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- // Copyright (C) 2002-2012 Nikolaus Gebhardt
- // This file is part of the "Irrlicht Engine".
- // For conditions of distribution and use, see copyright notice in irrlicht.h
- #ifndef __C_DEFAULT_SCENE_NODE_FACTORY_H_INCLUDED__
- #define __C_DEFAULT_SCENE_NODE_FACTORY_H_INCLUDED__
- #include "ISceneNodeFactory.h"
- #include "irrArray.h"
- #include "irrString.h"
- namespace irr
- {
- namespace scene
- {
- class ISceneNode;
- class ISceneManager;
-
- //! Interface making it possible to dynamicly create scene nodes and animators
- class CDefaultSceneNodeFactory : public ISceneNodeFactory
- {
- public:
- CDefaultSceneNodeFactory(ISceneManager* mgr);
- //! adds a scene node to the scene graph based on its type id
- /** \param type: Type of the scene node to add.
- \param parent: Parent scene node of the new node, can be null to add the scene node to the root.
- \return Returns pointer to the new scene node or null if not successful. */
- virtual ISceneNode* addSceneNode(ESCENE_NODE_TYPE type, ISceneNode* parent=0);
- //! adds a scene node to the scene graph based on its type name
- /** \param typeName: Type name of the scene node to add.
- \param parent: Parent scene node of the new node, can be null to add the scene node to the root.
- \return Returns pointer to the new scene node or null if not successful. */
- virtual ISceneNode* addSceneNode(const c8* typeName, ISceneNode* parent=0);
- //! returns amount of scene node types this factory is able to create
- virtual u32 getCreatableSceneNodeTypeCount() const;
- //! returns type name of a createable scene node type by index
- /** \param idx: Index of scene node type in this factory. Must be a value between 0 and
- uetCreatableSceneNodeTypeCount() */
- virtual const c8* getCreateableSceneNodeTypeName(u32 idx) const;
- //! returns type of a createable scene node type
- /** \param idx: Index of scene node type in this factory. Must be a value between 0 and
- getCreatableSceneNodeTypeCount() */
- virtual ESCENE_NODE_TYPE getCreateableSceneNodeType(u32 idx) const;
- //! returns type name of a createable scene node type
- /** \param idx: Type of scene node.
- \return: Returns name of scene node type if this factory can create the type, otherwise 0. */
- virtual const c8* getCreateableSceneNodeTypeName(ESCENE_NODE_TYPE type) const;
- private:
- ESCENE_NODE_TYPE getTypeFromName(const c8* name) const;
- struct SSceneNodeTypePair
- {
- SSceneNodeTypePair(ESCENE_NODE_TYPE type, const c8* name)
- : Type(type), TypeName(name)
- {}
- ESCENE_NODE_TYPE Type;
- core::stringc TypeName;
- };
- core::array<SSceneNodeTypePair> SupportedSceneNodeTypes;
- ISceneManager* Manager;
- };
- } // end namespace scene
- } // end namespace irr
- #endif
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