Note: This file is auto-generated from the SuperTux scripting interface source code, using the template ScriptingPage.md.
A ScriptedObject
that was given a name can be controlled by scripts.
A ScriptedObject
is instantiated by placing a definition inside a level. It can then be accessed by its name from a script or via sector.name
from the console.
Method | Explanation |
---|---|
set_action(string animation) |
Sets the sprite action/animation. |
get_action() |
Returns the current sprite action. |
get_name() |
Returns the name of the object. |
move(float x, float y) |
Moves the object by x units to the right and y down, relative to its current position. |
set_pos(float x, float y) |
Identical to move() , except it's relative to the sector origin. |
get_pos_x() |
Returns the X coordinate of the object's position. |
get_pos_y() |
Returns the Y coordinate of the object's position. |
set_velocity(float x, float y) |
Makes the object move in a certain x and y direction (with a certain speed). |
get_velocity_x() |
Returns the X coordinate of the object's velocity. |
get_velocity_y() |
Returns the Y coordinate of the object's velocity. |
enable_gravity(bool enabled) |
Enables or disables gravity, according to the value of enabled . |
gravity_enabled() |
Returns true if the object's gravity is enabled. |
set_visible(bool visible) |
Shows or hides the object, according to the value of visible . |
is_visible() |
Returns true if the object is visible. |
set_solid(bool solid) |
Changes the solidity, according to the value of solid . |
is_solid() |
Returns true if the object is solid. |
None.