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- extends Node2D
- # class member variables go here, for example:
- # var a = 2
- # var b = "textvar"
- var frame = preload("data/images/engine/menu/frame.png")
- func _ready():
- # Called every time the node is added to the scene.
- # Initialization here
- pass
-
- func draw():
- # draw_rect(Rect2(0, 0, 10, 10), Color(255, 0, 0))
- # draw_texture(frame, Vector2(0, 0))
- pass
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