123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588 |
- /*
- * wiiuse
- *
- * Written By:
- * Michael Laforest < para >
- * Email: < thepara (--AT--) g m a i l [--DOT--] com >
- *
- * Copyright 2006-2007
- *
- * This file is part of wiiuse.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 3 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- *
- * $Header$
- *
- */
- /**
- * @file
- *
- * @brief Example using the wiiuse API.
- *
- * This file is an example of how to use the wiiuse library.
- */
- #include <stdio.h> /* for printf */
- #include "wiiuse.h" /* for wiimote_t, classic_ctrl_t, etc */
- #ifndef WIIUSE_WIN32
- #include <unistd.h> /* for usleep */
- #endif
- #define MAX_WIIMOTES 4
- /**
- * @brief Callback that handles an event.
- *
- * @param wm Pointer to a wiimote_t structure.
- *
- * This function is called automatically by the wiiuse library when an
- * event occurs on the specified wiimote.
- */
- void handle_event(struct wiimote_t* wm) {
- printf("\n\n--- EVENT [id %i] ---\n", wm->unid);
- /* if a button is pressed, report it */
- if (IS_PRESSED(wm, WIIMOTE_BUTTON_A)) {
- printf("A pressed\n");
- }
- if (IS_PRESSED(wm, WIIMOTE_BUTTON_B)) {
- printf("B pressed\n");
- }
- if (IS_PRESSED(wm, WIIMOTE_BUTTON_UP)) {
- printf("UP pressed\n");
- }
- if (IS_PRESSED(wm, WIIMOTE_BUTTON_DOWN)) {
- printf("DOWN pressed\n");
- }
- if (IS_PRESSED(wm, WIIMOTE_BUTTON_LEFT)) {
- printf("LEFT pressed\n");
- }
- if (IS_PRESSED(wm, WIIMOTE_BUTTON_RIGHT)) {
- printf("RIGHT pressed\n");
- }
- if (IS_PRESSED(wm, WIIMOTE_BUTTON_MINUS)) {
- printf("MINUS pressed\n");
- }
- if (IS_PRESSED(wm, WIIMOTE_BUTTON_PLUS)) {
- printf("PLUS pressed\n");
- }
- if (IS_PRESSED(wm, WIIMOTE_BUTTON_ONE)) {
- printf("ONE pressed\n");
- }
- if (IS_PRESSED(wm, WIIMOTE_BUTTON_TWO)) {
- printf("TWO pressed\n");
- }
- if (IS_PRESSED(wm, WIIMOTE_BUTTON_HOME)) {
- printf("HOME pressed\n");
- }
- /*
- * Pressing minus will tell the wiimote we are no longer interested in movement.
- * This is useful because it saves battery power.
- */
- if (IS_JUST_PRESSED(wm, WIIMOTE_BUTTON_MINUS)) {
- wiiuse_motion_sensing(wm, 0);
- }
- /*
- * Pressing plus will tell the wiimote we are interested in movement.
- */
- if (IS_JUST_PRESSED(wm, WIIMOTE_BUTTON_PLUS)) {
- wiiuse_motion_sensing(wm, 1);
- }
- /*
- * Pressing B will toggle the rumble
- *
- * if B is pressed but is not held, toggle the rumble
- */
- if (IS_JUST_PRESSED(wm, WIIMOTE_BUTTON_B)) {
- wiiuse_toggle_rumble(wm);
- }
- if (IS_JUST_PRESSED(wm, WIIMOTE_BUTTON_UP)) {
- wiiuse_set_ir(wm, 1);
- }
- if (IS_JUST_PRESSED(wm, WIIMOTE_BUTTON_DOWN)) {
- wiiuse_set_ir(wm, 0);
- }
- /*
- * Motion+ support
- */
- if (IS_JUST_PRESSED(wm, WIIMOTE_BUTTON_ONE)) {
- if (WIIUSE_USING_EXP(wm)) {
- wiiuse_set_motion_plus(wm, 2); // nunchuck pass-through
- } else {
- wiiuse_set_motion_plus(wm, 1); // standalone
- }
- }
- if (IS_JUST_PRESSED(wm, WIIMOTE_BUTTON_TWO)) {
- wiiuse_set_motion_plus(wm, 0); // off
- }
- /* if the accelerometer is turned on then print angles */
- if (WIIUSE_USING_ACC(wm)) {
- printf("wiimote roll = %f [%f]\n", wm->orient.roll, wm->orient.a_roll);
- printf("wiimote pitch = %f [%f]\n", wm->orient.pitch, wm->orient.a_pitch);
- printf("wiimote yaw = %f\n", wm->orient.yaw);
- }
- /*
- * If IR tracking is enabled then print the coordinates
- * on the virtual screen that the wiimote is pointing to.
