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- // Copyright (C) 2002-2012 Nikolaus Gebhardt
- // This file is part of the "Irrlicht Engine".
- // For conditions of distribution and use, see copyright notice in irrlicht.h
- #ifndef __C_GUI_IN_OUT_FADER_H_INCLUDED__
- #define __C_GUI_IN_OUT_FADER_H_INCLUDED__
- #include "IrrCompileConfig.h"
- #ifdef _IRR_COMPILE_WITH_GUI_
- #include "IGUIInOutFader.h"
- namespace irr
- {
- namespace gui
- {
- class CGUIInOutFader : public IGUIInOutFader
- {
- public:
- //! constructor
- CGUIInOutFader(IGUIEnvironment* environment, IGUIElement* parent,
- s32 id, core::rect<s32> rectangle);
- //! draws the element and its children
- virtual void draw();
- //! Gets the color to fade out to or to fade in from.
- virtual video::SColor getColor() const;
- //! Sets the color to fade out to or to fade in from.
- virtual void setColor(video::SColor color );
- virtual void setColor(video::SColor source, video::SColor dest);
- //! Starts the fade in process.
- virtual void fadeIn(u32 time);
- //! Starts the fade out process.
- virtual void fadeOut(u32 time);
- //! Returns if the fade in or out process is done.
- virtual bool isReady() const;
- //! Writes attributes of the element.
- virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const;
- //! Reads attributes of the element
- virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options);
- private:
- enum EFadeAction
- {
- EFA_NOTHING = 0,
- EFA_FADE_IN,
- EFA_FADE_OUT
- };
- u32 StartTime;
- u32 EndTime;
- EFadeAction Action;
- video::SColor Color[2];
- video::SColor FullColor;
- video::SColor TransColor;
- };
- } // end namespace gui
- } // end namespace irr
- #endif // _IRR_COMPILE_WITH_GUI_
- #endif // __C_GUI_IN_OUT_FADER_H_INCLUDED__
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