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- .TH "SUPERTUXKART" "6" "10/20/2019" "SuperTuxKart 1.1" "SuperTuxKart Manual"
- .SH NAME
- supertuxkart \(em a fun racing game with go-karts
- .SH SYNOPSIS
- .PP
- supertuxkart [options] [<args>]
- .SH OPTIONS
- .PP
- This program accepts some optional parameters.
- .\" TODO: Fix indentation for inner "sub-options" as
- .\" '--gp=NAME' under '-t'. // 2019
- .PP
- .BR \-N ", " \-\-no\-start\-screen
- .RS 4
- Immediately start race without showing a menu.
- .RE
- .PP
- .BR \-R ", " \-\-race\-now
- .RS 4
- Same as \-N but also skip the ready\-set\-go phase and the music.
- .RE
- .PP
- .BR \-t ", " \-\-track=NAME
- .RS 4
- Start track NAME.
- .RE
- .PP
- .BR \-\-gp=NAME
- .RS 4
- Start the specified Grand Prix.
- .RE
- .PP
- .BR \-\-add\-gp\-dir=DIR
- .RS 4
- Load Grand Prix files in DIR. Setting will be saved
- in config.xml under additional_gp_directory. Use
- "\-\-add\-gp\-dir=" to unset.
- .RE
- .PP
- .BR \-\-stk\-config=FILE
- .RS 4
- use ./data/FILE instead of ./data/stk_config.xml
- .RE
- .PP
- .BR \-k ", " \-\-numkarts=NUM
- .RS 4
- Set number of karts on the race track.
- .RE
- .PP
- .BR \-\-kart=NAME
- .RS 4
- Use kart NAME.
- .RE
- .PP
- .BR \-\-ai=a,b,...
- .RS 4
- Use the karts a, b, ... for the AI, and additional player kart.
- .RE
- .PP
- .BR \-\-aiNP=a,b,...
- .RS 4
- Use the karts a,b, ... for the AI, no additional player kart.
- .RE
- .PP
- .BR \-\-laps=N
- .RS 4
- Define number of laps to N.
- .RE
- .PP
- .BR \-\-mode=N
- .RS 4
- N=0 Normal, N=1 Time trial, N=2 Battle, N=3 Soccer,
- N=4 Follow The Leader. In configure server use "\-\-battle\-mode=N"
- for battle server and "\-\-soccer\-timed" / goals for soccer server
- to control verbosely, see below.
- .RE
- .PP
- .BR \-\-difficulty=N
- .RS 4
- N=0 Beginner, N=1 Intermediate, N=2 Expert, N=3 SuperTux.
- .RE
- .PP
- .BR \-\-battle\-mode=N
- .RS 4
- Specify battle mode in network, 0 is Free\-For\-All and
- 1 is Capture The Flag.
- .RE
- .PP
- .BR \-\-soccer\-timed
- .RS 4
- Use time limit mode in network soccer game.
- .RE
- .PP
- .BR \-\-soccer\-goals
- .RS 4
- Use goals limit mode in network soccer game.
- .RE
- .PP
- .BR \-\-reverse
- .RS 4
- Play track in reverse (if allowed)
- .RE
- .PP
- .BR \-f ", " \-\-fullscreen
- .RS 4
- Use fullscreen display.
- .RE
- .PP
- .BR \-w ", " \-\-windowed
- .RS 4
- Use windowed display (default).
- .RE
- .PP
- .BR \-s ", " \-\-screensize=WxH
- .RS 4
- Set the display size (e.g. 320x200).
- .RE
- .PP
- .BR \-v ", " \-\-version
- .RS 4
- Print version of SuperTuxKart.
- .RE
- .PP
- .BR \-\-trackdir=DIR
- .RS 4
- A directory from which additional tracks are
- loaded.
- .RE
- .PP
- .BR \-\-seed=N
- .RS 4
- Seed for random number generation to provide reproducible behavior.
