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- <?xml version="1.0"?>
- <config>
- <!-- Minimum and maximum kart versions that can be used by this binary.
- Older version will be ignored. -->
- <kart-version min="2" max="3"/>
- <!-- Minimum and maximum track versions that be be read by this binary.
- Older versions will be ignored. -->
- <track-version min="6" max="7"/>
- <!-- Minimum and maximum server versions that be be read by this binary.
- Older versions will be ignored. -->
- <server-version min="6" max="6"/>
- <!-- Maximum number of karts to be used at the same time. This limit
- can easily be increased, but some tracks might not have valid start
- positions for those additional karts. -->
- <karts max-number="20"/>
- <!-- Everything related to hardware configuration.
- url : The server used for reporting statistics to. -->
- <HardwareReportServer url="https://stats.supertuxkart.net" />
- <!-- Everything related to online play.
- url: The server used for online multiplayer.
- server-version : Version of the server API to use. -->
- <OnlineServer
- url="https://online.supertuxkart.net/api/"
- server-version="2"
- />
- <!-- Addon and news related settings
- url : The server used for addon.
- allow-news-redirects : If true we allow all the server urls to be redirected by the addons news.xml file-->
- <AddonServer
- url="https://online.supertuxkart.net/dl/xml"
- allow-news-redirects="true"
- />
- <!-- Scores are the number of points given when the race ends. -->
- <grand-prix>
- <!-- Establish the distribution of points in GP.
- For a race of N karts ; the N-first point values are taken.
- Then, they are sorted. E.g. ; 0 1 2 1 3 2 becomes 0 1 1 2 2 3.
- Then these numbers are used to establish the DIFFERENCE of points
- between consecutive karts.
- The smaller of the numbers is used to establish the score for the
- last kart and not the difference between 2 karts.
- In the above example, the last kart will have 0 point, the one before
- before 1 (0+1) ; the one before 2 (0+1+1), the one before 4 (0+1+1+2),
- etc. until the 1st which have 9 (0+1+1+2+2+3)
- There shall be at least as much points nodes as max-numbers kart -->
- <points points="0" /> <!-- added with 1 kart, score for the last kart -->
- <points points="1" /> <!-- added with 2 karts -->
- <points points="1" /> <!-- added with 3 karts -->
- <points points="2" /> <!-- added with 4 karts -->
- <points points="2" /> <!-- added with 5 karts -->
- <points points="1" /> <!-- added with 6 karts -->
- <points points="3" /> <!-- added with 7 karts -->
- <points points="1" /> <!-- added with 8 karts -->
- <points points="3" /> <!-- added with 9 karts -->
- <points points="4" /> <!-- added with 10 karts -->
- <points points="1" /> <!-- added with 11 karts -->
- <points points="2" /> <!-- added with 12 karts -->
- <points points="5" /> <!-- added with 13 karts -->
- <points points="1" /> <!-- added with 14 karts -->
- <points points="3" /> <!-- added with 15 karts -->
- <points points="6" /> <!-- added with 16 karts -->
- <points points="4" /> <!-- added with 17 karts -->
- <points points="2" /> <!-- added with 18 karts -->
- <points points="7" /> <!-- added with 19 karts -->
- <points points="1" /> <!-- added with 20 karts -->
- <points points="8" /> <!-- added with 21 karts -->
- <points points="1" /> <!-- added with 22 karts -->
- <points points="2" /> <!-- added with 23 karts -->
- <points points="1" /> <!-- added with 24 karts -->
- <points points="9" /> <!-- added with 25 karts -->
- <points points="4" /> <!-- added with 26 karts -->
- <points points="1" /> <!-- added with 27 karts -->
- <points points="10" /><!-- added with 28 karts -->
- <points points="2" /> <!-- added with 29 karts -->
- <points points="12" /><!-- added with 30 karts -->
- </grand-prix>
- <!-- Time in follow-the-leader after which karts are removed.
- The last values applies for all remaining karts.
- time-per-kart Additional time added to the interval
- for each kart in the race. -->
- <follow-the-leader intervals="30 20 10"
- time-per-kart="0" />
- <!-- Startup information.
- Penalty: Penalty time if a kart accelerates before SET. -->
- <startup penalty="1" />
- <!-- How often a news message is going to be displayed before
- it will be ignored. -->
- <news max-display="10"/>
- <!-- Physics
- smooth-normals: If the normals (for wheel raycasts) should be smoothened.
