auria
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16dcb4f38b
Lock the highest difficulty until the game was beaten
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11 years ago |
hikerstk
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0c4565041f
Locked Fort Magma till the final challenge is won.
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12 years ago |
auria
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1b86065775
Add doors in overworld, that block Nolok's challenge until the end
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12 years ago |
auria
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56b9931214
Tweak the points required by each challenge to have something adapted to the new point system
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12 years ago |
auria
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bfc1a5e14c
Give nolok some special powers in the last fight against him. Changing the swatter and bubble gum to different models might help make it more dramatic of course
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12 years ago |
auria
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20382c0f15
Allow a challenge to specify which AI kart to use, and use it for the final race against Nolok challenge
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12 years ago |
auria
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e211de77b6
Lock gnu and nolok until the last challenge is solved
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12 years ago |
auria
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c953803f13
Start refactor to turn around a bad design decision regarding challenges. Oops. Number of required trophies moved from scene.xml to .challenge file.
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13 years ago |
auria
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57b727f68d
Big overhaul of challenges. Bumped challenge XML file format to version 2.0. Now each challenge file speficies 3 difficulty levels. Started adapting unlock manager for these changes.
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13 years ago |
hikerstk
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7b09afcb24
Added version number to challenges (I replaced all Challenge
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14 years ago |
magned
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18b3c91954
Move all challenge files into one directory. Please tell if any problems occur.
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14 years ago |