- .RE
- .PP
- .BR \-\-profile\-laps=N
- .RS 4
- Enable automatic driven profile mode for N laps.
- .RE
- .PP
- .BR \-\-profile\-time=N
- .RS 4
- Enable automatic driven profile mode for N seconds.
- .RE
- .PP
- .BR \-\-unlock\-all
- .RS 4
- Permanently unlock all karts and tracks for testing.
- .RE
- .PP
- .BR \-\-no\-unlock\-all
- .RS 4
- Disable unlock\-all (i.e. base unlocking on player achievement).
- .RE
- .PP
- .BR \-\-no\-graphics
- .RS 4
- Do not display the actual race.
- .RE
- .PP
- .BR \-\-sp\-shader\-debug
- .RS 4
- Enables debug in sp shader, it will print all unavailable uniforms.
- .RE
- .PP
- .BR \-\-demo\-mode=t
- .RS 4
- Enables demo mode after t seconds of idle time in main menu.
- .RE
- .PP
- .BR \-\-demo\-tracks=t1,t2
- .RS 4
- List of tracks to be used in demo mode. No spaces are allowed in
- the track names.
- .RE
- .PP
- .BR \-\-demo\-laps=N
- .RS 4
- Number of laps to use in a demo.
- .RE
- .PP
- .BR \-\-demo\-karts=N
- .RS 4
- Number of karts to use in a demo.
- .RE
- .PP
- .\" .BR \-\-history
- .\" Replay history file 'history.dat'.
- .\" .BR \-\-test\-ai=N
- .\" Use the test\-ai for every n\-th AI kart.
- .\" (so n=1 means all Ais will be the test ai)
- .\"
- .\" .BR \-\-disable\-item\-collection
- .\" Disable item collection. Useful for
- .\" debugging client/server item management.
- .\" .BR \-\-network\-item\-debugging
- .\" Print item handling debug information.
- .BR \-\-server\-config=file
- .RS 4
- Specify the server_config.xml for server hosting,
- it will create one if not found.
- .RE
- .PP
- .BR \-\-network\-console
- .RS 4
- Enable network console.
- .RE
- .PP
- .BR \-\-wan\-server=NAME
- .RS 4
- Start a Wan server (not a playing client).
- .RE
- .PP
- .BR \-\-public\-server
- .RS 4
- Allow direct connection to the server (without STK server)
- .RE
- .PP
- .BR \-\-lan\-server=NAME
- .RS 4
- Start a LAN server (not a playing client).
- .RE
- .PP
- .BR \-\-server\-password=PASS
- .RS 4
- Sets a password for a server (both client and server).
- .RE
- .PP
- .BR \-\-connect\-now=IP
- .RS 4
- Connect to a server with IP known now (in format
- x.x.x.x:xxx(port)), the port should be its public port.
- .RE
- .PP
- .BR \-\-connect\-now6=IP
- .RS 4
- Connect to a server with IPv6 known now (in format
- [x:x:x:x:x:x:x:x]:xxx(port)), the port should be its
- public port.
- .RE
- .PP
- .BR \-\-server\-id=N
- .RS 4
- Server id in STK addons for "\-\-connect\-now".
- .RE
- .PP
- .BR \-\-network\-ai=N
- .RS 4
- Numbers of AI for connecting to linear race server, used
- together with "\-\-connect\-now".
- .RE
- .PP
- .BR \-\-login=S
- .RS 4
- Automatically log in (set the login).
- .RE
- .PP
- .BR \-\-password=S
- .RS 4
- Automatically log in (set the password).
- .RE
- .PP
- .BR \-\-init\-user
- .RS 4
- Save the above login and password (if set) in config.
- .RE
- .PP
- .BR \-\-disable\-polling
- .RS 4
- Don't poll for logged in user.
- .RE
- .PP
- .BR \-\-port=N
- .RS 4
- Port number to use.
- .RE
- .PP
- .BR \-\-auto\-connect
- .RS 4
- Automatically connect to first server and start race.
