sprite_manager.hpp 1.3 KB

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  1. // SuperTux
  2. // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
  3. //
  4. // This program is free software: you can redistribute it and/or modify
  5. // it under the terms of the GNU General Public License as published by
  6. // the Free Software Foundation, either version 3 of the License, or
  7. // (at your option) any later version.
  8. //
  9. // This program is distributed in the hope that it will be useful,
  10. // but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. // GNU General Public License for more details.
  13. //
  14. // You should have received a copy of the GNU General Public License
  15. // along with this program. If not, see <http://www.gnu.org/licenses/>.
  16. #ifndef HEADER_SUPERTUX_SPRITE_SPRITE_MANAGER_HPP
  17. #define HEADER_SUPERTUX_SPRITE_SPRITE_MANAGER_HPP
  18. #include <map>
  19. #include <memory>
  20. #include <string>
  21. #include "sprite/sprite_ptr.hpp"
  22. #include "util/currenton.hpp"
  23. class SpriteData;
  24. class SpriteManager : public Currenton<SpriteManager>
  25. {
  26. private:
  27. typedef std::map<std::string, std::unique_ptr<SpriteData> > Sprites;
  28. Sprites sprites;
  29. public:
  30. SpriteManager();
  31. ~SpriteManager();
  32. /** loads a sprite. */
  33. SpritePtr create(const std::string& filename);
  34. private:
  35. SpriteData* load(const std::string& filename);
  36. };
  37. #endif
  38. /* EOF */