ScriptingCandle.md 897 B

Summary

A Candle object that was given a name can be controlled by scripts.

Instances

A Candle is instantiated via a definition in a level. It can be accessed by its name in scripts and via sector.name in the console.

Example

Example of a definition:

(candle
  (name "CANDLE1")
  (burning #f)
  (x 1632)
  (y 1088)
)

The above object will be exposed under the name CANDLE1 in the scripting engine. Example usage:

CANDLE1.set_burning(true);

Console usage:

sector.CANDLE1.set_burning(false)

Methods

Method Explanation
bool get_burning() Returns true if candle is lighted.
set_burning(bool burning) Lights candle if true; extinguishes candle if false.

Constants

None