- *
- * Also make sure that we see at least 1 dot.
- */
- if (WIIUSE_USING_IR(wm)) {
- int i = 0;
- /* go through each of the 4 possible IR sources */
- for (; i < 4; ++i) {
- /* check if the source is visible */
- if (wm->ir.dot[i].visible) {
- printf("IR source %i: (%u, %u)\n", i, wm->ir.dot[i].x, wm->ir.dot[i].y);
- }
- }
- printf("IR cursor: (%u, %u)\n", wm->ir.x, wm->ir.y);
- printf("IR z distance: %f\n", wm->ir.z);
- }
- /* show events specific to supported expansions */
- if (wm->exp.type == EXP_NUNCHUK || wm->exp.type == EXP_MOTION_PLUS_NUNCHUK) {
- /* nunchuk */
- struct nunchuk_t* nc = (nunchuk_t*)&wm->exp.nunchuk;
- if (IS_PRESSED(nc, NUNCHUK_BUTTON_C)) {
- printf("Nunchuk: C pressed\n");
- }
- if (IS_PRESSED(nc, NUNCHUK_BUTTON_Z)) {
- printf("Nunchuk: Z pressed\n");
- }
- printf("nunchuk roll = %f\n", nc->orient.roll);
- printf("nunchuk pitch = %f\n", nc->orient.pitch);
- printf("nunchuk yaw = %f\n", nc->orient.yaw);
- printf("nunchuk joystick angle: %f\n", nc->js.ang);
- printf("nunchuk joystick magnitude: %f\n", nc->js.mag);
- printf("nunchuk joystick vals: %f, %f\n", nc->js.x, nc->js.y);
- printf("nunchuk joystick calibration (min, center, max): x: %i, %i, %i y: %i, %i, %i\n",
- nc->js.min.x,
- nc->js.center.x,
- nc->js.max.x,
- nc->js.min.y,
- nc->js.center.y,
- nc->js.max.y);
- } else if (wm->exp.type == EXP_CLASSIC) {
- /* classic controller */
- struct classic_ctrl_t* cc = (classic_ctrl_t*)&wm->exp.classic;
- if (IS_PRESSED(cc, CLASSIC_CTRL_BUTTON_ZL)) {
- printf("Classic: ZL pressed\n");
- }
- if (IS_PRESSED(cc, CLASSIC_CTRL_BUTTON_B)) {
- printf("Classic: B pressed\n");
- }
- if (IS_PRESSED(cc, CLASSIC_CTRL_BUTTON_Y)) {
- printf("Classic: Y pressed\n");
- }
- if (IS_PRESSED(cc, CLASSIC_CTRL_BUTTON_A)) {
- printf("Classic: A pressed\n");
- }
- if (IS_PRESSED(cc, CLASSIC_CTRL_BUTTON_X)) {
- printf("Classic: X pressed\n");
- }
- if (IS_PRESSED(cc, CLASSIC_CTRL_BUTTON_ZR)) {
- printf("Classic: ZR pressed\n");
- }
- if (IS_PRESSED(cc, CLASSIC_CTRL_BUTTON_LEFT)) {
- printf("Classic: LEFT pressed\n");
- }
- if (IS_PRESSED(cc, CLASSIC_CTRL_BUTTON_UP)) {
- printf("Classic: UP pressed\n");
- }
- if (IS_PRESSED(cc, CLASSIC_CTRL_BUTTON_RIGHT)) {
- printf("Classic: RIGHT pressed\n");
- }
- if (IS_PRESSED(cc, CLASSIC_CTRL_BUTTON_DOWN)) {
- printf("Classic: DOWN pressed\n");
- }
- if (IS_PRESSED(cc, CLASSIC_CTRL_BUTTON_FULL_L)) {
- printf("Classic: FULL L pressed\n");
- }
- if (IS_PRESSED(cc, CLASSIC_CTRL_BUTTON_MINUS)) {
- printf("Classic: MINUS pressed\n");
- }
- if (IS_PRESSED(cc, CLASSIC_CTRL_BUTTON_HOME)) {
- printf("Classic: HOME pressed\n");
- }
- if (IS_PRESSED(cc, CLASSIC_CTRL_BUTTON_PLUS)) {
- printf("Classic: PLUS pressed\n");
- }
- if (IS_PRESSED(cc, CLASSIC_CTRL_BUTTON_FULL_R)) {
- printf("Classic: FULL R pressed\n");
- }
- printf("classic L button pressed: %f\n", cc->l_shoulder);
- printf("classic R button pressed: %f\n", cc->r_shoulder);