- This is a global setting, it still needs to be activated for each
- track individually.
- smooth-angle-limits: If the angle between the normal of a vertex and
- the normal of a triangle are larger than this value, the normal
- of the triangle will be used in interpolating the normals. This
- has the effect of an edge split modifier - if the flat track and (say)
- a wall at a 90 egree angle are not separated, the normal at that
- vertex will be 45 degrees, resulting in completely wrong physics.
- The angle limit in this case will discard the 45 degrees, and use
- the normal of the flat triangle (pointing upwards). In the worst
- case (all three normals discarded, the interpolation will just
- return the normal of the triangle (i.e. de facto no interpolation),
- but it helps making smoothing much more useful without fixing tracks.
- fps: The physics timestep size
- default-track-friction: Default friction to be used for the track and
- any track/library pbject.
- default-moveable-friction: Default friction to be used for any moveable,
- e.g. karts, bowling balls, ...
- solver-iteation: Number of solver iterations. A lower number reduces
- the quality, but can reduce bouncing effect.
- solver-split-impulse:: by default bullet solves for velocity and
- position at the same time, which can introduce bounce. Setting
- this to 1 can reduce bounce.
- solver-split-impulse-threshold: Penetration threshold for using split
- impulse (ignored if solver-split-impulse is false).
- solver-mode: Bullet's solver mode is a bit mask, which can be modified.
- This entry contains a space-separated list of mode-names to either
- set or unset in this bit mask. Any name starting with a '-' indicate
- that the bit is to be set to 0, otherwise the bit will be set.
- This field takes two
- values: the first value is 'and'ed with bullet's default values
- (i.e. it can be used to unset bullet defaults), the second value
- is 'or'ed (i.e. is used to set a bit). A value of -1 for 'and'
- means to keep all bits. The valid names are listed in stk_config.cpp
- and correspond to the definitions in btContactSolverInfo.h, e.g.:
- 'randomized_order' corresponds to the bit SOLVER_RANDMIZE_ORDER.
- -->
- <physics smooth-normals="true"
- smooth-angle-limit="0.65"
- fps="120"
- default-track-friction="0.5"
- default-moveable-friction="0.5"
- solver-iterations="4"
- solver-split-impulse="true"
- solver-split-impulse-threshold="-0.00001"
- solver-mode=""/>
- <!-- Various replaceable music tracks that play during certain events.
- title: Plays on the main menu.
- default: Plays if a track's music was not found.
- race-win: Plays when a player finishes in 1st place.
- race-neutral: Plays when a player finishes anywhere in the top half
- of the total karts but 1st place.
- race-lose: Plays when a player finishes in the bottom half of the
- total karts.
- gp-win: Plays when a player finishes a grand prix in one of the top
- three positions.
- gp-lose: Plays when a player fails a grand prix.
- unlock: Plays when a kart, track, or other content is unlocked.
- -->
- <music title="main_theme.music"
- default="kart_grand_prix.music"
- race-win="race_win_theme.music"
- race-neutral="race_summary.music"
- race-lose="lose_theme.music"
- gp-win="win_theme.music"
- gp-lose="lose_theme.music"
- unlock="win_theme.music"/>
- <!-- Replay related values, mostly concerned with saving less data
- and using interpolation instead.
- max-frames: Maximum number of transform events that can be saved
- in a replay/history file. With normal play, 900 are
- enough to store at least one minute, usually more.
- delta-t Maximum time between saving consecutive transform events.
- The recording will do more transform events when some kart data
- changes significantly.
- delta-speed If the speed difference exceeds this delta, a
- new transform event is generated before maximum time.
