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- // Copyright (C) 2002-2012 Nikolaus Gebhardt
- // This file is part of the "Irrlicht Engine".
- // For conditions of distribution and use, see copyright notice in irrlicht.h
- #ifndef __C_GUI_TOOL_BAR_H_INCLUDED__
- #define __C_GUI_TOOL_BAR_H_INCLUDED__
- #include "IrrCompileConfig.h"
- #ifdef _IRR_COMPILE_WITH_GUI_
- #include "IGUIToolbar.h"
- namespace irr
- {
- namespace gui
- {
- //! Stays at the top of its parent like the menu bar and contains tool buttons
- class CGUIToolBar : public IGUIToolBar
- {
- public:
- //! constructor
- CGUIToolBar(IGUIEnvironment* environment, IGUIElement* parent, s32 id, core::rect<s32> rectangle);
- //! called if an event happened.
- virtual bool OnEvent(const SEvent& event);
- //! draws the element and its children
- virtual void draw();
- //! Updates the absolute position.
- virtual void updateAbsolutePosition();
- //! Adds a button to the tool bar
- virtual IGUIButton* addButton(s32 id=-1, const wchar_t* text=0,const wchar_t* tooltiptext=0,
- video::ITexture* img=0, video::ITexture* pressed=0,
- bool isPushButton=false, bool useAlphaChannel=false);
- private:
- s32 ButtonX;
- };
- } // end namespace gui
- } // end namespace irr
- #endif // _IRR_COMPILE_WITH_GUI_
- #endif
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