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- /*
- AngelCode Scripting Library
- Copyright (c) 2003-2015 Andreas Jonsson
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any
- damages arising from the use of this software.
- Permission is granted to anyone to use this software for any
- purpose, including commercial applications, and to alter it and
- redistribute it freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you
- must not claim that you wrote the original software. If you use
- this software in a product, an acknowledgment in the product
- documentation would be appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and
- must not be misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source
- distribution.
- The original version of this library can be located at:
- http://www.angelcode.com/angelscript/
- Andreas Jonsson
- andreas@angelcode.com
- */
- //
- // as_scriptfunction.h
- //
- // A container for a compiled script function
- //
- #ifndef AS_SCRIPTFUNCTION_H
- #define AS_SCRIPTFUNCTION_H
- #include "as_config.h"
- #include "as_string.h"
- #include "as_array.h"
- #include "as_datatype.h"
- #include "as_atomic.h"
- BEGIN_AS_NAMESPACE
- class asCScriptEngine;
- class asCModule;
- class asCConfigGroup;
- class asCGlobalProperty;
- class asCScriptNode;
- struct asSNameSpace;
- struct asSScriptVariable
- {
- asCString name;
- asCDataType type;
- int stackOffset;
- asUINT declaredAtProgramPos;
- };
- enum asEListPatternNodeType
- {
- asLPT_REPEAT,
- asLPT_REPEAT_SAME,
- asLPT_START,
- asLPT_END,
- asLPT_TYPE
- };
- struct asSListPatternNode
- {
- asSListPatternNode(asEListPatternNodeType t) : type(t), next(0) {}
- virtual ~asSListPatternNode() {};
- virtual asSListPatternNode *Duplicate() { return asNEW(asSListPatternNode)(type); }
- asEListPatternNodeType type;
- asSListPatternNode *next;
- };
- struct asSListPatternDataTypeNode : public asSListPatternNode
- {
- asSListPatternDataTypeNode(const asCDataType &dt) : asSListPatternNode(asLPT_TYPE), dataType(dt) {}
- asSListPatternNode *Duplicate() { return asNEW(asSListPatternDataTypeNode)(dataType); }
- asCDataType dataType;
- };
- enum asEObjVarInfoOption
- {
- asOBJ_UNINIT,
- asOBJ_INIT,
- asBLOCK_BEGIN,
- asBLOCK_END
- };
- struct asSObjectVariableInfo
- {
- asUINT programPos;
- int variableOffset;
- asUINT option;
- };
- struct asSSystemFunctionInterface;
- // TODO: Might be interesting to allow enumeration of accessed global variables, and
- // also functions/methods that are being called. This could be used to build a
- // code database with call graphs, etc.
- void RegisterScriptFunction(asCScriptEngine *engine);
- class asCScriptFunction : public asIScriptFunction
- {
- public:
- // From asIScriptFunction
- asIScriptEngine *GetEngine() const;
- // Memory management
- int AddRef() const;
- int Release() const;
- // Miscellaneous
- int GetId() const;
- asEFuncType GetFuncType() const;
- const char *GetModuleName() const;
- asIScriptModule *GetModule() const;
- const char *GetScriptSectionName() const;
- const char *GetConfigGroup() const;
- asDWORD GetAccessMask() const;
- // Function signature
- asIObjectType *GetObjectType() const;
- const char *GetObjectName() const;
- const char *GetName() const;
- const char *GetNamespace() const;
- const char *GetDeclaration(bool includeObjectName = true, bool includeNamespace = false, bool includeParamNames = false) const;
- bool IsReadOnly() const;
- bool IsPrivate() const;
- bool IsProtected() const;
- bool IsFinal() const;
- bool IsOverride() const;
- bool IsShared() const;
- asUINT GetParamCount() const;
- int GetParam(asUINT index, int *typeId, asDWORD *flags = 0, const char **name = 0, const char **defaultArg = 0) const;
- #ifdef AS_DEPRECATED
- // Deprecated, since 2.29.0, 2014-04-06
- int GetParamTypeId(asUINT index, asDWORD *flags = 0) const;
- #endif
- int GetReturnTypeId(asDWORD *flags = 0) const;
- // Type id for function pointers
- int GetTypeId() const;
- bool IsCompatibleWithTypeId(int typeId) const;
- // Delegates
- void *GetDelegateObject() const;
- asIObjectType *GetDelegateObjectType() const;
- asIScriptFunction *GetDelegateFunction() const;
- // Debug information
- asUINT GetVarCount() const;
- int GetVar(asUINT index, const char **name, int *typeId = 0) const;
- const char * GetVarDecl(asUINT index, bool includeNamespace = false) const;
- int FindNextLineWithCode(int line) const;
- // For JIT compilation
- asDWORD *GetByteCode(asUINT *length = 0);
- // User data
- void *SetUserData(void *userData, asPWORD type);
- void *GetUserData(asPWORD type) const;
- public:
- //-----------------------------------
- // Internal methods
- asCScriptFunction(asCScriptEngine *engine, asCModule *mod, asEFuncType funcType);
- ~asCScriptFunction();
- // Keep an internal reference counter to separate references coming from
- // application or script objects and references coming from the script code
- int AddRefInternal();
- int ReleaseInternal();
- void DestroyHalfCreated();
- // TODO: operator==
- // TODO: The asIScriptFunction should provide operator== and operator!= that should do a
