() (look there for a detailed description),
- //! but tries to load the programs from files.
- virtual s32 addHighLevelShaderMaterialFromFiles(
- io::IReadFile* vertexShaderProgram,
- const c8* vertexShaderEntryPointName = "main",
- E_VERTEX_SHADER_TYPE vsCompileTarget = EVST_VS_1_1,
- io::IReadFile* pixelShaderProgram = 0,
- const c8* pixelShaderEntryPointName = "main",
- E_PIXEL_SHADER_TYPE psCompileTarget = EPST_PS_1_1,
- io::IReadFile* geometryShaderProgram= 0,
- const c8* geometryShaderEntryPointName = "main",
- E_GEOMETRY_SHADER_TYPE gsCompileTarget = EGST_GS_4_0,
- scene::E_PRIMITIVE_TYPE inType = scene::EPT_TRIANGLES,
- scene::E_PRIMITIVE_TYPE outType = scene::EPT_TRIANGLE_STRIP,
- u32 verticesOut = 0,
- IShaderConstantSetCallBack* callback = 0,
- E_MATERIAL_TYPE baseMaterial = video::EMT_SOLID,
- s32 userData = 0, E_GPU_SHADING_LANGUAGE shadingLang = EGSL_DEFAULT);
- //! Returns a pointer to the mesh manipulator.
- virtual scene::IMeshManipulator* getMeshManipulator();
- //! Clears the ZBuffer.
- virtual void clearZBuffer();
- //! Returns an image created from the last rendered frame.
- virtual IImage* createScreenShot(video::ECOLOR_FORMAT format=video::ECF_UNKNOWN, video::E_RENDER_TARGET target=video::ERT_FRAME_BUFFER);
- //! Writes the provided image to disk file
- virtual bool writeImageToFile(IImage* image, const io::path& filename, u32 param = 0);
- //! Writes the provided image to a file.
- virtual bool writeImageToFile(IImage* image, io::IWriteFile * file, u32 param = 0);
- //! Sets the name of a material renderer.
- virtual void setMaterialRendererName(s32 idx, const char* name);
- //! Creates material attributes list from a material, usable for serialization and more.
- virtual io::IAttributes* createAttributesFromMaterial(const video::SMaterial& material,
- io::SAttributeReadWriteOptions* options=0);
- //! Fills an SMaterial structure from attributes.
- virtual void fillMaterialStructureFromAttributes(video::SMaterial& outMaterial, io::IAttributes* attributes);
- //! looks if the image is already loaded
- virtual video::ITexture* findTexture(const io::path& filename);
- //! Set/unset a clipping plane.
- //! There are at least 6 clipping planes available for the user to set at will.
- //! \param index: The plane index. Must be between 0 and MaxUserClipPlanes.
- //! \param plane: The plane itself.
- //! \param enable: If true, enable the clipping plane else disable it.
- virtual bool setClipPlane(u32 index, const core::plane3df& plane, bool enable=false);
- //! Enable/disable a clipping plane.
- //! There are at least 6 clipping planes available for the user to set at will.
- //! \param index: The plane index. Must be between 0 and MaxUserClipPlanes.
- //! \param enable: If true, enable the clipping plane else disable it.
- virtual void enableClipPlane(u32 index, bool enable);
- //! Returns the graphics card vendor name.
- virtual core::stringc getVendorInfo() {return "Not available on this driver.";}
- //! Set the minimum number of vertices for which a hw buffer will be created
- /** \param count Number of vertices to set as minimum. */
- virtual void setMinHardwareBufferVertexCount(u32 count);
- //! Get the global Material, which might override local materials.
- /** Depending on the enable flags, values from this Material
- are used to override those of local materials of some
- meshbuffer being rendered. */
- virtual SOverrideMaterial& getOverrideMaterial();
- //! Get the 2d override material for altering its values
- virtual SMaterial& getMaterial2D();
- //! Enable the 2d override material
- virtual void enableMaterial2D(bool enable=true);
- //! Only used by the engine internally.
- virtual void setAllowZWriteOnTransparent(bool flag)
- { AllowZWriteOnTransparent=flag; }
- //! Returns the maximum texture size supported.
- virtual core::dimension2du getMaxTextureSize() const;
- //! Color conversion convenience function
- /** Convert an image (as array of pixels) from source to destination
- array, thereby converting the color format. The pixel size is
- determined by the color formats.
- \param sP Pointer to source
- \param sF Color format of source
- \param sN Number of pixels to convert, both array must be large enough
- \param dP Pointer to destination
- \param dF Color format of destination
- */
- virtual void convertColor(const void* sP, ECOLOR_FORMAT sF, s32 sN,
- void* dP, ECOLOR_FORMAT dF) const;
- //! deprecated method
- virtual ITexture* createRenderTargetTexture(const core::dimension2d<u32>& size,
- const c8* name=0);
- virtual bool checkDriverReset() {return false;}
- protected:
- //! deletes all textures
- void deleteAllTextures();
- //! opens the file and loads it into the surface
- video::ITexture* loadTextureFromFile(io::IReadFile* file, const io::path& hashName = "");
- //! adds a surface, not loaded or created by the Irrlicht Engine
- void addTexture(video::ITexture* surface);
- //! Creates a texture from a loaded IImage.
