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- // Copyright (C) 2002-2012 Nikolaus Gebhardt
- // This file is part of the "Irrlicht Engine".
- // For conditions of distribution and use, see copyright notice in irrlicht.h
- #ifndef __C_GEOMETRY_CREATOR_H_INCLUDED__
- #define __C_GEOMETRY_CREATOR_H_INCLUDED__
- #include "IGeometryCreator.h"
- #include "SMeshBuffer.h"
- namespace irr
- {
- namespace scene
- {
- //! class for creating geometry on the fly
- class CGeometryCreator : public IGeometryCreator
- {
- void addToBuffer(const video::S3DVertex& v, SMeshBuffer* Buffer) const;
- public:
- IMesh* createCubeMesh(const core::vector3df& size) const;
- IMesh* createHillPlaneMesh(
- const core::dimension2d<f32>& tileSize, const core::dimension2d<u32>& tileCount,
- video::SMaterial* material, f32 hillHeight, const core::dimension2d<f32>& countHills,
- const core::dimension2d<f32>& textureRepeatCount) const;
- IMesh* createTerrainMesh(video::IImage* texture,
- video::IImage* heightmap, const core::dimension2d<f32>& stretchSize,
- f32 maxHeight, video::IVideoDriver* driver,
- const core::dimension2d<u32>& defaultVertexBlockSize,
- bool debugBorders=false) const;
- IMesh* createArrowMesh(const u32 tesselationCylinder,
- const u32 tesselationCone, const f32 height,
- const f32 cylinderHeight, const f32 width0,
- const f32 width1, const video::SColor vtxColor0,
- const video::SColor vtxColor1) const;
- IMesh* createSphereMesh(f32 radius, u32 polyCountX, u32 polyCountY) const;
- IMesh* createCylinderMesh(f32 radius, f32 length, u32 tesselation,
- const video::SColor& color=0xffffffff,
- bool closeTop=true, f32 oblique=0.f) const;
- IMesh* createConeMesh(f32 radius, f32 length, u32 tesselation,
- const video::SColor& colorTop=0xffffffff,
- const video::SColor& colorBottom=0xffffffff,
- f32 oblique=0.f) const;
- IMesh* createVolumeLightMesh(
- const u32 subdivideU=32, const u32 subdivideV=32,
- const video::SColor footColor=0xffffffff,
- const video::SColor tailColor=0xffffffff,
- const f32 lpDistance = 8.f,
- const core::vector3df& lightDim = core::vector3df(1.f,1.2f,1.f)) const;
- };
- } // end namespace scene
- } // end namespace irr
- #endif
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