Will-o-Wisps, when given a name (and perhaps a path too), become scriptable, much like a platform or tilemap.
Method | Explanation |
---|---|
goto_node(int node_no) |
Move willowisp to given node. |
start_moving() |
Start following the path. |
stop_moving() |
Stop following the path. |
set_state(string state) |
Set the willowisp state to one of the below values. |
goto_node
)None