The Console is a panel normally hidden from view. Its usage is twofold:
The Console pops into view for a short time whenever new messages are printed. To review old messages and enter commands, the console needs to be activated.
To do so, you will have to start SuperTux in [[Developer Mode]].
The key assigned to opening the console can be changed in the
keyboard setup as soon it is activated. The default key is `
(the
one with the ~
on it) or ^
on German keyboard layout).
In order to make this permanent without the usage of command line parameters, follow the guide in [[Developer Mode]].
Following is a list of predefined scripts to run in the console:
Command | Description |
---|---|
flip() | Flips the current level vertically. Make sure you have something to stand on! |
edit() | Puts the level into a state suitable for testing out edits. Tux can't exit the level; if he dies or reaches the end he goes into ghost mode. |
play() | Goes out of edit mode and restarts the level. |
kill() | Kills Tux |
grow() | Grows Tux into big Tux |
shrink() | Shrinks Tux into little Tux |
fire() | Gives Tux the fire powerup |
ice() | Gives Tux the ice powerup |
earth() | Gives Tux the earth powerup |
lifeup() | Gives Tux 100 more coins |
finish() | Finish the current level |
worldmapfinish() | Finish all the levels on the worldmap |
functions(x) | Gives a list of the functions available in an object or table. If no argument is given, this prints out the functions in the root table. |
There are many more, see ScriptingGlobals for the full list of utility functions and Scripting reference for all the interesting things you can do.
The console currently supports autocomplete, through use of the tab key, line editing with left/right/home/end/delete keys, and viewing past messages using the up, down, page up, and page down keys. To run a command, simply press the enter or return key.