ScriptingThunderstorm.md 1.1 KB

This file is auto-generated from the SuperTux source code, using the template ScriptingPage.md.

Summary

A Thunderstorm that was given a name can be controlled by scripts.

Instances

A Thunderstorm is instantiated by placing a definition inside a level. It can then be accessed by its name from a script or via sector.name from the console.

Inheritance

This class inherits functions and variables from the following base classes:

Methods

Method Explanation
void start() Starts playing thunder and lightning at a configured interval.
void stop() Stops playing thunder and lightning at a configured interval.
void thunder() Plays thunder.
void lightning() Plays lightning, i.e.
void flash() Displays a flash.
void electrify() Electrifies water throughout the whole sector for a short time.

Variables

None.

Constants

None.