mirror

hiker 9ef1b65eba Fixed compilation ... again :P 9 yıl önce
cmake 7005f3b069 build: allow to use system angelscript 9 yıl önce
data 4070933364 Merge pull request #2212 from Flakebi/remove-icc 9 yıl önce
doc 5f59985ef1 Added documentation about which asset version is used for which 9 yıl önce
lib c48037984d Update to latest angelscript 9 yıl önce
src 9ef1b65eba Fixed compilation ... again :P 9 yıl önce
tools eea9069265 Fix #2171 - Font tool build failure with CMake 3.2 9 yıl önce
.gitignore 0ef2181448 Minor update to git ignore file 9 yıl önce
.travis.yml bc4762be48 Use newer cmake in travis and download libGLEW 10 yıl önce
AUTHORS a015985b94 More SVN property fixes. 15 yıl önce
CHANGELOG.md 9b604d37e5 Add more infor in the changelog 9 yıl önce
CMakeLists.txt f651321ceb Using system angelscript must now be explicitely requested through an option, shouldn't be enabled by default as this will mostly lead to build errors due to finding a different version 9 yıl önce
COPYING 1b8929a169 Remove obsolete license info from the COPYING file as per qubodup's forum suggestion 12 yıl önce
INSTALL.md 121e9d659d Update INSTALL.md 9 yıl önce
README.md 2077676f8e Updated windows build instructions. 10 yıl önce
SVN-CONFIG 06b7612cfb Minor update to svn config, to ignore blend1 and blend2 in media repo 12 yıl önce
TODO.md 366b5aadb5 Updated todo list. 9 yıl önce
sources.cmake e5a7f27f19 Renamed files to follow our coding style. 9 yıl önce

README.md

#SuperTuxKart Build Status

SuperTuxKart is a free kart racing game. It is focusing on fun and not on realistic kart physics. Instruction can be found on the in-game help page.

The SuperTuxKart homepage can be found at: http://supertuxkart.sourceforge.net

The official SuperTuxKart forum is at http://supertuxkart.sourceforge.net/forum. If you need support, this would be the best place to start.

Hope you enjoy the game.

-- The SuperTuxKart development team.

##Hardware Requirements

  • You need a 3D graphics card. (NVIDIA GeForce 8xxx and higher, ATI Radeon HD 4xxx and higher or Intel HD 3000 and higher)
  • You should have a CPU that's running at 1GHz or better.
  • You'll need at least 512 MB of free VRAM (video memory).
  • Disk space: 400MB
  • Ideally, you want a joystick with at least 6 buttons.

##Compiling SuperTuxKart

###Windows

  1. Install VS 2013 (or later). The free express versions work fine.
  2. Download and install a source package - either a released package or from our git/svn repositories
  3. Download the latest dependency package depdendencies_for_0.8.2.zip from here. Unzip it in the root directory, so that the dependencies directory is next to the src and data directory (if you are updating from a previous dependency package, you can delete the .dll files in the root directory, they are not needed anymore).
  4. Download cmake and install it. Then start cmake-gui and select the STK root directory as 'Where is the source code', and a new directory in the root directory (next to src, data etc) as build directory (for now I assume that this directory is called bld).
  5. Click on configure. You will be asked to create the directory (yes), then for your VS version. Make sure to select the right version (be aware of the easy to confuse version numbers: VS 2013 = version 12). Click on configure, then generate. This will create the directory 'bld', and a VS solution in that directory.
  6. In Visual Studio open the project file generated in the 'bld' folder
  7. Right click on the supertuxkart project in the solution explorer, and select "Set as StartUp Project".
  8. Select Build->Build Solution (or press F7) to compile.

Compilation with cygwin is not officially supported, but this has been done (check with the forum for details).

###Mac OS X The latest information about compilation on Mac are on our wiki: http://supertuxkart.sourceforge.net/Building_and_packaging_on_OSX The Xcode project file is in /src/ide/Xcode/, but it still requires that all dependencies are installed as explained on the wiki.

###UNIX See INSTALL for details.

##License This software is released under the GNU General Public License (GPL) which can be found in the file LICENSE in the same directory as this file. Information about the licenses for artwork are contained in data/licenses.

##3D coordinates A reminder for those looking at the code and 3d models:

STK : X right, Y up, Z forwards

Blender: X right, Y forwards, Z up

The exporters perform the needed transform, so in Blender you just work with XY plane as ground, and things will appear fine in STK (using XZ as ground in the code, obviously).