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- // Copyright (C) 2002-2012 Nikolaus Gebhardt
- // This file is part of the "Irrlicht Engine".
- // For conditions of distribution and use, see copyright notice in irrlicht.h
- #ifndef __C_ATTRIBUTES_H_INCLUDED__
- #define __C_ATTRIBUTES_H_INCLUDED__
- #include "IAttributes.h"
- #include "IAttribute.h"
- namespace irr
- {
- namespace video
- {
- class ITexture;
- class IVideoDriver;
- }
- namespace io
- {
- //! Implementation of the IAttributes interface
- class CAttributes : public IAttributes
- {
- public:
- CAttributes(video::IVideoDriver* driver=0);
- ~CAttributes();
- //! Returns amount of attributes in this collection of attributes.
- virtual u32 getAttributeCount() const;
- //! Returns attribute name by index.
- //! \param index: Index value, must be between 0 and getAttributeCount()-1.
- virtual const c8* getAttributeName(s32 index);
- //! Returns the type of an attribute
- //! \param attributeName: Name for the attribute
- virtual E_ATTRIBUTE_TYPE getAttributeType(const c8* attributeName);
- //! Returns attribute type by index.
- //! \param index: Index value, must be between 0 and getAttributeCount()-1.
- virtual E_ATTRIBUTE_TYPE getAttributeType(s32 index);
- //! Returns the type string of the attribute
- //! \param attributeName: String for the attribute type
- virtual const wchar_t* getAttributeTypeString(const c8* attributeName);
- //! Returns the type string of the attribute by index.
- //! \param index: Index value, must be between 0 and getAttributeCount()-1.
- virtual const wchar_t* getAttributeTypeString(s32 index);
- //! Returns if an attribute with a name exists
- virtual bool existsAttribute(const c8* attributeName);
- //! Returns attribute index from name, -1 if not found
- virtual s32 findAttribute(const c8* attributeName) const;
- //! Removes all attributes
- virtual void clear();
- //! Reads attributes from a xml file.
- //! \param readCurrentElementOnly: If set to true, reading only works if current element has the name 'attributes'.
- //! IF set to false, the first appearing list attributes are read.
- virtual bool read(io::IXMLReader* reader, bool readCurrentElementOnly=false,
- const wchar_t* nonDefaultElementName = 0);
- //! Write these attributes into a xml file
- virtual bool write(io::IXMLWriter* writer, bool writeXMLHeader=false, const wchar_t* nonDefaultElementName=0);
- /*
- Integer Attribute
- */
- //! Adds an attribute as integer
- virtual void addInt(const c8* attributeName, s32 value);
- //! Sets an attribute as integer value
- virtual void setAttribute(const c8* attributeName, s32 value);
- //! Gets an attribute as integer value
- //! \param attributeName: Name of the attribute to get.
- //! \return Returns value of the attribute previously set by setAttribute()
- virtual s32 getAttributeAsInt(const c8* attributeName) const;
- //! Gets an attribute as integer value
- //! \param index: Index value, must be between 0 and getAttributeCount()-1.
- virtual s32 getAttributeAsInt(s32 index) const;
- //! Sets an attribute as integer value
- virtual void setAttribute(s32 index, s32 value);
- /*
- Float Attribute
- */
- //! Adds an attribute as float
- virtual void addFloat(const c8* attributeName, f32 value);
- //! Sets a attribute as float value
- virtual void setAttribute(const c8* attributeName, f32 value);
- //! Gets an attribute as float value
- //! \param attributeName: Name of the attribute to get.
- //! \return Returns value of the attribute previously set by setAttribute()
- virtual f32 getAttributeAsFloat(const c8* attributeName);
- //! Gets an attribute as float value
- //! \param index: Index value, must be between 0 and getAttributeCount()-1.
- virtual f32 getAttributeAsFloat(s32 index);
- //! Sets an attribute as float value
- virtual void setAttribute(s32 index, f32 value);
- /*
- String Attribute
- */
- //! Adds an attribute as string
- virtual void addString(const c8* attributeName, const c8* value);
- //! Sets an attribute value as string.