- delta-steering If the steering angle difference exceeds this delta,
- new transform event is generated before maximum time. -->
- <replay max-frames="12000" delta-t="0.100" delta-speed="0.6"
- delta-steering="0.26" />
- <!-- Special urls -->
- <urls donate="https://supertuxkart.net/Donate"
- password-reset="https://online.supertuxkart.net/password-reset.php"
- assets-download="https://github.com/supertuxkart/stk-assets-mobile/releases/download/"/>
- <!-- STK will use dns query of the SRV records with these domains to get the list of
- stun servers to use for IPv4 and IPv6. -->
- <stun ipv4="_stunv4._udp.supertuxkart.net"
- ipv6="_stunv6._udp.supertuxkart.net"/>
- <!-- Skidmark data: maximum number of skid marks, and
- time for skidmarks to fade out. Maximum number will over
- current number of karts, so the more karts, the less
- skidmark is on track. -->
- <skid-marks max-number="500" fadeout-time="60"/>
- <!-- Defines when the upright constraint should be active, it's
- disabled when the kart is more than this value from the track. -->
- <near-ground distance="2"/>
- <!-- How long the end animation will be shown. -->
- <delay-finish time="1.0"/>
- <!-- How long the music credits are shown. -->
- <credits music="8"/>
- <!-- time is the time till a bomb explodes. time-increase is the time added
- to timer when bomb is passed on. -->
- <bomb time="30.0" time-increase="0.0"/>
- <!-- Item return times.
- Time until an item that has been collected returns. Can be set
- differently for bonus (gift) boxes, nitro, bananas and bubble gums -->
- <item-return-time bonusbox="2.0" nitro="2.0" banana="2.0" bubblegum="2.0"/>
- <!-- Powerup
- collect-mode : decides what is collected if a kart has already an
- same: get one more item of the same type.
- new: always get a new item.
- only-if-same: if the random item is the same one as the
- one currently owned, increase the number, otherwise
- no more/new item s are given to the kart.
- no-explosive-items-timeout determines if world time is less than this value
- then no cake or basketball is given by bonus boxes. -->
- <powerup collect-mode="new" no-explosive-items-timeout="15.0"/>
- <!-- time: How long a switch is being effective.
- items for each item list the index of the item it is switched with.
- Order: giftbox, banana, big-nitro, small-nitro, bubble-gum, nolok-bubble-gum,
- easter egg-->
- <switch time="5" items="1 0 4 4 2 2 6"/>
- <!-- Bubblegum
- disappear-counter: How often bubblegum gets driven over before it disappears.
- shield-time: How long the bubblegum shield lasts
- restrict-weapons: If true, using weapons will destroy the user's shield -->
- <bubblegum disappear-counter="1" shield-time="10.0" restrict-weapons="false"/>
- <!-- explosion-impulse-objects is the impulse that pushes physical objects
- away if there is an explosion. -->
- <explosion impulse-objects="500.0" />
- <!-- Networking
- steering-reduction: Reduce a remote kart's steering by this factor
- each frame. This helps reduces oversteering by high latency
- clients when they only do minor steering adjustments.
- max-moveable-objects: Maximum number of moveable objects in a track
- when networking is on. Objects will be hidden if total count is
- larger than this value.
- -->
- <networking steering-reduction="1.0"
- max-moveable-objects="15"/>
- <!-- Camera
- The field of views for 1-4 player split screen. fov-3 is
- actually not used (since 3 player split screen uses the
- same layout as 4 player split screen) -->
- <camera fov-1="80" fov-2="65" fov-3="50" fov-4="75" cutscene-fov="0.61" />
- <!-- Steer
- disable-while-unskid: Disable steering when stop skidding during
- the time it takes to adjust the physical body with the graphics.
- camera-follow-skid: If true the camera will stay behind the kart,
- potentially making it easier to see where the kart is going to
- after a skid. -->
- <steer disable-while-unskid="false"
- camera-follow-skid="true" />
- <!-- Default values for all karts
- ============================ -->
- <general-kart-defaults>
- <!-- Kart-specific settings used by the AI.
- use-slipstream: if the AI should try to overtake karts using slipstream.
- disable-slipstream-usage: even if the AI is not trying to use slipstream,
- it can get a lot of bonus, esp. on easy since the AI creates trains.
- Set this to true to make sure AI does not get any slipstream bonus.
- shield-incoming-radius: Radius at which projectiles will be detected and
- trigger a shield usage.
- false-start-probability: Probability of a false start.
- min/max-start-delay: Minimum and maximum start delay.
- See http://www.humanbenchmark.com/tests/reactiontime/stats.php
- Average reaction time is around 0.215 s.
- nitro-usage: Integer determining how well the AI uses nitro, from 0 to 4
- 0 corresponds to no use ; while 1 to 4 corresponds to various degrees
- of quality use (using it immediately for 1 to more context-aware strategies)
- item-skill: Integer determining how well the AI use items, from 0 to 5
- 0 corresponds to no use ; 1 to use after a random time ; while 2 to 5 use
- more advanced tactics
- collect-avoid-items: if the AI should collect and avoid items,
- or just ignore them.