- printf("classic left joystick angle: %f\n", cc->ljs.ang);
- printf("classic left joystick magnitude: %f\n", cc->ljs.mag);
- printf("classic right joystick angle: %f\n", cc->rjs.ang);
- printf("classic right joystick magnitude: %f\n", cc->rjs.mag);
- } else if (wm->exp.type == EXP_GUITAR_HERO_3) {
- /* guitar hero 3 guitar */
- struct guitar_hero_3_t* gh3 = (guitar_hero_3_t*)&wm->exp.gh3;
- if (IS_PRESSED(gh3, GUITAR_HERO_3_BUTTON_STRUM_UP)) {
- printf("Guitar: Strum Up pressed\n");
- }
- if (IS_PRESSED(gh3, GUITAR_HERO_3_BUTTON_STRUM_DOWN)) {
- printf("Guitar: Strum Down pressed\n");
- }
- if (IS_PRESSED(gh3, GUITAR_HERO_3_BUTTON_YELLOW)) {
- printf("Guitar: Yellow pressed\n");
- }
- if (IS_PRESSED(gh3, GUITAR_HERO_3_BUTTON_GREEN)) {
- printf("Guitar: Green pressed\n");
- }
- if (IS_PRESSED(gh3, GUITAR_HERO_3_BUTTON_BLUE)) {
- printf("Guitar: Blue pressed\n");
- }
- if (IS_PRESSED(gh3, GUITAR_HERO_3_BUTTON_RED)) {
- printf("Guitar: Red pressed\n");
- }
- if (IS_PRESSED(gh3, GUITAR_HERO_3_BUTTON_ORANGE)) {
- printf("Guitar: Orange pressed\n");
- }
- if (IS_PRESSED(gh3, GUITAR_HERO_3_BUTTON_PLUS)) {
- printf("Guitar: Plus pressed\n");
- }
- if (IS_PRESSED(gh3, GUITAR_HERO_3_BUTTON_MINUS)) {
- printf("Guitar: Minus pressed\n");
- }
- printf("Guitar whammy bar: %f\n", gh3->whammy_bar);
- printf("Guitar joystick angle: %f\n", gh3->js.ang);
- printf("Guitar joystick magnitude: %f\n", gh3->js.mag);
- } else if (wm->exp.type == EXP_WII_BOARD) {
- /* wii balance board */
- struct wii_board_t* wb = (wii_board_t*)&wm->exp.wb;
- float total = wb->tl + wb->tr + wb->bl + wb->br;
- float x = ((wb->tr + wb->br) / total) * 2 - 1;
- float y = ((wb->tl + wb->tr) / total) * 2 - 1;
- printf("Weight: %f kg @ (%f, %f)\n", total, x, y);
- printf("Interpolated weight: TL:%f TR:%f BL:%f BR:%f\n", wb->tl, wb->tr, wb->bl, wb->br);
- printf("Raw: TL:%d TR:%d BL:%d BR:%d\n", wb->rtl, wb->rtr, wb->rbl, wb->rbr);
- }
- if (wm->exp.type == EXP_MOTION_PLUS ||
- wm->exp.type == EXP_MOTION_PLUS_NUNCHUK) {
- printf("Motion+ angular rates (deg/sec): pitch:%03.2f roll:%03.2f yaw:%03.2f\n",
- wm->exp.mp.angle_rate_gyro.pitch,
- wm->exp.mp.angle_rate_gyro.roll,
- wm->exp.mp.angle_rate_gyro.yaw);
- }
- }
- /**
- * @brief Callback that handles a read event.
- *
- * @param wm Pointer to a wiimote_t structure.
- * @param data Pointer to the filled data block.
- * @param len Length in bytes of the data block.
- *
- * This function is called automatically by the wiiuse library when
- * the wiimote has returned the full data requested by a previous
- * call to wiiuse_read_data().
- *
- * You can read data on the wiimote, such as Mii data, if
- * you know the offset address and the length.
- *
- * The \a data pointer was specified on the call to wiiuse_read_data().
- * At the time of this function being called, it is not safe to deallocate
- * this buffer.
