2021
- SuperTux 0.6.3 has been released.
2018
- Wiki has finally been transfered to Github proper
- TileMaps are now draw in batches, drastically improving framerates
2015
2013
- SuperTux 0.3.4 has been released.
- Development of Forest island continues.
“Deleting Forest island and the forest badguys is a step backwards. We
must continue in its development now instead in Milestone 3!”\
--Hume
2012
- The official add-ons are kept in a repository on Google Code now;
various new ones have been created out of levels sitting on the bug
tracker.
2011
2010
2010-08-09
2010-03-14
- Incubator Island has been added. It
contains possible new levels for the main game. Please test
thoroughly and tell us what you think.
2010-03-06
2010-03-02
- The images and code for the Short Fuse has
been added to the SVN repository. For testing
purposes, it has been added to level 12 of Icy Island, Into the Stars.
2010-03-01
- Version 0.3.3 has been released. The source tarball can be
downloaded from either BerliOS or Google Code. Enjoy! :)
2010-02-27
2010-02-26
- There'll be another developer's meeting tomorrow as we're
preparing for a release or development snapshot. The agenda, time
and place is at Next Meeting Agenda. Everybody who is interested is invited to join.
- Krush has been added to some Icy
Island levels. Please test thoroughly!
2010-02-14
- Today, a developer's meeting has been held. The minutes are
available on the Meeting 2010-02-14
page. The next meeting has been scheduled for Saturday,
February 20^th^, at 15:00 UCT. More information is available on
the Next Meeting Agenda page.
2010-01-28
- The Milestone 2 branch has been created. This branch will be used
to clean up features and badguys that have been committed to SVN but
which are not part of the Milestone 2 Design
Document. The goal is to
overcome our current paralysis due to feature creep and, eventually,
to create a new release.
2009
2009-11-27
- update supertux-coop.diff
2009-11-17
- Lots of refactoring
- Use scons to build Supertux
2009-11-15
2009-11-14
2009-10-29
- Tux can buttjump bonus blocks
2009-09-03
- command line option --renderer to select video renderer
2009-07-26
2009-06-13
2009-03-21
- Chinese fonts and translation from Liu Sizhuang
2009-01-23
Moved tinygettext to http://tinygettext.googlecode.com
2008
2008-10-18
2008-09-19
- sound errors are now non-fatal
2008-09-06
- The SuperTux skin now works (mostly) - see
1
for a preview
- Changed jump behaviour: Tux will now jump even if the button was
pressed (up to) 250ms early
2008-08-28
2008-05-06
- menu got a new effect when changing the menu
- menu can scroll
- circular fade got added
- main menu got a frame (not sure if we gonna keep that
2008-04-29
2008-03-09
2008-03-06
2008-02-28
2008-02-26
2008-02-25
2008-02-14
2008-02-13
2008-02-08
- Test level for new tileset: data/levels/test/snowair.stl
2008-02-01
2008-01-08
2007
2007-08-18
2007-06-26
Enough is enough. I added the following lines to /wiki/.htaccess
order allow,deny
deny from 222.120.74.0/24 # Korea Telecom (Shadowkirby2007, Taxidriver666br, Nintendo, The Halford, Cotarelo, Elgazin, ...
deny from 221.155.127.0/24 # Korea Telecom (Alphamariox, Old Square Wheels, JValtone, ...
allow from all
2007-03-03
2007-02-18
- Added contrib/supertux-coop.diff, a somewhat hacky patch for two-player cooperative play
2007-02-15
2007-01-31
- Tux can climb ladders now.
2007-01-24
2007-01-23
- the Download/Installation page got split into
stable/unstable pages to remove some confusion it has caused in the
past
- SVN contains now a bunch of new images from Grumbel
2007-01-20
- Console also autocompletes full common prefix on multiple matches.
- In Tux starts running automatically when he reached max walk speed.
As before, if he is carrying something Tux can only walk. To reduce
the speed to 'walk', hold the 'Action' key.
2006
2006-12-18
- Mission to Snowdriftland
is a very SuperTux'ish Flash Jump'n Run used for advertisement by
Nintendo, it features 24 levels and great level and secret area
design, everybody should have a deep look at this game to get some
inspiration for Milestone2
2006-10-27
2006-10-03
2006-10-01
2006-08-13
2006-08-09
2006-08-03
Some links to 2D physics stuff:
2006-07-26
2006-07-21
2006-07-18
2006-07-16
2006-07-15
- Working Trampolines have been added back in.
2006-07-14
2006-07-13
2006-07-10
A bottom and top section was added to Grumbel's blue mountain background
(snow background). The 23-Airborne level was extended to use this new
background set.
2006-07-09
- New collision detection code has been merged into trunk. Highlights:
- Handling of slopes and platforms should be more robust now
- You can break multiple ?-boxes with 1 jump again
- Code is simpler and faster
- You can realistically jump through 1 tile holes (the engine
shifts you up to 5 pixels into the correct place where you can
pass through the hole)
2006-07-07
2006-07-06
Mr.Bomb can now use multiple sprites for themed images.
2006-07-05
- Flexlay is somewhat usable again, ClanLib has been imported into the
Flexlay repository, no need to have it seperatly any more
2006-07-03
2006-07-02
2006-07-01
- Lighting page
- New collision detection code can be found in the
new-collision-detection branch
2006-06-28
2006-06-25
Here a little collection of those stuff that didn't make it onto the
list in the past month:
2006-06-24
- SVN contains now a little script to ease uploading of files into the
Wiki
2005
2005-11-02
2005-10-28
2005-10-26
2005-10-24
2005-10-23
2005-10-22
2005-10-21
2005-10-20
2005-10-18
2005-10-17
New, more compact, format to define multiple tiles in one image is
available. width/height are the size of the image in tile units,
'ids' are the ids you want to assign to each 32x32 region of the
image (left to right, top to bottom), 'attributes' the attributes
you want to assign (solid, lava, water) in integer format, image is
the image you want to use. This syntax doesn't support animation or
'data', that however shouldn't be a problem for most multi-tile
images.
(tiles (width 2)
(height 2)
(ids 137 138
139 140)
(attributes 0 0 0 0)
(image “`foo.png”))
Backflip Animation test
2005-10-13
- A first 'playable' (not really, just a little tech demo) version of
SuperTux Portable
Category:Development