- virtual ITexture* addTexture(const io::path& name, IImage* image, void* mipmapData=0);
- //! returns a device dependent texture from a software surface (IImage)
- //! THIS METHOD HAS TO BE OVERRIDDEN BY DERIVED DRIVERS WITH OWN TEXTURES
- virtual video::ITexture* createDeviceDependentTexture(IImage* surface, const io::path& name, void* mipmapData=0);
- //! checks triangle count and print warning if wrong
- bool checkPrimitiveCount(u32 prmcnt) const;
- // adds a material renderer and drops it afterwards. To be used for internal creation
- s32 addAndDropMaterialRenderer(IMaterialRenderer* m);
- //! deletes all material renderers
- void deleteMaterialRenders();
- // prints renderer version
- void printVersion();
- //! normal map lookup 32 bit version
- inline f32 nml32(int x, int y, int pitch, int height, s32 *p) const
- {
- if (x < 0) x = pitch-1;
- if (x >= pitch) x = 0;
- if (y < 0) y = height-1;
- if (y >= height) y = 0;
- return (f32)(((p[(y * pitch) + x])>>16) & 0xff);
- }
- //! normal map lookup 16 bit version
- inline f32 nml16(int x, int y, int pitch, int height, s16 *p) const
- {
- if (x < 0) x = pitch-1;
- if (x >= pitch) x = 0;
- if (y < 0) y = height-1;
- if (y >= height) y = 0;
- return (f32) getAverage ( p[(y * pitch) + x] );
- }
- struct SSurface
- {
- video::ITexture* Surface;
- bool operator < (const SSurface& other) const
- {
- return Surface->getName() < other.Surface->getName();
- }
- };
- struct SMaterialRenderer
- {
- core::stringc Name;
- IMaterialRenderer* Renderer;
- };
- struct SDummyTexture : public ITexture
- {
- SDummyTexture(const io::path& name) : ITexture(name), size(0,0) {};
- virtual void* lock(E_TEXTURE_LOCK_MODE mode=ETLM_READ_WRITE, u32 mipmapLevel=0) { return 0; };
- virtual void unlock(){}
- virtual const core::dimension2d<u32>& getOriginalSize() const { return size; }
- virtual const core::dimension2d<u32>& getSize() const { return size; }
- virtual E_DRIVER_TYPE getDriverType() const { return video::EDT_NULL; }
- virtual ECOLOR_FORMAT getColorFormat() const { return video::ECF_A1R5G5B5; };
- virtual u32 getPitch() const { return 0; }
- virtual u32 getOpenGLTextureName() const { return 0; }
- virtual u64 getHandle() { return 0; }
- virtual void regenerateMipMapLevels(void* mipmapData=0) {};
- core::dimension2d<u32> size;
- };
- core::array<SSurface> Textures;
- struct SOccQuery
- {
- SOccQuery(scene::ISceneNode* node, const scene::IMesh* mesh=0) : Node(node), Mesh(mesh), PID(0), Result(~0), Run(~0)
- {
- if (Node)
- Node->grab();
- if (Mesh)
- Mesh->grab();
- }
- SOccQuery(const SOccQuery& other) : Node(other.Node), Mesh(other.Mesh), PID(other.PID), Result(other.Result), Run(other.Run)
- {
- if (Node)
- Node->grab();
- if (Mesh)
- Mesh->grab();
- }
- ~SOccQuery()
- {
- if (Node)
- Node->drop();
- if (Mesh)
- Mesh->drop();
- }
- SOccQuery& operator=(const SOccQuery& other)
- {
- Node=other.Node;
- Mesh=other.Mesh;
- PID=other.PID;
- Result=other.Result;
- Run=other.Run;
- if (Node)
- Node->grab();
- if (Mesh)
- Mesh->grab();
- return *this;
- }
- bool operator==(const SOccQuery& other) const
- {
- return other.Node==Node;
- }
- scene::ISceneNode* Node;
- const scene::IMesh* Mesh;
- union
- {
- void* PID;
- unsigned int UID;
- };
- u32 Result;
- u32 Run;
- };
- core::array<SOccQuery> OcclusionQueries;
- core::array<video::IImageLoader*> SurfaceLoader;
- core::array<video::IImageWriter*> SurfaceWriter;
- core::array<SLight> Lights;
- core::array<SMaterialRenderer> MaterialRenderers;
- //core::array<SHWBufferLink*> HWBufferLinks;
- core::map< const scene::IMeshBuffer* , SHWBufferLink* > HWBufferMap;
- io::IFileSystem* FileSystem;
- //! mesh manipulator
- scene::IMeshManipulator* MeshManipulator;
- core::rect<s32> ViewPort;
- core::dimension2d<u32> ScreenSize;
- core::matrix4 TransformationMatrix;
- CFPSCounter FPSCounter;
- u32 PrimitivesDrawn;
- u32 MinVertexCountForVBO;
- u32 TextureCreationFlags;
- f32 FogStart;
- f32 FogEnd;
- f32 FogDensity;
- SColor FogColor;
- SExposedVideoData ExposedData;
- io::IAttributes* DriverAttributes;
- SOverrideMaterial OverrideMaterial;
- SMaterial OverrideMaterial2D;
- SMaterial InitMaterial2D;
- bool OverrideMaterial2DEnabled;
- E_FOG_TYPE FogType;
- bool PixelFog;
- bool RangeFog;
- bool AllowZWriteOnTransparent;
- bool FeatureEnabled[video::EVDF_COUNT];
- };
- } // end namespace video
- } // end namespace irr
- #endif
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