Note: This file is auto-generated from the SuperTux scripting interface source code, using the template ScriptingPage.md.
A BadGuy
that was given a name can be controlled by scripts.
A BadGuy
is instantiated by placing a definition inside a level. It can then be accessed by its name from a script or via sector.name
from the console.
Method | Explanation |
---|---|
kill() |
Kills the badguy. |
ignite() |
Kills the badguy by igniting it. |
set_action(string action, int loops) |
Sets the badguy's sprite action. action - The sprite action name. loops - The amount of loops the action should repeat for. |
set_sprite(string sprite) |
Sets the badguy's sprite. |
None.