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- // Copyright (C) 2008-2012 Christian Stehno, Colin MacDonald
- // No rights reserved: this software is in the public domain.
- #include "testUtils.h"
- using namespace irr;
- //! Tests rendering MRTs
- static bool testWithDriver(video::E_DRIVER_TYPE driverType)
- {
- IrrlichtDevice *device = createDevice (driverType, core::dimension2d < u32 > (220, 80));
- if (!device)
- return true; // No error if device does not exist
- video::IVideoDriver* driver = device->getVideoDriver();
- // We need at least GLSL 1.10 or HLSL 1.1
- // if (driver->getDriverAttributes().getAttributeAsInt("ShaderLanguageVersion")<=100)
- // return true;
- stabilizeScreenBackground(driver);
- logTestString("Testing driver %ls\n", driver->getName());
- const char* const ps1="struct PS_INPUT\n {\n float4 Position : POSITION0;\n };\n\n struct PS_OUTPUT\n {\n float4 Color : COLOR0;\n float4 Normal : COLOR1;\n float4 Depth : COLOR2;\n };\n PS_OUTPUT pixelMain( PS_INPUT Input )\n {\n PS_OUTPUT Output;\n Output.Color = float4(1.0,1.0,1.0,1.0);\n Output.Normal = float4(0.0,1.0,0.0,1.0);\n Output.Depth = float4(0.0,0.0,1.0,1.0);\n return Output;\n }";
- const char* const ps2="void main(void)\n {\n gl_FragData[0] = vec4(1.0,1.0,1.0,1.0);\n gl_FragData[1] = vec4(0.0,1.0,0.0,1.0);\n gl_FragData[2] = vec4(0.0,0.0,1.0,1.0);\n }";
- // variable
- video::ITexture* gbuffer[3];
- core::array<video::IRenderTarget> gbufferlist;
- const core::dimension2du texsize(64,64);
- bool result=true;
- s32 newMaterialType = -1;
- if (device->getVideoDriver()->getDriverAttributes().getAttributeAsInt("MaxMultipleRenderTargets") > 2)
- {
- // allocate buffer
- gbuffer[0] = driver->addRenderTargetTexture(texsize, "rta", video::ECF_A8R8G8B8);
- gbuffer[1] = driver->addRenderTargetTexture(texsize, "rtb", video::ECF_A8R8G8B8);
- gbuffer[2] = driver->addRenderTargetTexture(texsize, "rtc", video::ECF_A8R8G8B8);
- for( u32 i = 0; i < 3; ++i )
- gbufferlist.push_back( video::IRenderTarget(gbuffer[i]) );
- video::IGPUProgrammingServices* gpu = driver->getGPUProgrammingServices();
- if (gpu)
- {
- newMaterialType = gpu->addHighLevelShaderMaterial(
- 0, "vertexMain", video::EVST_VS_1_1,
- driverType==video::EDT_DIRECT3D9?ps1:ps2, "pixelMain", video::EPST_PS_1_1);
- }
- }
- // shader creation succeeded
- if (newMaterialType!=-1)
- {
- scene::ISceneNode* node = device->getSceneManager()->addCubeSceneNode();
- node->setMaterialType((video::E_MATERIAL_TYPE)newMaterialType);
- device->getSceneManager()->addCameraSceneNode(0, core::vector3df(0,0,-10));
- driver->beginScene (true, true, video::SColor (255, 200, 200, 200));
- // render
- driver->setRenderTarget( gbufferlist );
- device->getSceneManager()->drawAll();
- driver->setRenderTarget(0);
- // draw debug rt
- driver->draw2DImage(gbuffer[0], core::position2d<s32>(0,0));
- driver->draw2DImage(gbuffer[1], core::position2d<s32>(64,0));
- driver->draw2DImage(gbuffer[2], core::position2d<s32>(128,0));
- driver->endScene();
- result = takeScreenshotAndCompareAgainstReference(driver, "-mrt.png");
- driver->beginScene (true, true, video::SColor (255, 200, 200, 200));
- // render
- device->getSceneManager()->getActiveCamera()->setPosition(core::vector3df(0,0,-15));
- driver->setRenderTarget( gbufferlist );
- device->getSceneManager()->drawAll();
- driver->setRenderTarget(0);
- // draw debug rt
- driver->draw2DImage(gbuffer[0], core::position2d<s32>(0,0));
- driver->draw2DImage(gbuffer[1], core::position2d<s32>(64,0));
- driver->draw2DImage(gbuffer[2], core::position2d<s32>(128,0));
- driver->endScene();
- result &= takeScreenshotAndCompareAgainstReference(driver, "-mrt2.png");
- }
- device->closeDevice();
- device->run();
- device->drop();
- return result;
- }
- bool mrt(void)
- {
- bool result = true;
- TestWithAllHWDrivers(testWithDriver);
- return result;
- }
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