- //! \param attributeName: Name for the attribute
- //! \param value: Value for the attribute. Set this to 0 to delete the attribute
- virtual void setAttribute(const c8* attributeName, const c8* value);
- //! Gets an attribute as string.
- //! \param attributeName: Name of the attribute to get.
- //! \return Returns value of the attribute previously set by setAttribute()
- //! or 0 if attribute is not set.
- virtual core::stringc getAttributeAsString(const c8* attributeName);
- //! Gets an attribute as string.
- //! \param attributeName: Name of the attribute to get.
- //! \param target: Buffer where the string is copied to.
- virtual void getAttributeAsString(const c8* attributeName, c8* target);
- //! Returns attribute value as string by index.
- //! \param index: Index value, must be between 0 and getAttributeCount()-1.
- virtual core::stringc getAttributeAsString(s32 index);
- //! Sets an attribute value as string.
- //! \param attributeName: Name for the attribute
- virtual void setAttribute(s32 index, const c8* value);
- // wide strings
- //! Adds an attribute as string
- virtual void addString(const c8* attributeName, const wchar_t* value);
- //! Sets an attribute value as string.
- //! \param attributeName: Name for the attribute
- //! \param value: Value for the attribute. Set this to 0 to delete the attribute
- virtual void setAttribute(const c8* attributeName, const wchar_t* value);
- //! Gets an attribute as string.
- //! \param attributeName: Name of the attribute to get.
- //! \return Returns value of the attribute previously set by setAttribute()
- //! or 0 if attribute is not set.
- virtual core::stringw getAttributeAsStringW(const c8* attributeName);
- //! Gets an attribute as string.
- //! \param attributeName: Name of the attribute to get.
- //! \param target: Buffer where the string is copied to.
- virtual void getAttributeAsStringW(const c8* attributeName, wchar_t* target);
- //! Returns attribute value as string by index.
- //! \param index: Index value, must be between 0 and getAttributeCount()-1.
- virtual core::stringw getAttributeAsStringW(s32 index);
- //! Sets an attribute value as string.
- //! \param attributeName: Name for the attribute
- virtual void setAttribute(s32 index, const wchar_t* value);
- /*
- Binary Data Attribute
- */
- //! Adds an attribute as binary data
- virtual void addBinary(const c8* attributeName, void* data, s32 dataSizeInBytes);
- //! Sets an attribute as binary data
- virtual void setAttribute(const c8* attributeName, void* data, s32 dataSizeInBytes);
- //! Gets an attribute as binary data
- //! \param attributeName: Name of the attribute to get.
- virtual void getAttributeAsBinaryData(const c8* attributeName, void* outData, s32 maxSizeInBytes);
- //! Gets an attribute as binary data
- //! \param index: Index value, must be between 0 and getAttributeCount()-1.
- virtual void getAttributeAsBinaryData(s32 index, void* outData, s32 maxSizeInBytes);
- //! Sets an attribute as binary data
- virtual void setAttribute(s32 index, void* data, s32 dataSizeInBytes);
- /*
- Array Attribute
- */
- //! Adds an attribute as wide string array
- virtual void addArray(const c8* attributeName, const core::array<core::stringw>& value);
- //! Sets an attribute value as a wide string array.
- //! \param attributeName: Name for the attribute
- //! \param value: Value for the attribute. Set this to 0 to delete the attribute
- virtual void setAttribute(const c8* attributeName, const core::array<core::stringw>& value);
- //! Gets an attribute as an array of wide strings.
- //! \param attributeName: Name of the attribute to get.
- //! \return Returns value of the attribute previously set by setAttribute()
- //! or 0 if attribute is not set.
- virtual core::array<core::stringw> getAttributeAsArray(const c8* attributeName);
- //! Returns attribute value as an array of wide strings by index.
- //! \param index: Index value, must be between 0 and getAttributeCount()-1.
