ScriptingCustomParticleSystem.md 7.9 KB

This file is auto-generated from the SuperTux source code, using the template ScriptingPage.md.

Summary

A CustomParticleSystem that was given a name can be controlled by scripts.

Instances

A CustomParticleSystem is instantiated by placing a definition inside a level. It can then be accessed by its name from a script or via sector.name from the console.

Inheritance

This class inherits functions and variables from the following base classes:

  • ParticleSystem_Interactive
  • ParticleSystem
  • LayerObject
  • GameObject

The following classes inherit functions and variables from this class:

  • CustomParticleSystemFile

Methods

Method Explanation
void clear() Instantly removes all particles of that type on the screen.
void spawn_particles(int amount, bool instantly) Spawns particles, regardless of whether or not particles are enabled.

instantly - If true, disregard the delay settings.
int get_max_amount()
void set_max_amount(int amount)
string get_birth_mode() Returns "None", "Fade", "Shrink".
void set_birth_mode(string mode) mode - Possible values: "None", "Fade", "Shrink".
string get_death_mode() Returns "None", "Fade", "Shrink".
void set_death_mode(string mode) mode - Possible values: "None", "Fade", "Shrink".
string get_rotation_mode() Returns "Fixed", "Facing", "Wiggling".
void set_rotation_mode(string mode) mode - Possible values: "Fixed", "Facing", "Wiggling".
string get_collision_mode() Returns "Ignore", "Stick", "StickForever", "BounceHeavy", "BounceLight", "Destroy".
void set_collision_mode(string mode) mode - Possible values: "Ignore", "Stick", "StickForever", "BounceHeavy", "BounceLight", "Destroy".
string get_offscreen_mode() Returns "Never", "OnlyOnExit", "Always".
void set_offscreen_mode(string mode) mode - Possible values: "Never", "OnlyOnExit", "Always".
bool get_cover_screen()
void set_cover_screen(bool cover)
float get_delay()
void set_delay(float delay)
void fade_delay(float delay, float time)
void ease_delay(float delay, float time, string easing)
float get_lifetime()
void set_lifetime(float lifetime)
void fade_lifetime(float lifetime, float time)
void ease_lifetime(float lifetime, float time, string easing)
float get_lifetime_variation()
void set_lifetime_variation(float lifetime_variation)
void fade_lifetime_variation(float lifetime_variation, float time)
void ease_lifetime_variation(float lifetime_variation, float time, string easing)
float get_birth_time()
void set_birth_time(float birth_time)
void fade_birth_time(float birth_time, float time)
void ease_birth_time(float birth_time, float time, string easing)
float get_birth_time_variation()
void set_birth_time_variation(float birth_time_variation)
void fade_birth_time_variation(float birth_time_variation, float time)
void ease_birth_time_variation(float birth_time_variation, float time, string easing)
float get_death_time()
void set_death_time(float death_time)
void fade_death_time(float death_time, float time)
void ease_death_time(float death_time, float time, string easing)
float get_death_time_variation()
void set_death_time_variation(float death_time_variation)
void fade_death_time_variation(float death_time_variation, float time)
void ease_death_time_variation(float death_time_variation, float time, string easing)
float get_speed_x()
void set_speed_x(float speed_x)
void fade_speed_x(float speed_x, float time)
void ease_speed_x(float speed_x, float time, string easing)
float get_speed_y()
void set_speed_y(float speed_y)
void fade_speed_y(float speed_y, float time)
void ease_speed_y(float speed_y, float time, string easing)
float get_speed_variation_x()
void set_speed_variation_x(float speed_variation_x)
void fade_speed_variation_x(float speed_variation_x, float time)
void ease_speed_variation_x(float speed_variation_x, float time, string easing)
float get_speed_variation_y()
void set_speed_variation_y(float speed_variation_y)
void fade_speed_variation_y(float speed_variation_y, float time)
void ease_speed_variation_y(float speed_variation_y, float time, string easing)
float get_acceleration_x()
void set_acceleration_x(float acceleration_x)
void fade_acceleration_x(float acceleration_x, float time)
void ease_acceleration_x(float acceleration_x, float time, string easing)
float get_acceleration_y()
void set_acceleration_y(float acceleration_y)
void fade_acceleration_y(float acceleration_y, float time)
void ease_acceleration_y(float acceleration_y, float time, string easing)
float get_friction_x()
void set_friction_x(float friction_x)
void fade_friction_x(float friction_x, float time)
void ease_friction_x(float friction_x, float time, string easing)
float get_friction_y()
void set_friction_y(float friction_y)
void fade_friction_y(float friction_y, float time)
void ease_friction_y(float friction_y, float time, string easing)
float get_feather_factor()
void set_feather_factor(float feather_factor)
void fade_feather_factor(float feather_factor, float time)
void ease_feather_factor(float feather_factor, float time, string easing)
float get_rotation()
void set_rotation(float rotation)
void fade_rotation(float rotation, float time)
void ease_rotation(float rotation, float time, string easing)
float get_rotation_variation()
void set_rotation_variation(float rotation_variation)
void fade_rotation_variation(float rotation_variation, float time)
void ease_rotation_variation(float rotation_variation, float time, string easing)
float get_rotation_speed()
void set_rotation_speed(float rotation_speed)
void fade_rotation_speed(float rotation_speed, float time)
void ease_rotation_speed(float rotation_speed, float time, string easing)
float get_rotation_speed_variation()
void set_rotation_speed_variation(float rotation_speed_variation)
void fade_rotation_speed_variation(float rotation_speed_variation, float time)
void ease_rotation_speed_variation(float rotation_speed_variation, float time, string easing)
float get_rotation_acceleration()
void set_rotation_acceleration(float rotation_acceleration)
void fade_rotation_acceleration(float rotation_acceleration, float time)
void ease_rotation_acceleration(float rotation_acceleration, float time, string easing)
float get_rotation_decceleration()
void set_rotation_decceleration(float rotation_decceleration)
void fade_rotation_decceleration(float rotation_decceleration, float time)
void ease_rotation_decceleration(float rotation_decceleration, float time, string easing)

Variables

Variable Explanation
int max_amount
float delay
float particle_lifetime
float particle_lifetime_variation
float particle_birth_time
float particle_birth_time_variation
float particle_death_time
float particle_death_time_variation
float particle_speed_x
float particle_speed_y
float particle_speed_variation_x
float particle_speed_variation_y
float particle_acceleration_x
float particle_acceleration_y
float particle_friction_x
float particle_friction_y
float particle_feather_factor
float particle_rotation
float particle_rotation_variation
float particle_rotation_speed
float particle_rotation_speed_variation
float particle_rotation_acceleration
float particle_rotation_decceleration
bool cover_screen

Constants

None.