- .RE
- .PP
- .BR \-\-max\-players=N
- .RS 4
- Maximum number of clients (server only).
- .RE
- .PP
- .BR \-\-min\-players=N
- .RS 4
- Minimum number of clients for ownerless server (server only).
- .RE
- .PP
- .BR \-\-motd
- .RS 4
- Message showing in all lobby of clients, can specify a .txt file.
- .RE
- .PP
- .BR \-\-auto\-end
- .RS 4
- Automatically end network game after 1st player finished
- for some time (currently his finished time * 0.25 + 15.0).
- .RE
- .PP
- .BR \-\-no\-auto\-end
- .RS 4
- Don't automatically end network game after 1st player finished.
- .RE
- .PP
- .BR \-\-team\-choosing
- .RS 4
- Enable choosing team in lobby for team game.
- .RE
- .PP
- .BR \-\-no\-team\-choosing
- .RS 4
- Disable choosing team in lobby for team game.
- .RE
- .PP
- .BR \-\-network\-gp=N
- .RS 4
- Specify number of tracks used in network grand prix.
- .RE
- .PP
- .BR \-\-graphical\-server
- .RS 4
- Enable graphical view in server.
- .RE
- .PP
- .BR \-\-no\-validation
- .RS 4
- Allow non validated and unencrypted connection in wan.
- .RE
- .PP
- .BR \-\-ranked
- .RS 4
- Server will submit ranking to STK addons server.
- .RE
- .PP
- .BR \-\-no\-ranked
- .RS 4
- Server will not submit ranking to STK addons server. You
- require permission for that.
- .RE
- .PP
- .BR \-\-owner\-less
- .RS 4
- Race will autostart and no one can kick players in server.
- .RE
- .PP
- .BR \-\-no\-owner\-less
- .RS 4
- Race will not autostart and server owner can kick players in server.
- .RE
- .PP
- .BR \-\-firewalled\-server
- .RS 4
- Turn on all stun related code in server.
- .RE
- .PP
- .BR \-\-no\-firewalled\-server
- .RS 4
- Turn off all stun related code in server.
- .RE
- .PP
- .BR \-\-connection\-debug
- .RS 4
- Print verbose info for sending or receiving packets.
- .RE
- .PP
- .BR \-\-no\-console\-log
- .RS 4
- Does not write messages in the console but to stdout.log.
- .RE
- .PP
- .BR \-h ", "\-\-help
- .RS 4
- Show this help.
- .RE
- .PP
- .BR \-\-log=N
- .RS 4
- Set the verbosity to a value between 0 (Debug) and 5 (Only
- Fatal messages).
- .RE
- .PP
- .BR \-\-logbuffer=N
- .RS 4
- Buffers up to N lines log lines before writing.
- .RE
- .PP
- .BR \-\-root=DIR
- .RS 4
- Path to add to the list of STK root directories. You can
- specify more than one by separating them with colons (:).
- .RE
- .PP
- .BR \-\-cutscene=NAME
- .RS 4
- Launch the specified track as a cutscene. This is for internal
- debugging use only.
- .RE
- .PP
- .BR \-\-enable\-glow
- .RS 4
- Enable glow effect.
- .RE
- .PP
- .BR \-\-disable\-glow
- .RS 4
- Disable glow effect.
- .RE
- .PP
- .BR \-\-enable\-bloom
- .RS 4
- Enable bloom effect.
- .RE
- .PP
- .BR \-\-disable\-bloom
- .RS 4
- Disable bloom effect.
- .RE
- .PP
- .BR \-\-enable\-light\-shaft
- .RS 4
- Enable light shafts (God rays).
- .RE
- .PP
- .BR \-\-disable\-light\-shaft
- .RS 4
- Disable light shafts (God rays).
- .RE
- .PP
- .BR \-\-enable\-dof
- .RS 4
- Enable depth of field.
