__NOTOC__
A Candle object that was given a name can be controlled by scripts.
A Candle
is instantiated via a definition in a level. It can be accessed by its name
in scripts and via sector.
name
in the console.
Example of a definition:
(candle
(name "CANDLE1")
(burning #f)
(x 1632)
(y 1088)
)
The above object will be exposed under the name CANDLE1 in the scripting engine. Example usage:
CANDLE1.set_burning(true);
Console usage:
sector.CANDLE1.set_burning(false)
get_burning() | returns true if candle is lighted |
---|---|
set_burning(bool burning) | true: light candle, false: extinguish candle |
None