- handle-bomb: If the AI should actively try to pass on a bomb.
- skidding-threshold: only for old-style skidding: when sharp turn
- should be triggered. Smaller values means it will sharp turn
- earlier, resulting in better driving in thight curves.
- max-item-angle: Items that would need more than this change in
- direction are not considered for collection.
- time-full-steer is the time for the AI to go from neutral steering to
- extreme left (or right). This can be used to reduce
- 'shaking' of AI karts caused by changing steering direction
- too often. It also helps with making it easier to push the
- AI karts (otherwise micro-corrections make this nearly
- impossible). A value of 1/maxFPS / 2 will guarantee that
- the wheel can go from -1 to +1 steering in one frame,
- basically disabling this mechanism.
- bad-item-closeness is the maximum distance between a good and a
- bad item which can force the AI to abandon a good item in order
- to avoid hitting a bad item. If the distance is larger, it is
- assumed that there will be enough time to change steering
- direction.
- straight-length-for-zipper is the minimum length a straight
- section of the track should have in order to activate a zipper.
- competitive when ahead of the player, or more competitive
- when behind the player.
- skid-probability: Since the AI is usually very good at using
- skidding, this is used to implement some rubber-banding for
- the AI: depending on distance to the player, the AI will
- change the probability of skidding. This attributes takes
- a space-separated list of "distance:probability" pairs
- (negative distances meaning the kart is behind the player,
- a positive number that the AI is ahead of the player).
- Then list should have at least 2 entries. Depending on
- the actualy distance the kart has the probability is then
- linearly interpolated (if the AI is more than the largest
- distance ahead, the value for the largest distance is used,
- and similarly if the kart is more than the minimum value
- behind).
- first-speed-cap: Fraction of maximum speed the first AI kart
- should drive at. Used to slow down karts that are ahead of
- the player. Note that setting this to a value >1 does NOT
- increase the speed the kart can drive at!
- last-speed-cap: same as first-speed-cap, but for last AI kart.
- AI karts in-between use an average of it with first-speed-cap.
- collect-item-probability: Probability of the AI actually
- trying to collect an item (if an item is selected for
- collection in the first place).
- -->
- <ai>
- <easy time-full-steer="0.1"
- straight-length-for-zipper="35"
- use-slipstream="false"
- disable-slipstream-usage="true"
- shield-incoming-radius="0"
- false-start-probability="0.08"
- min-start-delay="0.3" max-start-delay="0.5"
- nitro-usage="0"
- item-skill="1"
- collect-avoid-items="false"
- handle-bomb="false"
- first-speed-cap="-100:1.0 -50:0.9 0:0.85 100:0.65"
- last-speed-cap="-150:0.92 -50:0.75 50:0.6"
- max-item-angle="0.7" max-item-angle-high-speed="0.3"
- bad-item-closeness="6"
- collect-item-probability="0:0"
- rb-skid-probability="0:0.0"
- skidding-threshold="4.0"
- />
- <medium time-full-steer="0.1"
- straight-length-for-zipper="35"
- use-slipstream="false"
- disable-slipstream-usage="false"
- shield-incoming-radius="10"
- false-start-probability="0.04"
- min-start-delay="0.25" max-start-delay="0.4"
- nitro-usage="1"
- item-skill="2"
- collect-avoid-items="true"
- handle-bomb="false"
- first-speed-cap="20:1.0 60:0.9 100:0.85"
- last-speed-cap="-50:0.94 0:0.85 100:0.75"
- max-item-angle="0.7" max-item-angle-high-speed="0.3"
- bad-item-closeness="6"
- collect-item-probability="-10:1.0 0:0"
- rb-skid-probability="0:0.0"
- skidding-threshold="3.0"
- />
- <hard time-full-steer="0.1"
- straight-length-for-zipper="35"
- use-slipstream="true"
- disable-slipstream-usage="false"
- shield-incoming-radius="8"
- false-start-probability="0.01"
- min-start-delay="0.15" max-start-delay="0.28"
- nitro-usage="2"
- item-skill="3"
- collect-avoid-items="true"
- handle-bomb="true"
- first-speed-cap="50:1.0 150:0.9"
- last-speed-cap="0:0.96 80:0.8"
- max-item-angle="0.7" max-item-angle-high-speed="0.3"
- bad-item-closeness="6"
- collect-item-probability="10:1.0 20:0"
- rb-skid-probability="-50:1.0 -20:0.7 20:0.2 50:0.0"