- .RE
- .PP
- .BR \-\-disable\-dof
- .RS 4
- Disable depth of field.
- .RE
- .PP
- .BR \-\-enable\-particles
- .RS 4
- Enable particles.
- .RE
- .PP
- .BR \-\-disable\-particles
- .RS 4
- Disable particles.
- .RE
- .PP
- .BR \-\-enable\-animated\-characters
- .RS 4
- Enable animated characters.
- .RE
- .PP
- .BR \-\-disable\-animated\-characters
- .RS 4
- Disable animated characters.
- .RE
- .PP
- .BR \-\-enable\-motion\-blur
- .RS 4
- Enable motion blur.
- .RE
- .PP
- .BR \-\-disable\-motion\-blur
- .RS 4
- Disable motion blur.
- .RE
- .PP
- .BR \-\-enable\-mlaa
- .RS 4
- Enable anti\-aliasing.
- .RE
- .PP
- .BR \-\-disable\-mlaa
- .RS 4
- Disable anti\-aliasing.
- .RE
- .PP
- .BR \-\-enable\-texture\-compression
- .RS 4
- Enable texture compression.
- .RE
- .PP
- .BR \-\-disable\-texture\-compression
- .RS 4
- Disable texture compression.
- .RE
- .PP
- .BR \-\-enable\-ssao
- .RS 4
- Enable screen space ambient occlusion.
- .RE
- .PP
- .BR \-\-disable\-ssao
- .RS 4
- Disable screen space ambient occlusion.
- .RE
- .PP
- .BR \-\-enable\-ibl
- .RS 4
- Enable image based lighting.
- .RE
- .PP
- .BR \-\-disable\-ibl
- .RS 4
- Disable image based lighting.
- .RE
- .PP
- .BR \-\-enable\-hd\-textures
- .RS 4
- Enable high definition textures.
- .RE
- .PP
- .BR \-\-disable\-hd\-textures
- .RS 4
- Disable high definition textures.
- .RE
- .PP
- .BR \-\-enable\-dynamic\-lights
- .RS 4
- Enable advanced pipeline.
- .RE
- .PP
- .BR \-\-disable\-dynamic\-lights
- .RS 4
- Disable advanced pipeline.
- .RE
- .PP
- .BR \-\-anisotropic=N
- .RS 4
- Anisotropic filtering quality (0 to disable). Takes
- precedence over trilinear or bilinear texture filtering.
- .RE
- .PP
- .BR \-\-shadows=N
- .RS 4
- Set resolution of shadows (0 to disable).
- .RE
- .PP
- .BR \-\-apitrace
- .RS 4
- This will disable buffer storage and writing gpu query
- strings to opengl, which can be seen later in apitrace.
- .RE
- .SH "AUTHOR"
- .PP
- This manual page was based an earlier one written by Gonéri Le Bouder
- <goneri@rulezlan.org> (2006, GPLv2) for the GNU/Linux Debian Operating System,
- in addition to the official SuperTuxKart command-line options, Steve Baker
- <sjbaker1@airmail.net> (2004-2015, GPL v3), Joerg Henrichs, Marianne Gagnon
- (2011-2015, GPLv3). Edited by J. T-Katiska (2019, GPLv3).
- This program is free software; you can redistribute it and/or
- modify it under the terms of the GNU General Public License
- as published by the Free Software Foundation; either version 3
- of the License, or (at your option) any later version.
- .PP
- On Debian systems, the complete text of the GNU General Public
- License can be found in /usr/share/common-licenses/GPL.
- .SH "NOTES"
- .IP "1." 4
- STK homepage: https://supertuxkart.net/Main_Page
- .IP "2." 4
- The SuperTuxKart official FAQ: https://supertuxkart.net/FAQ
- .IP "3." 4
- Previous manual page:
- https://web.archive.org/save/https://manpages.debian.org/buster/supertuxkart/supertuxkart.6.en.html
- .\" created by instant / docbook-to-man, edited afterwards
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