Outdated: SVN version uses cmake/make instead of autoconf/jam. See INSTALL.md
Supertux development mainly happens on Linux. The source code is written in a portable manner but the tools and development environment for windows isn't there. However, you should be able to get the game built with the help of MSYS and MinGW. Find more detailed instructions at Building on Windows.
You can also cross-compile the game with MinGW or M Cross Environment.
Prebuilt binaries can be found at User#rgcjonas
To compile the latest version of SuperTux on macOS Big Sur, open this guide. Look at the Unix-Style Build
section in particular.
You will need the following tools and libraries to build SuperTux on your system:
You should make sure that you also have development headers and libraries installed for the tools marked with (*).
Most distributions offer separate developer versions for these libraries.
Debian users should run
apt-get install subversion autoconf automake jam g++
apt-get install libsdl1.2-dev libsdl-image1.2-dev libphysfs-dev libvorbis-dev libogg-dev libopenal-dev
and (if you want the Add-on Manager)
apt-get install libcurl3-dev
to install them.
Tested on Ubuntu 14.04 (Trusty Tahr), but probably the process works in other versions of system.
The way is very simple, but I have detailed here to facilitate the process.
Follow the steps below:
First of all, set the “sources” of Ubuntu:
Open the Software and Updates and Ubuntu Software tab select Main Server in the Download from; in the Other Software tab check the two Independent boxes. Click Close and then Reload. Wait for the update process to finish.
Open the Terminal and use the sudo apt-get build-dep supertux
command and after use “s” to confirm;
Use the following commands, one after the other, and wait to download them:
sudo apt-get install libsdl2-2.0-0
sudo apt-get install libsdl2-dev
sudo apt-get install libsdl2-image-2.0-0
sudo apt-get install libsdl2-image-dev
...and unzip it in the Home folder. In Terminal, use the following commands:
cd /home/user/libiconv-1.12 (replace the
user
name of your account user)
./configure --prefix=/usr
sudo make
sudo make install
Open this link and click on “Download .zip” After downloading, unzip the downloaded file to the Home folder and rename it to “supertux” (without quotes).
In Terminal, use these commands:
cd/home/user/supertux (replace the
user
name of your account User)
mkdir build
cd build
cmake -DDEBUG=ON ..
sudo make (this is a long process)
sudo make install
Just go in supertux folder you will find the game compiled and ready to run.
Gentoo users should run
emerge -avn subversion ftjam media-libs/openal physfs libsdl sdl-image libvorbis libogg
and (if you want the Add-on Manager)
emerge -avn curl
For Fedora, use yum
and don't forget the development packages!
yum install jam SDL SDL-devel SDL_image SDL_image-devel physfs physfs-devel openal openal-devel
(assuming gcc, gettext and autoconf are already installed)
Before compiling the source code you have to configure it so that it gets adapted to your machine. Use the following commands:
./autogen.sh
./configure --enable-debug
configure checks if all prerequisites are met.
You can compile the source code from commandline with the help of jam. Simply type
jam
and the game should build. You should Contact us in case of errors or problems.
The first thing to get started with supertux is getting the latest development resources from the subversion repository. How to do this is described here at Download/Subversion.
SuperTux uses CMake to generate a set of Makefiles for the build process. To generate these Makefiles and build SuperTux, perform the following steps which are also described in INSTALL which comes in the source archive.
This section is under construction. IDEs that should be able to handle supertux include:
You can feed Kdevelop with the CMakeLists.txt. (Project -> Open/Import Project)
Example: Your supertux source is located in ~/supertux
. You would normally create your build directory ~/supertux/build
but eclipse seems to fail in that case. So you create ~/supertux-build
.
cmake -G
“Eclipse
CDT4
-
Unix
Makefiles
” /path/to/source
To compile the editor you should make sure that you have some additional dependencies available:
Debian users can run the following command to do this:
apt-get install libgtk2.0-cil libglade2.0-cil libmono-system-runtime2.0-cil mono-gmcs make debhelper pkg-config
If you get an error like
make: gmcs: command not found
when the editor is compiling, do this as root:
ln -s /usr/bin/gmcs2 /usr/bin/gmcs
Gentoo users can use this command:
emerge -avn
“>=dev-lang/mono-1.2.2.1
”
“>=dev-dotnet/gtk-sharp-2.8.0
”
“>=dev-dotnet/glade-sharp-2.8.0
”
Unmask any packages that might be needed on your arch (none needed on either x86 or amd64).
Just install mono and gtk-sharp2 using yum, and don't forget to install gtk-sharp2-devel (gtk-sharp2-2.10.0-3.fc6
and mono-core-1.1.17.1-4.fc6
worked fine):
yum install mono gtk-sharp2 gtk-sharp2-devel
Download the source for the editor into /some/directory/supertux-sharp
. For pkgconfig, you need to include /usr
in the path, so for bash:
export PKG_CONFIG_PATH=
“$PKG_CONFIG_PATH:/usr/
”
If you have to use the generic installer from the web, be warned that neither the stable(1.1.13) or current(1.1.15_2) have the correct version for gtk-sharp. The recommended way to resolve this is:
The all-in-one installer will try to adjust your environment through the .bashrc file. This is not a proper system-wide change, so (in Slackware at least) modify these scripts and place them in /etc/profile.d
mono.csh
#!/bin/csh
setenv PKG_CONFIG_PATH {$PKG_CONFIG_PATH}:/path/to/mono/lib/pkgconfig
setenv MANPATH ${MANPATH}:/path/to/mono/share/man
setenv PATH ${PATH}:/path/to/mono/bin
mono.sh
#!/bin/sh
export PKG_CONFIG_PATH="$PKG_CONFIG_PATH:/path/to/mono/lib/pkgconfig"
export MANPATH="$MANPATH:/path/to/mono/share/man"
export PATH="$PATH:/path/to/mono/bin"
Also, add /path/to/mono/lib in /etc/ld.so.conf You may have to login again after these changes so they can take affect.
Download the source of gtk-sharp at go-mono.com/sources-latest/
Compile and install gtk-sharp using “./configure --prefix=/path/to/mono”
Verify that the new version is correct by running “pkg-config --modversion gtk-sharp-2.0” (May need to login again for this)
You can compile the editor from commandline with jam. Simply type
make
and the editor will be built. You can then start the editor with
mono supertux-editor.exe
There are also complete monodevelop project files for the editor in the svn. (TODO write about the hacks needed to actually compile the source in monodevelop).
You might want to read the Editor FAQ at this point.
In my installation, the editor starts with the following output to the console:
INFO: Using configfile: /home/myself/.config/supertux-editor/settings.xml
INFO: Supertux is run as: /usr/local/bin/supertux/supertux
INFO: Data files are in: /usr/local/bin/supertux/data/
On the first run, these paths were not correctly set, so the editor stopped with an error. The editor offers to set the paths interactively, but that didn't work for me. Instead edit the config file settings.xml
itself:
/usr/local/bin/supertux/data/
/usr/local/bin/supertux/supertux
/usr/local/bin/supertux/data/
Yours will probably look differently, and you have to fill in your appropriate paths. Note that LastDirectoryName
must exist, otherwise you will run into errors again. Just use the path to data, that should be ok. Do not add any white space between the paths and the tags!