- skidding-threshold="2.0"
- />
- <best time-full-steer="0.1"
- straight-length-for-zipper="35"
- use-slipstream="true"
- disable-slipstream-usage="false"
- shield-incoming-radius="6"
- false-start-probability="0.0"
- min-start-delay="0.15" max-start-delay="0.2"
- nitro-usage="3"
- item-skill="4"
- collect-avoid-items="true"
- handle-bomb="true"
- first-speed-cap="0:1.0"
- last-speed-cap="0:1.0"
- max-item-angle="0.7" max-item-angle-high-speed="0.3"
- bad-item-closeness="6"
- collect-item-probability="0:1.0"
- rb-skid-probability="0:1.0"
- skidding-threshold="2.0"
- />
- </ai>
- <!-- Parameters for the speed-weighted objects:
- a bigger value for strength-factor leads to the speed of the kart more quickly affecting
- the strength of the animation (up to a maximum value that corresponds to the original animation) -->
- <speed-weighted-objects strength-factor="0.05" speed-factor="1.0" texture-speed-x="0.0" texture-speed-y="0.0"/>
- <!-- friction: slip used for bullet skidding. A high value
- (like 10000000) disables bullet skidding. -->
- <friction slip="10000000"/>
- <!-- collision
- impulse-type: STK can apply an additional impulse in case of
- kart-track collision:
- 'none' : no additional impulse
- 'normal': impulse along the normal
- 'driveline': impulse towards the nearest driveline.
- An impulse towards the driveline works nice when the kart is
- driving more or less correctly on the track - it pushes the
- kart in the right direction. But if the kart is significanlty
- off track, it has severe problems (since an incorrect
- driveline point can be selected, pusing the kart in the
- wrong direction, sometimes even causing a 'zip-along-obstacle'
- effect.
- impulse: an additional impulse to be applied in a non-frontal
- collision to push two karts away from each other.
- impulse-time: The impulse will be applied over a certain time
- period, which results in less abrupt changes. If set to 0,
- the impulse is only applied once.
- resitution: restitution value to be used for the kart rigid bodies.
- The restitution used depends on the speed to avoid physics issues
- (a collision with high speed and high restitution will push the
- kart high up into the air). The values specified are
- speed:restitution pairs, the actual restitution will be
- interpolated based on the points specified here.
- bevel-factor: for each point of the chassis collision box one
- additional point is added, resulting in a bevelled box shape.
- The original Z coordinate of the chassis is multiplied by
- 1-bevelZ (i.e. the main box part of the shape is shortened).
- The bevel point has the original Z coordinate, and the X and
- Y coordinates of the box are multiplied with (1-bevelX) and
- (1-bevelY). A value of 0 for all bevel coordinates disables
- bevelling, and uses a simple box shape.
- As an example, a value of 1 for x and z will result in a
- sharp 'arrow' like shape.
- physical-wheel-position: Defines where the 'physical' (raycast)
- wheel will be located. It's a weight factor with 0 = being
- at the widest side of the bevel, 1 = at the front and
- narrowest part of the kart. If the value is less than 0, the old
- physics settings are used which places the raycast wheels
- outside of the chassis and results in more stable physical
- behaviour of the karts. -->
- <collision impulse-type="normal"
- impulse="3000" impulse-time="0.1" terrain-impulse="160"
- restitution="0:1.0 5:1.0 20:0.2" bevel-factor="0.5 0.0 0.3"
- physical-wheel-position="0" />
- <!-- Skidding
- increase: multiplicative increase of skidding factor in each frame.
- decrease: multiplicative decrease of skidding factor in each frame.
- max: maximum skidding factor = maximum increase of steering angle.
- time-till-max: Time till maximum skidding is reached.
- visual: Additional graphical rotation of kart. The graphical rotation
- of the kart also determines the direction the kart is driving to
- when skidding is stopped.
- visual-time: How long it takes for the visual skid to reach maximum.
- revert-visual-time: how long it takes when stopping a skid to revert
- the visual skid and bring visuals and physics in sync again.
- min-speed: Minimum speed a kart must have before it can skid. Must be
- >0, otherwise the kart can skid at the start of the race.
