title_screen.gd 362 B

123456789101112131415161718
  1. extends Node2D
  2. # class member variables go here, for example:
  3. # var a = 2
  4. # var b = "textvar"
  5. var frame = preload("data/images/engine/menu/frame.png")
  6. func _ready():
  7. # Called every time the node is added to the scene.
  8. # Initialization here
  9. pass
  10. func draw():
  11. # draw_rect(Rect2(0, 0, 10, 10), Color(255, 0, 0))
  12. # draw_texture(frame, Vector2(0, 0))
  13. pass