- virtual core::array<core::stringw> getAttributeAsArray(s32 index);
- //! Sets an attribute as an array of wide strings
- virtual void setAttribute(s32 index, const core::array<core::stringw>& value);
- /*
- Bool Attribute
- */
- //! Adds an attribute as bool
- virtual void addBool(const c8* attributeName, bool value);
- //! Sets an attribute as boolean value
- virtual void setAttribute(const c8* attributeName, bool value);
- //! Gets an attribute as boolean value
- //! \param attributeName: Name of the attribute to get.
- //! \return Returns value of the attribute previously set by setAttribute()
- virtual bool getAttributeAsBool(const c8* attributeName);
- //! Gets an attribute as boolean value
- //! \param index: Index value, must be between 0 and getAttributeCount()-1.
- virtual bool getAttributeAsBool(s32 index);
- //! Sets an attribute as boolean value
- virtual void setAttribute(s32 index, bool value);
- /*
- Enumeration Attribute
- */
- //! Adds an attribute as enum
- virtual void addEnum(const c8* attributeName, const c8* enumValue, const c8* const* enumerationLiterals);
- //! Adds an attribute as enum
- virtual void addEnum(const c8* attributeName, s32 enumValue, const c8* const* enumerationLiterals);
- //! Sets an attribute as enumeration
- virtual void setAttribute(const c8* attributeName, const c8* enumValue, const c8* const* enumerationLiterals);
- //! Gets an attribute as enumeration
- //! \param attributeName: Name of the attribute to get.
- //! \return Returns value of the attribute previously set by setAttribute()
- virtual const c8* getAttributeAsEnumeration(const c8* attributeName);
- //! Gets an attribute as enumeration
- //! \param attributeName: Name of the attribute to get.
- //! \param enumerationLiteralsToUse: Use these enumeration literals to get the index value instead of the set ones.
- //! This is useful when the attribute list maybe was read from an xml file, and only contains the enumeration string, but
- //! no information about its index.
- //! \return Returns value of the attribute previously set by setAttribute()
- virtual s32 getAttributeAsEnumeration(const c8* attributeName, const c8* const* enumerationLiteralsToUse);
- //! Gets an attribute as enumeration
- //! \param index: Index value, must be between 0 and getAttributeCount()-1.
- virtual s32 getAttributeAsEnumeration(s32 index, const c8* const* enumerationLiteralsToUse);
- //! Gets an attribute as enumeration
- //! \param index: Index value, must be between 0 and getAttributeCount()-1.
- virtual const c8* getAttributeAsEnumeration(s32 index);
- //! Gets the list of enumeration literals of an enumeration attribute
- //! \param attributeName: Name of the attribute to get.
- virtual void getAttributeEnumerationLiteralsOfEnumeration(const c8* attributeName, core::array<core::stringc>& outLiterals);
- //! Gets the list of enumeration literals of an enumeration attribute
- //! \param index: Index value, must be between 0 and getAttributeCount()-1.
- virtual void getAttributeEnumerationLiteralsOfEnumeration(s32 index, core::array<core::stringc>& outLiterals);
- //! Sets an attribute as enumeration
- virtual void setAttribute(s32 index, const c8* enumValue, const c8* const* enumerationLiterals);
- /*
- SColor Attribute
- */
- //! Adds an attribute as color
- virtual void addColor(const c8* attributeName, video::SColor value);
- //! Sets a attribute as color
- virtual void setAttribute(const c8* attributeName, video::SColor color);
- //! Gets an attribute as color
- //! \param attributeName: Name of the attribute to get.
- //! \return Returns value of the attribute previously set by setAttribute()
- virtual video::SColor getAttributeAsColor(const c8* attributeName);
- //! Gets an attribute as color
- //! \param index: Index value, must be between 0 and getAttributeCount()-1.
- virtual video::SColor getAttributeAsColor(s32 index);
- //! Sets an attribute as color
- virtual void setAttribute(s32 index, video::SColor color);
- /*
- SColorf Attribute
- */
- //! Adds an attribute as floating point color
- virtual void addColorf(const c8* attributeName, video::SColorf value);
- //! Sets a attribute as floating point color
- virtual void setAttribute(const c8* attributeName, video::SColorf color);
- //! Gets an attribute as floating point color
- //! \param attributeName: Name of the attribute to get.