- */
- void handle_read(struct wiimote_t* wm, byte* data, unsigned short len) {
- int i = 0;
- printf("\n\n--- DATA READ [wiimote id %i] ---\n", wm->unid);
- printf("finished read of size %i\n", len);
- for (; i < len; ++i) {
- if (!(i % 16)) {
- printf("\n");
- }
- printf("%x ", data[i]);
- }
- printf("\n\n");
- }
- /**
- * @brief Callback that handles a controller status event.
- *
- * @param wm Pointer to a wiimote_t structure.
- * @param attachment Is there an attachment? (1 for yes, 0 for no)
- * @param speaker Is the speaker enabled? (1 for yes, 0 for no)
- * @param ir Is the IR support enabled? (1 for yes, 0 for no)
- * @param led What LEDs are lit.
- * @param battery_level Battery level, between 0.0 (0%) and 1.0 (100%).
- *
- * This occurs when either the controller status changed
- * or the controller status was requested explicitly by
- * wiiuse_status().
- *
- * One reason the status can change is if the nunchuk was
- * inserted or removed from the expansion port.
- */
- void handle_ctrl_status(struct wiimote_t* wm) {
- printf("\n\n--- CONTROLLER STATUS [wiimote id %i] ---\n", wm->unid);
- printf("attachment: %i\n", wm->exp.type);
- printf("speaker: %i\n", WIIUSE_USING_SPEAKER(wm));
- printf("ir: %i\n", WIIUSE_USING_IR(wm));
- printf("leds: %i %i %i %i\n", WIIUSE_IS_LED_SET(wm, 1), WIIUSE_IS_LED_SET(wm, 2), WIIUSE_IS_LED_SET(wm, 3), WIIUSE_IS_LED_SET(wm, 4));
- printf("battery: %f %%\n", wm->battery_level);
- }
- /**
- * @brief Callback that handles a disconnection event.
- *
- * @param wm Pointer to a wiimote_t structure.
- *
- * This can happen if the POWER button is pressed, or
- * if the connection is interrupted.
- */
- void handle_disconnect(wiimote* wm) {
- printf("\n\n--- DISCONNECTED [wiimote id %i] ---\n", wm->unid);
- }
- void test(struct wiimote_t* wm, byte* data, unsigned short len) {
- printf("test: %i [%x %x %x %x]\n", len, data[0], data[1], data[2], data[3]);
- }
- short any_wiimote_connected(wiimote** wm, int wiimotes) {
- int i;
- if (!wm) {
- return 0;
- }
- for (i = 0; i < wiimotes; i++) {
- if (wm[i] && WIIMOTE_IS_CONNECTED(wm[i])) {
- return 1;
- }
- }
- return 0;
- }
- /**
- * @brief main()
- *
- * Connect to up to two wiimotes and print any events
- * that occur on either device.
- */
- int main(int argc, char** argv) {
- wiimote** wiimotes;
- int found, connected;
- /*
- * Initialize an array of wiimote objects.
- *
- * The parameter is the number of wiimotes I want to create.
- */
- wiimotes = wiiuse_init(MAX_WIIMOTES);
- /*
- * Find wiimote devices
- *
- * Now we need to find some wiimotes.
- * Give the function the wiimote array we created, and tell it there
- * are MAX_WIIMOTES wiimotes we are interested in.
- *
- * Set the timeout to be 5 seconds.
- *
- * This will return the number of actual wiimotes that are in discovery mode.
- */
- found = wiiuse_find(wiimotes, MAX_WIIMOTES, 5);
- if (!found) {
- printf("No wiimotes found.\n");
- return 0;
- }
- /*
- * Connect to the wiimotes
- *
- * Now that we found some wiimotes, connect to them.
- * Give the function the wiimote array and the number
- * of wiimote devices we found.
- *
- * This will return the number of established connections to the found wiimotes.
- */
- connected = wiiuse_connect(wiimotes, MAX_WIIMOTES);
- if (connected) {
- printf("Connected to %i wiimotes (of %i found).\n", connected, found);
- } else {
- printf("Failed to connect to any wiimote.\n");
- return 0;
- }
- /*
- * Now set the LEDs and rumble for a second so it's easy
- * to tell which wiimotes are connected (just like the wii does).