- time-till-bonus: How long a kart needs to skid in order to get a bonus.
- bonus-speed: A speedup applied to the kart whick skidded for a while.
- bonus-time: How long the bonus-force is applied.
- bonus-force: Additional engine force (this is used to offset the fact
- that turning after skidding (e.g. to correct direction) often uses
- up the skid bonus).
- post-skid-rotate-factor: a factor to be used to determine how much
- the chassis of a kart should rotate to match the graphical view.
- A factor of 1 is identical, a smaller factor will rotate the kart
- less (which might feel better).
- physical-jump-time: Time for a physical jump at the beginning of a skid.
- graphical-jump-time: Time for a graphics-only jump at the beginning
- of a skid.
- reduce-turn-min/max: The steering done by the controller (which is in
- [-1,1]) is mapped to [reduce-turn-min, reduce-turn-max] when skidding
- is active (for left turn, right turn will use [-max, -min]). The
- effect is that while you skid (say left) you can adjust the direction
- of the turn the kart is doing somewhat by steering to the left and right,
- but you will always keep on doing a left turn, just more or less. -->
- <skid increase="1.05" decrease="0.95" max="2.5" time-till-max="0.5"
- visual="1.25" visual-time="0.7" revert-visual-time="0.7"
- min-speed="10" time-till-bonus="1.0 3.0"
- bonus-speed="4.5 6.5" bonus-time="3.0 4.0"
- bonus-force="250 350"
- physical-jump-time="0" graphical-jump-time="0.4"
- post-skid-rotate-factor="1"
- reduce-turn-min="0.2" reduce-turn-max="0.8"/>
- <kart-type>
- <light />
- <medium />
- <heavy />
- </kart-type>
- </general-kart-defaults>
- <!-- Here are the default fonts file names for STK.
- Please DO NOT report bugs if there're crashes when using your custom font.
- This usually happen because the character map of the font is not in unicode mode
- (let's take Chinese for example, some fonts of it store the characters in BIG5 mode,
- which leads to crash with STK), but the fonts are to blame, what's the point of not
- using industry standard nowadays...
- -->
- <fonts-list normal-ttf="Cantarell-Regular.otf wqy-microhei.ttf NotoSansThai-Regular.ttf NotoSansHebrew-Regular.ttf NotoNaskhArabicUI-Regular.ttf NotoSansMalayalam-Regular.ttf"
- digit-ttf="SigmarOne.otf"
- color-emoji-ttf="NotoColorEmoji.ttf"/>
- <!-- Maximum bones from all animated meshes in each frame to be uploaded for
- hardware skinning, For gles 3.0 the specification guarantees at least 2048, for
- TBO in desktop at least 65536 (max buffer size) / 64, SSBO at least 2^24 / 64,
- so 1024 will work everywhere. -->
- <skinning max-bones="1024"/>
- <!-- For users with libsquish:
- Use a slow but high quality colour compressor.
- kColourClusterFit = (32),
- Use a fast but low quality colour compressor.
- kColourRangeFit = (64),
- Use a very slow but very high quality colour compressor.
- kColourIterativeClusterFit = (256),
- STK default the low quality.
- -->
- <texture-compression quality="64"/>
- <!-- List of default ports used, by default STK use random ports for client.
- The server discovery port has to be the same across all clients and servers.
- -->
- <network-ports server-discovery-port="2757" client-port="2758" server-port="2759"/>
- <!-- Configurable values used in SmoothNetworkBody class:
- min-adjust-length and max-adjust-length: Error in length smaller or larger
- than this value will be ignored (ie show the real position).
- min-adjust-speed: Minimum linear velocity required by a body to have smoothing.
- max-adjust-time: Maximum time spent in each smoothing stage.
- adjust-length-threshold: The higher this value, the larger the correction curve.
- -->
- <network-smoothing min-adjust-length="0.05"
- max-adjust-length="4.0"
- min-adjust-speed="0.3"
- max-adjust-time="2.0"
- adjust-length-threshold="4.0"/>
- <!-- List of network capabilities to handle different servers with same version.
- -->
- <network-capabilities>
- <capabilities name="report_player"/>
- <capabilities name="soccer_fixes"/>
- <capabilities name="ranking_changes"/>
- <capabilities name="real_addon_karts"/>
- </network-capabilities>
- </config>
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