- //! \return Returns value of the attribute previously set by setAttribute()
- virtual video::SColorf getAttributeAsColorf(const c8* attributeName);
- //! Gets an attribute as floating point color
- //! \param index: Index value, must be between 0 and getAttributeCount()-1.
- virtual video::SColorf getAttributeAsColorf(s32 index);
- //! Sets an attribute as floating point color
- virtual void setAttribute(s32 index, video::SColorf color);
- /*
- Vector3d Attribute
- */
- //! Adds an attribute as 3d vector
- virtual void addVector3d(const c8* attributeName, core::vector3df value);
- //! Sets a attribute as 3d vector
- virtual void setAttribute(const c8* attributeName, core::vector3df v);
- //! Gets an attribute as 3d vector
- //! \param attributeName: Name of the attribute to get.
- //! \return Returns value of the attribute previously set by setAttribute()
- virtual core::vector3df getAttributeAsVector3d(const c8* attributeName);
- //! Gets an attribute as 3d vector
- //! \param index: Index value, must be between 0 and getAttributeCount()-1.
- virtual core::vector3df getAttributeAsVector3d(s32 index);
- //! Sets an attribute as vector
- virtual void setAttribute(s32 index, core::vector3df v);
- /*
- Vector2d Attribute
- */
- //! Adds an attribute as 2d vector
- virtual void addVector2d(const c8* attributeName, core::vector2df value);
- //! Sets a attribute as 2d vector
- virtual void setAttribute(const c8* attributeName, core::vector2df v);
- //! Gets an attribute as 2d vector
- //! \param attributeName: Name of the attribute to get.
- //! \return Returns value of the attribute previously set by setAttribute()
- virtual core::vector2df getAttributeAsVector2d(const c8* attributeName);
- //! Gets an attribute as 3d vector
- //! \param index: Index value, must be between 0 and getAttributeCount()-1.
- virtual core::vector2df getAttributeAsVector2d(s32 index);
- //! Sets an attribute as vector
- virtual void setAttribute(s32 index, core::vector2df v);
- /*
- Position2d Attribute
- */
- //! Adds an attribute as 2d position
- virtual void addPosition2d(const c8* attributeName, core::position2di value);
- //! Sets a attribute as 2d position
- virtual void setAttribute(const c8* attributeName, core::position2di v);
- //! Gets an attribute as position
- //! \param attributeName: Name of the attribute to get.
- //! \return Returns value of the attribute previously set by setAttribute()
- virtual core::position2di getAttributeAsPosition2d(const c8* attributeName);
- //! Gets an attribute as position
- //! \param index: Index value, must be between 0 and getAttributeCount()-1.
- virtual core::position2di getAttributeAsPosition2d(s32 index);
- //! Sets an attribute as 2d position
- virtual void setAttribute(s32 index, core::position2di v);
- /*
- Rectangle Attribute
- */
- //! Adds an attribute as rectangle
- virtual void addRect(const c8* attributeName, core::rect<s32> value);
- //! Sets an attribute as rectangle
- virtual void setAttribute(const c8* attributeName, core::rect<s32> v);
- //! Gets an attribute as rectangle
- //! \param attributeName: Name of the attribute to get.
- //! \return Returns value of the attribute previously set by setAttribute()
- virtual core::rect<s32> getAttributeAsRect(const c8* attributeName);
- //! Gets an attribute as rectangle
- //! \param index: Index value, must be between 0 and getAttributeCount()-1.
- virtual core::rect<s32> getAttributeAsRect(s32 index);
- //! Sets an attribute as rectangle
- virtual void setAttribute(s32 index, core::rect<s32> v);
- /*
- Dimension2d Attribute
- */
- //! Adds an attribute as dimension2d
- virtual void addDimension2d(const c8* attributeName, core::dimension2d<u32> value);
- //! Sets an attribute as dimension2d
- virtual void setAttribute(const c8* attributeName, core::dimension2d<u32> v);
- //! Gets an attribute as dimension2d
- //! \param attributeName: Name of the attribute to get.