- */
- wiiuse_set_leds(wiimotes[0], WIIMOTE_LED_1);
- wiiuse_set_leds(wiimotes[1], WIIMOTE_LED_2);
- wiiuse_set_leds(wiimotes[2], WIIMOTE_LED_3);
- wiiuse_set_leds(wiimotes[3], WIIMOTE_LED_4);
- wiiuse_rumble(wiimotes[0], 1);
- wiiuse_rumble(wiimotes[1], 1);
- #ifndef WIIUSE_WIN32
- usleep(200000);
- #else
- Sleep(200);
- #endif
- wiiuse_rumble(wiimotes[0], 0);
- wiiuse_rumble(wiimotes[1], 0);
- printf("\nControls:\n");
- printf("\tB toggles rumble.\n");
- printf("\t+ to start Wiimote accelerometer reporting, - to stop\n");
- printf("\tUP to start IR camera (sensor bar mode), DOWN to stop.\n");
- printf("\t1 to start Motion+ reporting, 2 to stop.\n");
- printf("\n\n");
- /*
- * Maybe I'm interested in the battery power of the 0th
- * wiimote. This should be WIIMOTE_ID_1 but to be sure
- * you can get the wiimote associated with WIIMOTE_ID_1
- * using the wiiuse_get_by_id() function.
- *
- * A status request will return other things too, like
- * if any expansions are plugged into the wiimote or
- * what LEDs are lit.
- */
- /* wiiuse_status(wiimotes[0]); */
- /*
- * This is the main loop
- *
- * wiiuse_poll() needs to be called with the wiimote array
- * and the number of wiimote structures in that array
- * (it doesn't matter if some of those wiimotes are not used
- * or are not connected).
- *
- * This function will set the event flag for each wiimote
- * when the wiimote has things to report.
- */
- while (any_wiimote_connected(wiimotes, MAX_WIIMOTES)) {
- if (wiiuse_poll(wiimotes, MAX_WIIMOTES)) {
- /*
- * This happens if something happened on any wiimote.
- * So go through each one and check if anything happened.
- */
- int i = 0;
- for (; i < MAX_WIIMOTES; ++i) {
- switch (wiimotes[i]->event) {
- case WIIUSE_EVENT:
- /* a generic event occurred */
- handle_event(wiimotes[i]);
- break;
- case WIIUSE_STATUS:
- /* a status event occurred */
- handle_ctrl_status(wiimotes[i]);
- break;
- case WIIUSE_DISCONNECT:
- case WIIUSE_UNEXPECTED_DISCONNECT:
- /* the wiimote disconnected */
- handle_disconnect(wiimotes[i]);
- break;
- case WIIUSE_READ_DATA:
- /*
- * Data we requested to read was returned.
- * Take a look at wiimotes[i]->read_req
- * for the data.
- */
- break;
- case WIIUSE_NUNCHUK_INSERTED:
- /*
- * a nunchuk was inserted
- * This is a good place to set any nunchuk specific
- * threshold values. By default they are the same
- * as the wiimote.
- */
- /* wiiuse_set_nunchuk_orient_threshold((struct nunchuk_t*)&wiimotes[i]->exp.nunchuk, 90.0f); */
- /* wiiuse_set_nunchuk_accel_threshold((struct nunchuk_t*)&wiimotes[i]->exp.nunchuk, 100); */
- printf("Nunchuk inserted.\n");
- break;
- case WIIUSE_CLASSIC_CTRL_INSERTED:
- printf("Classic controller inserted.\n");
- break;
- case WIIUSE_WII_BOARD_CTRL_INSERTED:
- printf("Balance board controller inserted.\n");
- break;
- case WIIUSE_GUITAR_HERO_3_CTRL_INSERTED:
- /* some expansion was inserted */
- handle_ctrl_status(wiimotes[i]);
- printf("Guitar Hero 3 controller inserted.\n");
- break;
- case WIIUSE_MOTION_PLUS_ACTIVATED:
- printf("Motion+ was activated\n");
- break;
- case WIIUSE_NUNCHUK_REMOVED:
- case WIIUSE_CLASSIC_CTRL_REMOVED:
- case WIIUSE_GUITAR_HERO_3_CTRL_REMOVED:
- case WIIUSE_WII_BOARD_CTRL_REMOVED:
- case WIIUSE_MOTION_PLUS_REMOVED:
- /* some expansion was removed */
- handle_ctrl_status(wiimotes[i]);
- printf("An expansion was removed.\n");
- break;
- default:
- break;
- }
- }
- }
- }
- /*
- * Disconnect the wiimotes
- */
- wiiuse_cleanup(wiimotes, MAX_WIIMOTES);
- return 0;
- }
|