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- This shows in which order input handling, physics computations and
- other kart related items are updated in each frame.
- main_loop:
- getDT() : Determine nexts DT --> simulation
- is [T, T+DT] with T=now.
- RewindManager::addNextTimeStep() : Adds a default TimeStepInfo entry to the
- RewindQueue which will store events for the
- current time step (e.g. key presses, and
- network data).
- irr_driver::update() : Rendering and input handling.
- Controller::action() : Store user action in m_controls of
- kart. Clients send event to server.
- RaceEventManager::update() : A thin wrapper around world used in networked
- races.
- RewindManager::playEventsTill() : Plays all events in [T, T+DT]: copies unhandled
- network events that must be handled at the
- current time to the current TimeStepInfo. Can do
- complete rewind and replay till T is reached again!
- World::updateWorld()
- RewindManager::update() : Store current state on server if necessary and
- broadcast it to clients.
- Karts::update()
- Moveable::update() : Copy physics data from bullet to STK.
- updateSpeed() : Get physics speed and set it in kart.
- Controller::update() : Set kart steering based on user/AI input.
- Slipstream::update() : call Kart::handleZipper if required.
- updatePhysics()
- HandleStartBoost : Trigger boost if required.
- updateEnginePower...() : Sets engine power/brakes for bullet vehicle.
- Skidding::update() : Update skidding values (which will
- affect steering).
- setSteering : Sets the bullet steering based on
- kart's current steering.
- updateSliding() : Test for sliding which can reduce the wheels
- friction/grip, causing the physics to slide.
- MaxSpeed::update() : Cap speed of kart if kart is too fast.
- !physicsafter : !Print debug values
- Physics::update() : Time step bullet as often as necessary. This is
- using the steering etc information set above.
- ProtocolManager::update() : Synchronous protocol updates.
- World::updateTime() : Increase time from T to T+DT.
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