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- // Copyright (C) 2002-2012 Nikolaus Gebhardt
- // This file is part of the "Irrlicht Engine".
- // For conditions of distribution and use, see copyright notice in irrlicht.h
- #ifndef __C_BONE_SCENE_NODE_H_INCLUDED__
- #define __C_BONE_SCENE_NODE_H_INCLUDED__
- // Used with SkinnedMesh and IAnimatedMeshSceneNode, for boned meshes
- #include "IBoneSceneNode.h"
- namespace irr
- {
- namespace scene
- {
- class CBoneSceneNode : public IBoneSceneNode
- {
- public:
- //! constructor
- CBoneSceneNode(ISceneNode* parent, ISceneManager* mgr,
- s32 id=-1, u32 boneIndex=0, const c8* boneName=0);
- //! Returns the index of the bone
- virtual u32 getBoneIndex() const;
- //! Sets the animation mode of the bone. Returns true if successful.
- virtual bool setAnimationMode(E_BONE_ANIMATION_MODE mode);
- //! Gets the current animation mode of the bone
- virtual E_BONE_ANIMATION_MODE getAnimationMode() const;
- //! returns the axis aligned bounding box of this node
- virtual const core::aabbox3d<f32>& getBoundingBox() const;
- /*
- //! Returns the relative transformation of the scene node.
- //virtual core::matrix4 getRelativeTransformation() const;
- */
- virtual void OnAnimate(u32 timeMs);
- virtual void updateAbsolutePositionOfAllChildren();
- //! Writes attributes of the scene node.
- virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const;
- //! Reads attributes of the scene node.
- virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0);
- //! How the relative transformation of the bone is used
- virtual void setSkinningSpace( E_BONE_SKINNING_SPACE space )
- {
- SkinningSpace=space;
- }
- virtual E_BONE_SKINNING_SPACE getSkinningSpace() const
- {
- return SkinningSpace;
- }
- private:
- void helper_updateAbsolutePositionOfAllChildren(ISceneNode *Node);
- u32 BoneIndex;
- core::aabbox3d<f32> Box;
- E_BONE_ANIMATION_MODE AnimationMode;
- E_BONE_SKINNING_SPACE SkinningSpace;
- };
- } // end namespace scene
- } // end namespace irr
- #endif
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