Note: This file is auto-generated from the SuperTux scripting interface source code, using the template ScriptingPage.md.
A RainParticleSystem
that was given a name can be controlled by scripts.
A RainParticleSystem
is instantiated by placing a definition inside a level. It can then be accessed by its name from a script or via sector.name
from the console.
Method | Explanation |
---|---|
set_enabled(bool enable) |
Enables/disables the system. |
get_enabled() |
Returns true if the system is enabled. |
fade_speed(float speed, float time) |
Smoothly changes the rain speed to the given value in time seconds. |
fade_amount(float amount, float time) |
Smoothly changes the amount of particles to the given value in time seconds. |
fade_angle(float angle, float time, string ease) |
Smoothly changes the angle of the rain the given value in time seconds, according to the provided easing function. |
None.