This file is auto-generated from the SuperTux source code, using the template ScriptingPage.md.
The Level
table provides basic controlling functions for the current level.
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Method | Explanation |
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void finish(bool win) |
Ends the current level.win - If true , the level is marked as completed if launched from a worldmap. |
bool has_active_sequence() |
Returns whether an end sequence has started. |
void spawn(string sector, string spawnpoint) |
Respawns Tux in sector named sector at spawnpoint named spawnpoint . |
void spawn_transition(string sector, string spawnpoint, string transition) |
Respawns Tux in sector named sector at spawnpoint named spawnpoint with the given transition transition .transition - Valid transitions are circle and fade . If any other value is specified, no transition effect is drawn. |
void set_start_point(string sector, string spawnpoint) |
Sets the default start spawnpoint of the level. |
void set_start_pos(string sector, float x, float y) |
Sets the default start spawn position of the level. |
void set_respawn_point(string sector, string spawnpoint) |
Sets the default respawn spawnpoint of the level. |
void set_respawn_pos(string sector, float x, float y) |
Sets the default respawn position of the level. |
void flip_vertically() |
Flips the level vertically (i.e. |
void toggle_pause() |
Toggles pause. |
void pause_target_timer() |
Pauses the target timer. |
void resume_target_timer() |
Resumes the target timer. |
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