- //! \return Returns value of the attribute previously set by setAttribute()
- virtual core::dimension2d<u32> getAttributeAsDimension2d(const c8* attributeName) const;
- //! Gets an attribute as dimension2d
- //! \param index: Index value, must be between 0 and getAttributeCount()-1.
- virtual core::dimension2d<u32> getAttributeAsDimension2d(s32 index) const;
- //! Sets an attribute as dimension2d
- virtual void setAttribute(s32 index, core::dimension2d<u32> v);
- /*
- matrix attribute
- */
- //! Adds an attribute as matrix
- virtual void addMatrix(const c8* attributeName, const core::matrix4& v);
- //! Sets an attribute as matrix
- virtual void setAttribute(const c8* attributeName, const core::matrix4& v);
- //! Gets an attribute as a matrix4
- //! \param attributeName: Name of the attribute to get.
- //! \return Returns value of the attribute previously set by setAttribute()
- virtual core::matrix4 getAttributeAsMatrix(const c8* attributeName);
- //! Gets an attribute as matrix
- //! \param index: Index value, must be between 0 and getAttributeCount()-1.
- virtual core::matrix4 getAttributeAsMatrix(s32 index);
- //! Sets an attribute as matrix
- virtual void setAttribute(s32 index, const core::matrix4& v);
- /*
- quaternion attribute
- */
- //! Adds an attribute as quaternion
- virtual void addQuaternion(const c8* attributeName, core::quaternion v);
- //! Sets an attribute as quaternion
- virtual void setAttribute(const c8* attributeName, core::quaternion v);
- //! Gets an attribute as a quaternion
- //! \param attributeName: Name of the attribute to get.
- //! \return Returns value of the attribute previously set by setAttribute()
- virtual core::quaternion getAttributeAsQuaternion(const c8* attributeName);
- //! Gets an attribute as quaternion
- //! \param index: Index value, must be between 0 and getAttributeCount()-1.
- virtual core::quaternion getAttributeAsQuaternion(s32 index);
- //! Sets an attribute as quaternion
- virtual void setAttribute(s32 index, core::quaternion v);
- /*
- 3d bounding box
- */
- //! Adds an attribute as axis aligned bounding box
- virtual void addBox3d(const c8* attributeName, core::aabbox3df v);
- //! Sets an attribute as axis aligned bounding box
- virtual void setAttribute(const c8* attributeName, core::aabbox3df v);
- //! Gets an attribute as a axis aligned bounding box
- //! \param attributeName: Name of the attribute to get.
- //! \return Returns value of the attribute previously set by setAttribute()
- virtual core::aabbox3df getAttributeAsBox3d(const c8* attributeName);
- //! Gets an attribute as axis aligned bounding box
- //! \param index: Index value, must be between 0 and getAttributeCount()-1.
- virtual core::aabbox3df getAttributeAsBox3d(s32 index);
- //! Sets an attribute as axis aligned bounding box
- virtual void setAttribute(s32 index, core::aabbox3df v);
- /*
- plane
- */
- //! Adds an attribute as 3d plane
- virtual void addPlane3d(const c8* attributeName, core::plane3df v);
- //! Sets an attribute as 3d plane
- virtual void setAttribute(const c8* attributeName, core::plane3df v);
- //! Gets an attribute as a 3d plane
- //! \param attributeName: Name of the attribute to get.
- //! \return Returns value of the attribute previously set by setAttribute()
- virtual core::plane3df getAttributeAsPlane3d(const c8* attributeName);
- //! Gets an attribute as 3d plane
- //! \param index: Index value, must be between 0 and getAttributeCount()-1.
- virtual core::plane3df getAttributeAsPlane3d(s32 index);
- //! Sets an attribute as 3d plane
- virtual void setAttribute(s32 index, core::plane3df v);
- /*
- 3d triangle
- */
- //! Adds an attribute as 3d triangle
- virtual void addTriangle3d(const c8* attributeName, core::triangle3df v);
- //! Sets an attribute as 3d trianle
- virtual void setAttribute(const c8* attributeName, core::triangle3df v);
- //! Gets an attribute as a 3d triangle
- //! \param attributeName: Name of the attribute to get.
