Note: This file is auto-generated from the SuperTux scripting interface source code, using the template ScriptingPage.md.
A TileMap
that was given a name can be controlled by scripts.
A TileMap
is instantiated by placing a definition inside a level. It can then be accessed by its name from a script or via sector.name
from the console.
Method | Explanation |
---|---|
goto_node(int node_no) |
Moves the tilemap along a path until at given node, then stops. |
set_node(int node_no) |
Jumps instantly to the given node. |
start_moving() |
Starts moving the tilemap. |
stop_moving() |
Stops the tilemap at the next node. |
get_tile_id(int x, int y) |
Returns the ID of the tile at the given coordinates or 0 if out of bounds. The origin is at the top left. |
get_tile_id_at(float x, float y) |
Returns the ID of the tile at the given position (in-world coordinates). |
change(int x, int y, int newtile) |
Changes the tile at the given coordinates to newtile . The origin is at the top left. |
change_at(float x, float y, int newtile) |
Changes the tile at the given position (in-world coordinates) to newtile . |
fade(float alpha, float time) |
Starts fading the tilemap to the opacity given by alpha . Destination opacity will be reached after time seconds. Also influences solidity. |
tint_fade(float time, float red, float green, float blue, float alpha) |
Starts fading the tilemap to tint given by RGBA. Destination opacity will be reached after time seconds. Doesn't influence solidity. |
set_alpha(float alpha) |
Instantly switches the tilemap's opacity to alpha . Also influences solidity. |
get_alpha() |
Returns the tilemap's opacity. Note that while the tilemap is fading in or out, this will return the current alpha value, not the target alpha. |
set_solid(bool solid) |
Switches the tilemap's real solidity to solid . Note that the effective solidity is also influenced by the alpha of the tilemap. |
None.