- // a value comparison. Two delegate objects that point to the same object and class method should compare as equal
- // TODO: The operator== should also be provided in script as opEquals to allow the same comparison in script
- // To do this we'll need some way to adapt the argtype for opEquals for each funcdef, preferrably without instantiating lots of different methods
- // Perhaps reusing 'auto' to mean the same type as the object
- //bool operator==(const asCScriptFunction &other) const;
- void DestroyInternal();
- void AddVariable(asCString &name, asCDataType &type, int stackOffset);
- int GetSpaceNeededForArguments();
- int GetSpaceNeededForReturnValue();
- asCString GetDeclarationStr(bool includeObjectName = true, bool includeNamespace = false, bool includeParamNames = false) const;
- int GetLineNumber(int programPosition, int *sectionIdx);
- void ComputeSignatureId();
- bool IsSignatureEqual(const asCScriptFunction *func) const;
- bool IsSignatureExceptNameEqual(const asCScriptFunction *func) const;
- bool IsSignatureExceptNameEqual(const asCDataType &retType, const asCArray<asCDataType> ¶mTypes, const asCArray<asETypeModifiers> &inOutFlags, const asCObjectType *type, bool isReadOnly) const;
- bool IsSignatureExceptNameAndReturnTypeEqual(const asCScriptFunction *fun) const;
- bool IsSignatureExceptNameAndReturnTypeEqual(const asCArray<asCDataType> ¶mTypes, const asCArray<asETypeModifiers> &inOutFlags, const asCObjectType *type, bool isReadOnly) const;
- bool IsSignatureExceptNameAndObjectTypeEqual(const asCScriptFunction *func) const;
- asCObjectType *GetObjectTypeOfLocalVar(short varOffset);
- void MakeDelegate(asCScriptFunction *func, void *obj);
- int RegisterListPattern(const char *decl, asCScriptNode *listPattern);
- int ParseListPattern(asSListPatternNode *&target, const char *decl, asCScriptNode *listPattern);
- bool DoesReturnOnStack() const;
- void JITCompile();
- void AddReferences();
- void ReleaseReferences();
- void AllocateScriptFunctionData();
- void DeallocateScriptFunctionData();
- asCGlobalProperty *GetPropertyByGlobalVarPtr(void *gvarPtr);
- // GC methods (for delegates)
- int GetRefCount();
- void SetFlag();
- bool GetFlag();
- void EnumReferences(asIScriptEngine *engine);
- void ReleaseAllHandles(asIScriptEngine *engine);
- public:
- //-----------------------------------
- // Properties
- mutable asCAtomic externalRefCount; // Used for external referneces
- asCAtomic internalRefCount; // Used for internal references
- mutable bool gcFlag;
- asCScriptEngine *engine;
- asCModule *module;
- asCArray<asPWORD> userData;
- // Function signature
- asCString name;
- asCDataType returnType;
- asCArray<asCDataType> parameterTypes;
- asCArray<asCString> parameterNames;
- asCArray<asETypeModifiers> inOutFlags;
- asCArray<asCString *> defaultArgs;
- bool isReadOnly;
- bool isPrivate;
- bool isProtected;
- bool isFinal;
- bool isOverride;
- asCObjectType *objectType;
- int signatureId;
- int id;
- asEFuncType funcType;
- asDWORD accessMask;
- bool isShared;
- asSNameSpace *nameSpace;
- // Used by asFUNC_DELEGATE
- void *objForDelegate;
- asCScriptFunction *funcForDelegate;
- // Used by list factory behaviour
- asSListPatternNode *listPattern;
- // Used by asFUNC_SCRIPT
- struct ScriptFunctionData
- {
- // Bytecode for the script function
- asCArray<asDWORD> byteCode;
- // The stack space needed for the local variables
- asDWORD variableSpace;
- // These hold information on objects and function pointers, including temporary
- // variables used by exception handler and when saving bytecode
- asCArray<asCObjectType*> objVariableTypes;
- asCArray<asCScriptFunction*> funcVariableTypes;
- asCArray<int> objVariablePos;
- // The first variables in above array are allocated on the heap, the rest on the stack.
- // This variable shows how many are on the heap.
- asUINT objVariablesOnHeap;
- // Holds information on scope for object variables on the stack
- asCArray<asSObjectVariableInfo> objVariableInfo;
- // The stack needed to execute the function
- int stackNeeded;
- // JIT compiled code of this function
- asJITFunction jitFunction;
- // Holds debug information on explicitly declared variables
- asCArray<asSScriptVariable*> variables;
- // Store position, line number pairs for debug information
- asCArray<int> lineNumbers;
- // Store the script section where the code was declared
- int scriptSectionIdx;
- // Store the location where the function was declared (row in the lower 20 bits, and column in the upper 12)
- int declaredAt;
- // Store position/index pairs if the bytecode is compiled from multiple script sections
- asCArray<int> sectionIdxs;
- };
- ScriptFunctionData *scriptData;
- // Stub functions and delegates don't own the object and parameters
- bool dontCleanUpOnException;
- // Used by asFUNC_VIRTUAL
- int vfTableIdx;
- // Used by asFUNC_SYSTEM
- asSSystemFunctionInterface *sysFuncIntf;
- };
- const char * const DELEGATE_FACTORY = "$dlgte";
- asCScriptFunction *CreateDelegate(asCScriptFunction *func, void *obj);
- END_AS_NAMESPACE
- #endif
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