- //! \return Returns value of the attribute previously set by setAttribute()
- virtual core::triangle3df getAttributeAsTriangle3d(const c8* attributeName);
- //! Gets an attribute as 3d triangle
- //! \param index: Index value, must be between 0 and getAttributeCount()-1.
- virtual core::triangle3df getAttributeAsTriangle3d(s32 index);
- //! Sets an attribute as 3d triangle
- virtual void setAttribute(s32 index, core::triangle3df v);
- /*
- line 2d
- */
- //! Adds an attribute as a 2d line
- virtual void addLine2d(const c8* attributeName, core::line2df v);
- //! Sets an attribute as a 2d line
- virtual void setAttribute(const c8* attributeName, core::line2df v);
- //! Gets an attribute as a 2d line
- //! \param attributeName: Name of the attribute to get.
- //! \return Returns value of the attribute previously set by setAttribute()
- virtual core::line2df getAttributeAsLine2d(const c8* attributeName);
- //! Gets an attribute as a 2d line
- //! \param index: Index value, must be between 0 and getAttributeCount()-1.
- virtual core::line2df getAttributeAsLine2d(s32 index);
- //! Sets an attribute as a 2d line
- virtual void setAttribute(s32 index, core::line2df v);
- /*
- line 3d
- */
- //! Adds an attribute as a 3d line
- virtual void addLine3d(const c8* attributeName, core::line3df v);
- //! Sets an attribute as a 3d line
- virtual void setAttribute(const c8* attributeName, core::line3df v);
- //! Gets an attribute as a 3d line
- //! \param attributeName: Name of the attribute to get.
- //! \return Returns value of the attribute previously set by setAttribute()
- virtual core::line3df getAttributeAsLine3d(const c8* attributeName);
- //! Gets an attribute as a 3d line
- //! \param index: Index value, must be between 0 and getAttributeCount()-1.
- virtual core::line3df getAttributeAsLine3d(s32 index);
- //! Sets an attribute as a 3d line
- virtual void setAttribute(s32 index, core::line3df v);
- /*
- Texture Attribute
- */
- //! Adds an attribute as texture reference
- virtual void addTexture(const c8* attributeName, video::ITexture* texture, const io::path& filename = "");
- //! Sets an attribute as texture reference
- virtual void setAttribute(const c8* attributeName, video::ITexture* texture, const io::path& filename = "");
- //! Gets an attribute as texture reference
- //! \param attributeName: Name of the attribute to get.
- virtual video::ITexture* getAttributeAsTexture(const c8* attributeName);
- //! Gets an attribute as texture reference
- //! \param index: Index value, must be between 0 and getAttributeCount()-1.
- virtual video::ITexture* getAttributeAsTexture(s32 index);
- //! Sets an attribute as texture reference
- virtual void setAttribute(s32 index, video::ITexture* texture, const io::path& filename = "");
- /*
- User Pointer Attribute
- */
- //! Adds an attribute as user pointner
- virtual void addUserPointer(const c8* attributeName, void* userPointer);
- //! Sets an attribute as user pointer
- virtual void setAttribute(const c8* attributeName, void* userPointer);
- //! Gets an attribute as user pointer
- //! \param attributeName: Name of the attribute to get.
- virtual void* getAttributeAsUserPointer(const c8* attributeName);
- //! Gets an attribute as user pointer
- //! \param index: Index value, must be between 0 and getAttributeCount()-1.
- virtual void* getAttributeAsUserPointer(s32 index);
- //! Sets an attribute as user pointer
- virtual void setAttribute(s32 index, void* userPointer);
- protected:
- void readAttributeFromXML(io::IXMLReader* reader);
- core::array<IAttribute*> Attributes;
- IAttribute* getAttributeP(const c8* attributeName) const;
- video::IVideoDriver* Driver;
- };
- } // end namespace io
- } // end namespace irr
- #endif
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